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1460~points (PPC) Dwarves vs Skaven  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Brooding Night Goblin





Gothenburg Sweden

So My first AOS report. We run that you don't roll initiative each turn and that you can't shoot with missile weapons when in combat against same sized models. But if a large monster charges a unit of dwarves then the monster can still be shot at. But I also think that some rng attacks like trollpuke is justified to be able to shoot in combat but that is another discussion.
Also sorry for gakky image quality but I thought better that than none.
Point values came from here version 0.1 was used.
http://ageofwargamers.blogspot.se/

Dwarves:

11 Dwarf Warriors, FC 92pts
10 Dwarf warriors 75pts
10 Quarrelers 150pts
25 Quarrelers, FC 352pts
10 Irondrakes, Icon, musican 195
1 Runelord 65
1 Organ gun 110
1 Grudge Thrower 120pts
1 Cannon 120 pts
1 Gyrocopter 75pts

Skaven
Screaming Bell 265pts
Warlock Engineer 65pts
BSB 65pts
4 Rat ogres 160pts
1 Packmaster 45pts
1 Hellpit abomenation 230pts
5 Gutter runners 40pts
20 Stormvermin, FC 228pts
20 CLanrats, FC 104pts
30 CLanrats FC 148pts
1 Doomwheel 100pts

Skaven went first and here is the setup

The swamp was counted as dangerous terrain otherwise terrain had no other special rules.

Skaven rushed forward. Dwarves started shooting on them at their turn and their warmachines focused on the Screaming bell.
The big block of quarrelers and the Organ gun hammered the Doomwheel and ratogres dealing heavy damage.

By the end of turn 2

The entire skaven left flank has been annihilated by dvarwen missile fire. the 25 Quarrelers pumping out 50 shots a turn. Doomwheel and ratogres both died before making it to combat and the Stormvermin were halfdead when the Dwarven warriors charged. The units finished each other off.
At the very left corner the Gutter runners sneak up as they were unable to sneak in any other place that was closer to the dwarven artillery.
The 20 clanrat unit suffered some damage from the gyrocopter but made it into combat on the very right flank against some dwarven warriors. The Gyrocopter then got charged by 30clanrats and a screaming bell and met a quick death. The dwarves answered with another barrage of warmachine fire and the irondrakes joining the bombardment. With this the screaming bell fell leaving a big hole in the clanrat formation.
The packmaster managed to get a charge of on the cannoncrew and the Runelord quickly joined the fray. The combat was one big whiff fest for a loong time.

The irondrakes got sapped by green lightning and lost 6 of their men before getting charged by clanrats and finished of. The hellpit charged the quarrelers on the hill, whiffed a lot but managed to kill them and the organ gun after a few rounds of combat. After that it ate the Grudge thrower aswell.
The bigger clanrat unit made its way to the big Quarreler unit. Losing some rats on the way but got into close combat. And got help by the Gutter runners.
The Skaven BSB joined the packmaster in the fight and the whiff fest kept on.

After eating the Grudge thrower the Hellpit joined the fray against the quarrelers just as the last clanrat perished.
The combat on the far right was just a grind with neither side making much damage. It took until the 7th round for the combat to end with 2 surviving dwarf warriors.
The "herofight" in the center was now a Warlock Engineer vs the damaged Runelord. The hellpit finished of the quarrelers and we called it a game.


After the battle we learned that the Dwarves probably should have focused the Hellpit instead of the screaming bell when they had all their warmachines operable. The regeneration really made it hard for the dwarves later. The hellpit is really strong and so is a bunch of quarrelers.

This message was edited 1 time. Last update was at 2015/07/18 16:55:31


Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies 
   
Made in us
Fresh-Faced New User





Very nice report Allot! Is that some FloorHammer I see there! Nice!

Don't worry about the quality of the pics, the last one was a little shaky but the other two were fine and its like you said, better some then none.

Yea Quarrelers are gonna be strong in big blocks due to there ability to shoot twice in a turn, which can be devastating to some army's and inconsequential to others. (Think of a big block of warriors of chaos in groups of 20 rerolling save throws of 1) Still I have a hard time getting behind increasing there points cost, especially at 2 points extra after 19 of them. I think its ok to have really strong units in a army book, like Quarrelers or Hellpits just as long as there not spammed to no end I think they'll be fine. They'll be that one unit from an army you hate seeing but know that you can get over if you plan right.

However this is theoryhammer from my side as I haven't had the chance to play against dwarves in AoS yet. So you know more then me about this Allot, did you feel despite the strong units that the game could have went both ways?

Once again thanks for the report and keep them coming when ya can.

Need points to play Age of Sigmar?

Check out: http://ageofwargamers.blogspot.com
or
http://www.louisvillewargaming.com/Files/AzyrComp.pdf

Successful dakka swaps: 4 
   
Made in se
Brooding Night Goblin





Gothenburg Sweden

Yes I feel like it could have went both ways and I agree with you. I am going to mirror this match and run it again with the scenario from the to be released competetive rules of AoS.
And Dwarves will likely focus the abomb now

Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies 
   
Made in se
Regular Dakkanaut




Great report Allot, looks like alot of mayhem going on there!

Did you notice any difference in the gameplay when not rolling for turn initiative?

I've gone up against regenerating monsters lately too, not focussing on them when you have the force makes it almost impossible later on...maybe time to revisit some regeneration costs in the lists...

Thanks for posting!

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in se
Brooding Night Goblin





Gothenburg Sweden

Going to run a similar fight again. Adding the starter sets Stormcast eternals to the dwarf side and more rats for skaven. Will see how it goes. Will also use a scenario this time
   
 
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