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Flank it, rather than get behind. The key to killing big ships is to present them with a mass of fighters able to shoot at either the front or the rear - if you can do that, you can essentially bypass Reinforce, which is their primary defensive trick.
But yeah, get the hell out of that forward arc. Note that unlike a Rebel corvette, the primary weapon isn't a turret.
If you can do this, then you don't need especially powerful attacks, just many, many dice - a TIE swarm can rip a ship apart like a woodchipper, because whilst it only has 2-dice attacks, he's dodging none of it.
Other suggestions:
1) Crack Shot. Because Crack Shot cancels out an evade in the 'compare results' stage, it can knock out the evade generated by a reinforce token.
2) Opportunist. Huge ships cannot use or hold focus or evade tokens. That means you can always choose to use opportunist - and the opportunity cost of this talent is its main drawback. Elite pilots with opportunist can make a fine mess of a capital ship, fast.
3) PS4-6 pilots. A raider is PS4. PS1-3 pilots shoot after it, and it has a lot of guns. You do the maths.
4) Ion weapons. Don't go nuts, because you need raw damage, but if you can lay 2-3 ion tokens on the ship per turn, you can more or less shut down its arsenal of dirty tricks. Grey Squadron Pilots with Ion Cannon Turrets can make a nice mess of it (and have plenty firepower anyway if you take them as BTL-A4 "warthogs").
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