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So I have been in my local 12 week campaign and am currently 4-0 with the last iteration of this list. I have now changed from having the 1st Company Task Force to the Armored Task Force. I think it brings in a little more fluff on the Iron Hands and actually adds value to the list itself instead of Vanguard Vets and Sternguard. I'm looking for any additional feedback you all can muster up!
The Captain, Chaplain, Sang Priest, Librarian, and Techmarine would all ride in the 5-man Assault Squad which would be Drop Podding in. I found that the regular plasma gun Tactical Squads weren't really adding anything to the mix because they were staying in the Razerbacks until turn 3 or 4. I am really enjoying the surprised looked on my opponents faces when they see the Centurion Assault Squad drop pod in and blow up their Knight Paladins. Overall, I think the Predator and Vindicators will add more value then my Vets were and added fluff is always nice.
Battle Demi-Company – 840pts
Captain – AA, Gorgon Chain & PF – 180pts
Tactical Squad – Combi-P – 80pts (Razorback)
Tactical Squad – Combi-P – 80pts (Razorback)
Tactical Squad – Combi-P – 80pts (Razorback)
Centurion Assault Squad - +3 TL MG – 180pts
Centurion Devastator Squad – +1 TL Lascannon & Missile Launcher & +2 Grav-cannon & Amp – 240pts
Battle Demi-Company – 490pts
Chaplain – 90pts
Tactical Squad – MG – 80pts (Drop Pod)
Tactical Squad – MG – 80pts (Drop Pod)
Tactical Squad – MG – 80pts (Drop Pod)
Assault Squad – +2 F – 80pts (Drop Pod)
Devastator Squad – +1 MM – 80pts (Rhino)
Armored Task Force – 455pts
Techmarine – 65pts
Predator - TW LC & LC Sponsons – 140pts
Vindicator – Stormbolter - 125pts
Vindicator – Stormbolter - 125pts
Flesh Tearers Strike Force – 215pts
Librarian – 65pts
Sanguinary Priest – 60pts
Scout Squad – 55pts
Drop Pod – 35pts
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