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Looks like it should do OK for most play. What are you doing for the Dev squad? Chapter Tactics?
The captain seems a bit overgeared. I’d drop the plasma pistol, and grab a melta bomb. Not sure if the SS is worth the points to go from a 4++ to a 3++, but that’s mostly me being cheap.
Do the Tacs have transports? Las/plas is not a bad combo, but in general I like to mix things up, to avoid spam. YMMV
Flamers on the assualt squad? Jump Packs?
Ironclad looks fine.
By PodGuard, I assume you mean sternguard in a pod. How big? I favor full squads, especially in the 1st co formation. HFs are the only thing worth giving up the special ammo for IMHO.
When I field tac terminators, that’s how I run them. Not the most efficient thing out there, but fun and iconic.
I don’t field knights, and haven’t put my assassin on the table in a few decades, but they both should work fine.
You have no AA. That could be problematic. Overall, looks like a fun TAC list.
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