Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/02/27 07:11:37
Subject: Does using Witchfire psychic from firepoint interrupt firing weapons?
|
 |
Fresh-Faced New User
|
Rhino have a two firepoint. All of us know that.
However, If I use the witchfire on psychic phase from the Rhino's firepoint, can I use 2 bolters or just 1 bolter on shooting phase?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/27 11:15:27
Subject: Does using Witchfire psychic from firepoint interrupt firing weapons?
|
 |
Ancient Space Wolves Venerable Dreadnought
|
Fire points are used by models in a turn. If a psyker uses a fire point then it is the only model that can use that fire point that turn.
Remember, though, that using witchfire powers doesn't affect the model's ability to fire a more conventional weapon in the shooting phase, if it has one.
|
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/27 11:20:03
Subject: Does using Witchfire psychic from firepoint interrupt firing weapons?
|
 |
Scarred Ultramarine Tyrannic War Veteran
Ankh Morpork
|
Mr_Rose wrote:Fire points are used by models in a turn. If a psyker uses a fire point then it is the only model that can use that fire point that turn.
I'm not sure this is explicitly so. Fire points certainly allow a single model to fire from them but I don't think it's broken down into turns, or phases, or any specified duration actually.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/27 13:37:36
Subject: Does using Witchfire psychic from firepoint interrupt firing weapons?
|
 |
Ancient Space Wolves Venerable Dreadnought
|
Then the only other option is that only one model may ever use a particular transport's fire point, for the whole game?
Or perhaps forever, even across games?
Or equally, only as long as that model remains transported?
As you say, it does not give a finite duration, merely an open ended categorical statement. One which definitely does not differentiate between psykers and regular shooting either.
|
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/27 13:41:46
Subject: Does using Witchfire psychic from firepoint interrupt firing weapons?
|
 |
Dakka Veteran
|
I think you skipped over Shine mentioning that it could be a per phase limitation. There are options aside from whole turn and whole game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/27 13:43:01
Subject: Does using Witchfire psychic from firepoint interrupt firing weapons?
|
 |
Assault Kommando
Flint, Mi
|
I think that is the whole point of the OP...for you to claim it as a turn without any proof in nonsense, I could just as easily claim it as per phase.
|
|
 |
 |
|