So My first
AOS report. We run that you don't roll initiative each turn and that you can't shoot with missile weapons when in combat against same sized models. But if a large monster charges a unit of dwarves then the monster can still be shot at. But I also think that some
rng attacks like trollpuke is justified to be able to shoot in combat but that is another discussion.
Also sorry for gakky image quality but I thought better that than none.
Point values came from here version 0.1 was used.
http://ageofwargamers.blogspot.se/
Dwarves:
11 Dwarf Warriors,
FC 92pts
10 Dwarf warriors 75pts
10 Quarrelers 150pts
25 Quarrelers,
FC 352pts
10 Irondrakes, Icon, musican 195
1 Runelord 65
1 Organ gun 110
1 Grudge Thrower 120pts
1 Cannon 120 pts
1 Gyrocopter 75pts
Skaven
Screaming Bell 265pts
Warlock Engineer 65pts
BSB 65pts
4 Rat ogres 160pts
1 Packmaster 45pts
1 Hellpit abomenation 230pts
5 Gutter runners 40pts
20 Stormvermin,
FC 228pts
20 CLanrats,
FC 104pts
30 CLanrats
FC 148pts
1 Doomwheel 100pts
Skaven went first and here is the setup
The swamp was counted as dangerous terrain otherwise terrain had no other special rules.
Skaven rushed forward. Dwarves started shooting on them at their turn and their warmachines focused on the Screaming bell.
The big block of quarrelers and the Organ gun hammered the Doomwheel and ratogres dealing heavy damage.
By the end of turn 2
The entire skaven left flank has been annihilated by dvarwen missile fire. the 25 Quarrelers pumping out 50 shots a turn. Doomwheel and ratogres both died before making it to combat and the Stormvermin were halfdead when the Dwarven warriors charged. The units finished each other off.
At the very left corner the Gutter runners sneak up as they were unable to sneak in any other place that was closer to the dwarven artillery.
The 20 clanrat unit suffered some damage from the gyrocopter but made it into combat on the very right flank against some dwarven warriors. The Gyrocopter then got charged by 30clanrats and a screaming bell and met a quick death. The dwarves answered with another barrage of warmachine fire and the irondrakes joining the bombardment. With this the screaming bell fell leaving a big hole in the clanrat formation.
The packmaster managed to get a charge of on the cannoncrew and the Runelord quickly joined the fray. The combat was one big whiff fest for a loong time.
The irondrakes got sapped by green lightning and lost 6 of their men before getting charged by clanrats and finished of. The hellpit charged the quarrelers on the hill, whiffed a lot but managed to kill them and the organ gun after a few rounds of combat. After that it ate the Grudge thrower aswell.
The bigger clanrat unit made its way to the big Quarreler unit. Losing some rats on the way but got into close combat. And got help by the Gutter runners.
The Skaven
BSB joined the packmaster in the fight and the whiff fest kept on.
After eating the Grudge thrower the Hellpit joined the fray against the quarrelers just as the last clanrat perished.
The combat on the far right was just a grind with neither side making much damage. It took until the 7th round for the combat to end with 2 surviving dwarf warriors.
The "herofight" in the center was now a Warlock Engineer vs the damaged Runelord. The hellpit finished of the quarrelers and we called it a game.
After the battle we learned that the Dwarves probably should have focused the Hellpit instead of the screaming bell when they had all their warmachines operable. The regeneration really made it hard for the dwarves later. The hellpit is really strong and so is a bunch of quarrelers.