Switch Theme:

[nec] Necromunda campaign ideas  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Liberated Grot Land Raida






Northern Ireland

Hi folks, I thought I'd share some images from my old Necromunda campaign to maybe inspire some more Munda action in the world.

First off, here's a couple of examples of my news letters. These were made up using images from the books and photos of my minis and sent out to all 12 players once a month (or thereabouts) to keep people up to date with the overall campaign, as often I didn't see some players for weeks at a time while other games were happening.


http://www.dakkadakka.com/gallery/726631-Necromunda%20Newsletters.html you can use the Zoom to read the text if you like. More Newsletters available to read in the same gallery too!

a little creative use a couple of box set scenery with more cardboard to make a slightly different set up for special event games.


And the set up for the final fight. A four-way battle with the four highest rated gangs at the end of the campaign.


A little falling structural feature due to "Hive Quakes" to keep everyone on their toes!


and an example of some of the house rules we had on the go to add a little zest post game.

JUVE CAPERS
Getting into trouble is a fulltime occupation for juves. Any juve who wasn't taken out of action in the previous game can (but does not have to--the leader can ground them) get into trouble.
Roll 2D6

2: What Happened to you?: This time around, the juve bit off a little more than he could chew, and someone (or something) taught him a lesson. Immediately roll on the serious injury chart, but treat a captured result as a full recovery.
3-4: Drunk and Disorderly: He obviously did something wrong (although he can’t remember what), because he woke up and found himself in the local Sheriff’s lockup. He misses the next game unless you can cough up 2D6 creds bail money.
5: loose lips: The juve was shooting his mouth off where the wrong type of people could hear him. Your opponent gets to choose YOUR next scenario choice.
6-7: Quiet Night: Nothing of interest Happens. (Booo!)
8-9: Smalltime Caper: The juve manages to “acquire” 2D6 credits. These credits go directly to your stash.
10-11: An Adventure!: God only knows what the juve has been up to, but he gains D6xp.
12: What’s That?: The juve comes back to base with a strange piece of Archeotech. Your heavy (if you have one) can figure out what it does. Roll on the Archeotech table (from Outlanders). If you know what it is you can keep it and use it, or alternatively you can sell it.


This message was edited 1 time. Last update was at 2016/01/14 00:16:07


   
Made in gb
Fixture of Dakka






I always liked the Tower of Death. We used to say that the ground level counted as that Dangerous Terrain effect where models took no falling damage from landing on it, but might fall through the crust, but then ruled that there were guys out in little dinghies rescuing people if they fell through. That way gangs didn't end up crippled by everyone suffering S9 hits from falling off the side of the tower. I think once we put a genestealer at the top, too.
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

Haha, I love Tower of Death to conclude a campaign.

The last one we did was an epic 9-way battle on a huge table. We found the biggest we could get the tower to using stuff from the box (without gluing!) was this 8 level whopper without it being too precarious to put a painted model on. Most of the fighting go done on level 2 though as it was too dammed dangerous to run up the tower without coping heavy weapons fire from all angles!


How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
 
Forum Index » Other 40K/30K Universe Games
Go to: