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Made in au
Hellacious Havoc





Parkes NSW Australia

As the subject suggest I would like to know how you take care of Imperial Raiders? List's, pilot combo's etc.

"I was reading this as fetus, man I was wrong!" - BunkerBob

Fantasy - High Elves 6000PTS....Goblins 2000PTS

40K - Tau 2000PTS .... Imperial Guard 1000PTS .....Chaos Space Marines - 1000PTS

NECROMUNDA!!! 
   
Made in gb
Veteran Wolf Guard Squad Leader






Bum rush it. Get behind it and fire everything at it
   
Made in gb
Battleship Captain




Flank it, rather than get behind. The key to killing big ships is to present them with a mass of fighters able to shoot at either the front or the rear - if you can do that, you can essentially bypass Reinforce, which is their primary defensive trick.

But yeah, get the hell out of that forward arc. Note that unlike a Rebel corvette, the primary weapon isn't a turret.

If you can do this, then you don't need especially powerful attacks, just many, many dice - a TIE swarm can rip a ship apart like a woodchipper, because whilst it only has 2-dice attacks, he's dodging none of it.

Other suggestions:

1) Crack Shot. Because Crack Shot cancels out an evade in the 'compare results' stage, it can knock out the evade generated by a reinforce token.

2) Opportunist. Huge ships cannot use or hold focus or evade tokens. That means you can always choose to use opportunist - and the opportunity cost of this talent is its main drawback. Elite pilots with opportunist can make a fine mess of a capital ship, fast.

3) PS4-6 pilots. A raider is PS4. PS1-3 pilots shoot after it, and it has a lot of guns. You do the maths.

4) Ion weapons. Don't go nuts, because you need raw damage, but if you can lay 2-3 ion tokens on the ship per turn, you can more or less shut down its arsenal of dirty tricks. Grey Squadron Pilots with Ion Cannon Turrets can make a nice mess of it (and have plenty firepower anyway if you take them as BTL-A4 "warthogs").


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Esteemed Veteran Space Marine







My general rule of thumb against any huge ship is to kill off the supporting ships first. Last epic game I played in, we completely ignored the Raider, and instead focused on taking out the TIE swarm. After that, we just rolled in behind the Raider with a few ships, took out the Aft section, flew up beside the Fore section (staying outside of its arc) and plugged away. Talonbane Cobra is absolutely deadly to Huge ships if he can get behind them.
   
Made in us
Longtime Dakkanaut





Very carefully


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
 
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