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![[Post New]](/s/i/i.gif) 2015/10/05 21:13:37
Subject: [1500] - Chaos Space Marines
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Fresh-Faced New User
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Hi there,
I am primarily a Dark Angel/IG player, but I feel the overwhelming urge to start a chaos marine army; heresy I know but in my defence my main source of inspiration is the 2nd ed style of Chaos list.
Maybe that's not the best arguement, but after seeing an original noise marine with guitar the idea has been revolving around in my head. Anyways, on to the nitty gritty, I aim to create a Slaanesh and Nurgle themed army (sex and disease) and have thus far written up a 1500 (ish) list, which is as follows:
Chaos Lord-mark of Slaanesh (15) Plasma Pistol Power Weapon (30)-110
Chaos Cultists-25 extra, mark of Slaanesh x35-185
Noise Marines-10 extra(170) 13x Sonic Blaster (39) Blastmaster, Doom Siren-349
Chaos Bikers-1 extra, 2x melta, gift of mutation, melta bombs, mark of Nurgle x4-249
Land Raider-dirge caster-235
Plague Marines-2 extra (cos power of 7 y'all) 2x plasma, power axe melta bombs, gift of mutation-228
Hellbrute(really wanted a dreadnought but boo they only exist in IA, will have to be a conversion effort)- plasma cannon thunderhammer-120
Vindicator-120
Should be 1506 as long as my maths is on point
Any thoughts etc. from veteran Chaos players would be appreciated, but the emphasis is on a fluffy kind of army
This thread was previously elsewhere on the site due to my own mistake where did receive some useful information in regards to this list, but it is unchanged for the moment
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![[Post New]](/s/i/i.gif) 2015/10/05 21:24:51
Subject: [1500] - Chaos Space Marines
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Krazy Grot Kutta Driva
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I'd do lightning claws on your slannesh Lord, or an artifact to take advantage of the initiative bonus.
Also, in regards to noise marines, I'd specialize them.Either bare bones with blastmasters or all with sonic blasters, since the AP3 vs AP4 discrepancy.
Helbrutes are cool, but I'd run one of the dataslates if you do. I know IA is expensive (i don't have it) but that Sonic Dreadnaught looks like it can kick some ---
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![[Post New]](/s/i/i.gif) 2015/10/05 21:47:23
Subject: [1500] - Chaos Space Marines
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Fresh-Faced New User
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I was wanting to run a dreadnought rather than a hellbrute, if I can find a copy of the IA book I will do  With the noise marines it was more about having them camping backfield on an objective so they have some long ranged dakka from the Blastmaster, mid ranged from the Sonic Blasters and close ranged from the Doomsiren. Lord wise I'm primarily running them like that for now because of: http://www.games-workshop.com/en-GB/Chaos-Space-Marine-Emperor-s-Children-Lord
Once I get a hold of one I will see about swapping out weaponry etc. as a lot of people seem to hate plasma right now
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![[Post New]](/s/i/i.gif) 2015/10/05 23:37:43
Subject: [1500] - Chaos Space Marines
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Unhealthy Competition With Other Legions
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hey jack look at the tactics thread i replied
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![[Post New]](/s/i/i.gif) 2015/10/05 23:40:25
Subject: [1500] - Chaos Space Marines
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Rotting Sorcerer of Nurgle
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lose the MoS on the cultists, it is a waste of points on that unit.
Dont put a siren on the Noise champion unless you plan to get in CC which should not happen with a squad up to the neck in sonic blasters
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2015/10/06 09:15:23
Subject: [1500] - Chaos Space Marines
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Sacrifice to the Dark Gods
Paris, France
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I really like the theme of your army man. The whole STD thing is great. I assume your noise marines will be playing some good shagging gak from their sonic blasters, yeah?
Also I would definitely agree with tactical_spam up there. I don't remember if you can fit the MoN on those cultists after that, but definitely worth it. If you really want to add more slaneshi themed units you could probably free up some points by swaping the marks on the bikers, and it would also make for a ballin close combat unit.
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![[Post New]](/s/i/i.gif) 2015/10/06 09:55:08
Subject: [1500] - Chaos Space Marines
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Fresh-Faced New User
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Yeah I know, thanks for the advice  just looking at it now Automatically Appended Next Post: Tactical_Spam wrote:lose the MoS on the cultists, it is a waste of points on that unit.
Dont put a siren on the Noise champion unless you plan to get in CC which should not happen with a squad up to the neck in sonic blasters
Mark of Slaanesh was so I could use the cultists as a cheap delivery unit for my lord, with extra hilarity if he gets the warlord trait for soulblaze(?) Automatically Appended Next Post: Tactical_Spam wrote:lose the MoS on the cultists, it is a waste of points on that unit.
Dont put a siren on the Noise champion unless you plan to get in CC which should not happen with a squad up to the neck in sonic blasters
Considering doing a five man and a ten man squad, one with all the sonic blasters etc. and the other with just a normal load out but with a doomsiren, that way they can still advance on the enemy and get off their shots Automatically Appended Next Post: Will work out a modified list later, but right now uni calls
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This message was edited 3 times. Last update was at 2015/10/06 10:03:49
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![[Post New]](/s/i/i.gif) 2015/10/06 10:22:52
Subject: Re:[1500] - Chaos Space Marines
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Unhealthy Competition With Other Legions
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a common misconception is that you must have a mark on your independent characters to join the same marked units, this is incorrect, you can have 35 cultists and then an unmarked lord leading them all. but if you want a body guard unit i would give him spawn and a bike, cultists suck at everything and i mean everything.
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![[Post New]](/s/i/i.gif) 2015/10/06 12:04:19
Subject: [1500] - Chaos Space Marines
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Dakka Veteran
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Helcult formation does give you fearless cultists which can be very handy to tarpit
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![[Post New]](/s/i/i.gif) 2015/10/06 14:08:09
Subject: Re:[1500] - Chaos Space Marines
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Fresh-Faced New User
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Right I have a revised list:
Chaos Lord-mark of Slaanesh, 2x lightning claw, sigil of corruption-135
Sorcerer-1 extra ML, bike, mark of Nurgle-120
Noise Marines-Doom Siren meltabombs, 2x lightning claw, 4x close combat weapon-149
Noise Marines-5 extra, Blastmaster, 9x Sonic Blaster, rhino-282
Chaos Bikers-1 extra, 2x melta, meltabombs combi-melta, 4x mark of Nurgle-169
Land Raider-Dirge Caster-235
Vindicator-120
Plague Marines- 1 melta 1 plasma, 2 extra, power axe meltabombs, rhino-248
Cultists-50
List comes to 1508, of course in reality I would probably add more to the list such as a sonic dreadnought, more cultists and probably some havocs, but this is only for 1500 points
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![[Post New]](/s/i/i.gif) 2015/10/06 18:01:45
Subject: [1500] - Chaos Space Marines
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Unhealthy Competition With Other Legions
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Better bUT your champion does not have three hands he can't have lightning claws and a doom siren and I feel like these are the only models you have cause it seems like you are hesitant on adding new ones son make sure you tell us and we could help you, but anyways another thing y I you need to do is to not state how many extra like noise marines instead just do x10 noise marines that will help us easier now onto the list. I feel that you need term armour on that lord if he is going into the landraider and the blast master is not that good with sonic blasters because one way or the other one of your weapons won't be as good. Never never never never never go plasma and melta in the same squad please two meltas with a combi melta and melta bombs done. dont give your sorcerer mon that means you will have to roll on the crappy table so instead just go unmarked and use the extra points and make him lvl 3 unmarked sorceress can go in marked units same with any independent charecter
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![[Post New]](/s/i/i.gif) 2015/10/06 18:24:09
Subject: [1500] - Chaos Space Marines
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Krazy Grot Kutta Driva
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Also, Blastmasters got faq'd you can take one at 5 man
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![[Post New]](/s/i/i.gif) 2015/10/06 21:05:17
Subject: [1500] - Chaos Space Marines
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Fresh-Faced New User
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-v10mega wrote:Better bUT your champion does not have three hands he can't have lightning claws and a doom siren and I feel like these are the only models you have cause it seems like you are hesitant on adding new ones son make sure you tell us and we could help you, but anyways another thing y I you need to do is to not state how many extra like noise marines instead just do x10 noise marines that will help us easier now onto the list. I feel that you need term armour on that lord if he is going into the landraider and the blast master is not that good with sonic blasters because one way or the other one of your weapons won't be as good. Never never never never never go plasma and melta in the same squad please two meltas with a combi melta and melta bombs done. dont give your sorcerer mon that means you will have to roll on the crappy table so instead just go unmarked and use the extra points and make him lvl 3 unmarked sorceress can go in marked units same with any independent charecter
As it was I was under the impression that the Doom Siren was a backpack mounted weapon, there doesn't seem to be a model otherwise for it in the upgrade pack. As is I don't have any actual models as of yet, it's more of a hypothetical list for now so that I know exactly what to buy etc. that being said I do believe I have a couple of electric guitar marines on their way from ebay. Plasma was there as an added ap2 shot in case I run into termies etc. and can still shred the rear armour of tanks, I get what you are saying and all I'm just used to running lots of plasma with my DA Automatically Appended Next Post:
Did they? WIll have to check that out thanks
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This message was edited 1 time. Last update was at 2015/10/06 21:05:45
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![[Post New]](/s/i/i.gif) 2015/10/06 21:10:39
Subject: Re:[1500] - Chaos Space Marines
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Unhealthy Competition With Other Legions
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what i usually do is i think to myself would i rather have a 1 shot high strength ignore armour weapon? or a moderate strength rapid fire weapon for more points and could kill myself? if you say it like that then the melta wins no matter what
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![[Post New]](/s/i/i.gif) 2015/10/06 21:27:56
Subject: [1500] - Chaos Space Marines
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Fresh-Faced New User
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that's true, it's just the limited range etc., but then I suppose on plague marines that's not much of a disadvantage as they are tough enough to take most shots to the face and keep walking. I suppose with certain warlord traits the short range can be mitigated  Also I guess taking mark of Nurgle off the sorcerer would be okay as it's still majority toughness 6 anyways
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![[Post New]](/s/i/i.gif) 2015/10/07 03:50:00
Subject: Re:[1500] - Chaos Space Marines
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Tzeentch Veteran Marine with Psychic Potential
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jackl1324 wrote:Right I have a revised list:
Chaos Lord-mark of Slaanesh, 2x lightning claw, sigil of corruption-135
Sorcerer-1 extra ML, bike, mark of Nurgle-120
Noise Marines-Doom Siren meltabombs, 2x lightning claw, 4x close combat weapon-149
Noise Marines-5 extra, Blastmaster, 9x Sonic Blaster, rhino-282
Chaos Bikers-1 extra, 2x melta, meltabombs combi-melta, 4x mark of Nurgle-169
Land Raider-Dirge Caster-235
Vindicator-120
Plague Marines- 1 melta 1 plasma, 2 extra, power axe meltabombs, rhino-248
Cultists-50
List comes to 1508, of course in reality I would probably add more to the list such as a sonic dreadnought, more cultists and probably some havocs, but this is only for 1500 points
Some thoughts on this...
With what you put on the Chaos Lord, he's a little better than a Warp Talon and they're pretty terrible. I'm seeing he's supposed to go with the Noise Marines and their lightning claw champion in the land raider but the only reason you're taking them instead of the cheaper Chaos Space Marines with a Mark of Slaanesh is for the Doom Siren. That's a personal choice I suppose but you're paying 25 pts for it as opposed to the 30 pts it costs to put a Burning Brand of Skalathrax on the Chaos Lord. Personally, I find the lord to be much more survivable, and although it would cost him his bonus attack from specialist weapons, it's a small price for an effective AP3 ranged assault weapon which can kill off SEVERAL more guys before even getting into combat as opposed to the 1 extra having dual claws would kill. The Doom Siren is the stronger weapon but it lacks the Torrent of the brand which can get you even more wounds than templates usually do. Everything else can be taken by a CSM troop for less total cost. Additionally, I would strongly recommend the Icon of Excess for this squad since it affects even your Chaos Lord and gives him and the rest of the squad Feel No Pain.
However I would also not take two lightning claws on the Chaos Lord and/or Champion. The only requirements to use the Specialist weapon rule is to have two Specialist weapons -- ANY two weapons. So put in the extra 10 pts and get a Lightning Claw + Power Fist. Now you get your bonus attack while still being able to choose an AP2 option if your enemy happens to be a bit sturdier or if you want to go for those Instant Death attacks. You only lose the initiative if you choose to use the Power Fist and you will find situations where it's the better call to try, mostly outside of challenges where your character doesn't risk dying before he can swing.
Two blastmasters was already mentioned and a great idea. The bikers are great and will handle your anti-armor well with their jinks and melta bombs. But the plague marines don't need to mix plasma and melta, I would actually go with two plasmas for them since they're kind of slow, can fire longer distance out of the Rhino, and you already have your bikes for tank busting. Plus they are less likely to kill themselves with Feel No Pain.
Strangely enough, the Vindicator is what really stands out as the odd duck. I mean, what's it really for? It's not exactly reliable at wiping out hordes, your Noise Marines are though. It's also a target that gets devastated fairly easily due to its short range. The Strength 10 attack would be nice for tough vehicles and targets but you already have plenty of melta weapons and bombs for those. It's kind of an oddball so I'd consider removing it and either upping your close combat Noise marine count to fill out the Land Raider or nabbing more cultists. It's always great to have more bodies on the field. Or heck, just scrap the Vindicator to pay for the Icon of Excess upgrades and Power Fists from my other suggestions. Then you can keep the Doom Siren AND grab a Burning Brand of Skalathrax for the Lord!
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It's called a thick skin. The Jersey born have it innately. |
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![[Post New]](/s/i/i.gif) 2015/10/08 12:50:49
Subject: [1500] - Chaos Space Marines
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Fresh-Faced New User
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Sorry I didn't reply earlier, I think that at this point I would probably start play testing the different options with models that I already have (which I don't actually have with me atm) In response to your questions, I hadn't really looked at the burning brand as I was just going off of what I could build with normal options etc. and the vindicator is there because it's a good way of dominating objectives if you don't have troops there, as well as instakilling many characters etc.
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