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Made in jp
Regular Dakkanaut





Inquisitor with multiple daemon weapons-do I get to benefit from the buffs such as Eternal warrior even when I attack with a different weapon...let's say my force sword or another daemon weapon with a different buff? Always wanted to make an inquisitor with 3 swords
   
Made in us
Not as Good as a Minion





Astonished of Heck

Weapons do not share Special Rules. Review the Weapons section under "More Than One Weapon" for the specific wording.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in jp
Regular Dakkanaut





some of the buffs say this though

The wielder of the Daemonblade has the Furious Charge and
Rage special rules.
9 - Dark Resurrection: The wielder of the Daemonblade has the Feel No
Pain and Eternal Warrior special rules.

Just wielding it may be enough.
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

peirceg wrote:
some of the buffs say this though

The wielder of the Daemonblade has the Furious Charge and
Rage special rules.
9 - Dark Resurrection: The wielder of the Daemonblade has the Feel No
Pain and Eternal Warrior special rules.

Just wielding it may be enough.


From Dictionary.com:

wield

[weeld]

verb (used with object)
1. to exercise (power, authority, influence, etc.), as in ruling or dominating.

2. to use (a weapon, instrument, etc.) effectively; handle or employ actively.

3. Archaic. to guide or direct.

4. Archaic. to govern; manage.


Additionally, in the Weapons section the rules say the following (emphasis mine) about wielding weapons:

"If the weapon’s Strength is ‘User’, then attacks made with that weapon are resolved at the wielder’s Strength value."

Wielding a weapon requires using it.

This message was edited 1 time. Last update was at 2016/01/29 09:34:43


 
   
Made in jp
Regular Dakkanaut





so what happens when something shoots him? can he choose which one?


Automatically Appended Next Post:
im pretty sure you can wield two weapons, but you must choose to attack with only one of them.

This message was edited 2 times. Last update was at 2016/01/29 10:11:56


 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





The sword can give special rules to the inquisitor carrying it; the inquisitor has and can use those special rules whether or not it is attacking with the sword. For example: the inquisitor has and can use Feel No Pain (if it rolls that result) outside of assault phases in which it is attacking with the daemonblade. There is nothing in the Daemonblade's rules that state the special rules it grants are only in effect in turns in which it is used to attack. The sword just straight up, simply, directly grants universal special rules to the character equipped with it.

Also, I would argue that Mr. Shine's interpretation is incorrect. The emphasis on the exact definition of 'wielding' is unnecessary, because A) GW's rules aren't written with that specificity of definition; and B) wielding does mean simply to be equipped with the daemonblade. The inquisitor is wielding the daemonblade at all points in the game, not just the fight sub-phase it is attacking with it.

By Mr Shine's argument, the Daemoblade wouldn't work at all since you could only, for instance, take FNP saves during the fight sub-phase in which the inquisitor is making To Hit rolls with it, but the inquisitor would be receiving wounds and taking saves outside of that sub-phase. In other words, according to Mr. Shine the daemonblade would never grant the special rules at the correct time to use them.

This message was edited 1 time. Last update was at 2016/01/29 10:18:23


Death Korps of Krieg Siege Army 1500 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

peirceg wrote:
so what happens when something shoots him? can he choose which one?


That's a fair point for defensive bonuses a weapon grants. I suppose in that case HIWPI is that we should assume the rules assume the model wields or uses the weapon by simply carrying it, even if the model is not actively using or may not even actually use it at all.

This message was edited 1 time. Last update was at 2016/01/29 10:15:26


 
   
Made in nl
Longtime Dakkanaut






Things to consider about this item

This isn't your usual codex.
There are lots of items in this codex that are exeptions on how stuff normally would work. The items in there are directly ported from the old GK ward codex and have not been normalised by its recent update. For example this codex still has that item combination in it that disallows psykers and deamons to make any attacks if they are in base of a inquisitor. And you don't want to see the table of those hallu grenades.

Strangely enough daemon sword use distinct separate wording for sword and wielder in all of its powers granted.


2-3 - Warpflame: Attacks made with the Daemonblade are resolved at +3 Strength.
4 - Unholy Speed: The wielder has +3 Attacks.



9 - Dark Resurrection: The wielder of the Daemonblade has the Feel No Pain and
Eternal Warrior special rules.
10 - Daemon Venom: The Daemonblade has the Poisoned (2+) special rule.






Automatically Appended Next Post:
On top of that I really don't know if it is that powerful. Sure it can be insane;y good but the results of added 2d6 are normally distributed, and the stuff you would want to stack is in the extremes.
Inquisitors wielding this weapon are still I3 3+ sv models. not sure if I would want to spend 30 points of risky close combat gear into it when you could just spend half and have a force thunder hammer.

This message was edited 10 times. Last update was at 2016/01/29 12:58:55


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