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2016/03/09 16:09:30
Subject: [3,000 pts.] Solar Auxilia/Death Guard - Trenchers
Hi all! This is a test list for a fluff game a buddy and I have coming up. Long story short: Traitor DG vs. DG/TS shattered legions + Solar auxilia. The board will be covered in Trenches that will be acting as aegis lines, AND rules for the lists were simply no Lords of War on traitor side (due to the fluff of the previous matches) and traitors can deep-strike any d3 units.
Mission wise: For every turn I hold out against the enemy, I get 1 VP, there's 2 objectives (1 in my deployment zone (1 VP for me, 2 VP for him), 1 ~mid field (2 VP for me, 1 VP for him). When an enemy unit is destroyed, on a 5+ it goes into regular reserves and gains outflank. Additionally, the enemy team gets 3 VP for killing the praetor. Loyalists have first turn, traitors cannot seize.
Anywho, the list:
Spoiler:
+++ Solar Auxilia & Death Guard - Trenchers (3000pts) +++
++ Legiones Astartes: Crusade Army List (Allied Detachment) (860pts) ++
+ HQ (205pts) +
Legion Praetor (205pts) [Artificer Armour, Combi-Weapon, Digital Lasers, Iron Halo, Paragon Blade, Power Fist, Rad Grenades]
··Master of the Legion [The Reaping]
The Auxilia hold the line in the trenches, while the Medusas + Rapiers bombard the enemy as they move up. The Marines + Leviathan sit in the back untill either 1) the enemy is close enough to assault, or 2) the deep striking reserves come in. Beyond that, the house-hold guard + 2 regular veletaris move up the trenches to grab any objectives and stall any flanking enemies. Any C&C? Both of the list, and the mission (if you think it will be to one sided, etc. etc.)
This message was edited 1 time. Last update was at 2016/03/09 16:09:41
I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.
2016/03/09 19:01:59
Subject: Re:[3,000 pts.] Solar Auxilia/Death Guard - Trenchers
Consider kitting one Veletaris squad out with power axes.
The enemy will be coming to you, fast - it's a good plan to have a counter-assault unit that can make a decent dent in a terminator squad - and people often underestimate Veletaris pioneers because they're "only human".
On the charge, in base contact with one another, they've got 2 attacks each, WS5, S4, AP2, Preferred Enemy (Infantry) - when you're looking at a unit which also has unwieldy weapons too, they can kill a hell of a lot of guys for not all that many points.
Termagants expended for the Hive Mind: ~2835
2016/03/14 14:49:40
Subject: Re:[3,000 pts.] Solar Auxilia/Death Guard - Trenchers