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Made some custom rules for my own Necron Dynasty. Please review and help me balance  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Pile of Necron Spare Parts




B.C Canada

Dayani Dynasty:

Battle Brothers with: Necron faction: Dikh-Ehd dynasty, Oruscar Dynasty, Anrakyr the traveller, Orikan the Diviner, Nemesor Zahndrekh, Farsight Enclaves Tau, Lamenter's Chapters (whats left of them anyways).

Allies of Convenience: Eldar, Tau Empire, Necron Sautekh Dynasty

Desperate Allies: Spess Marines, Imperial Guard, Sisters.

Come the Apoc: Everyone else.


Special rules for My Custom Dynasty.

Wargear and rules

Necron Dynasty, cannot take artifacts from Maynark Dynasty, Mephrit Dynasty or Base Codex. May not take detachments from Maynark Dynasty, or the Mephrit Dynasty (unless Desperate Allies).


Relics

One of each of the following Relics can be taken per Army, however 1 model per army may choose to take 2 relics.


30 pts: Bladed Aegis of Dayani. Sword and Shield. Once per game the model with this Relic gains a 3+ invulnerable safe until the end of the turn. S+2, Armourbane.

25 Pts: Chasis of the Void Dragon: RP +1 and Eternal Warrior

25 pts: Mantle of the Vanguard: The Model and the Unit its in gains Furious Charge. Blind against Units outside 18 range.


Unit restrictions Special rules

Due to Warriors retaining memories of past life before transference they are still civilians and are near useless in battles. The Dayani Dynasty also efficiently and effectively made it through the 60 million year sleep with few issues.

Necron Warriors, Flayed ones, Destroyer Lords, Ghost Arks, C'tan Shards, and Tesseract vaults cannot be taken. (Only Immortals for Troops)

2 Compulsory Troop choices.

You must take 1 Overlord and 1 Lord.

5 Lychguards must be taken for every Overlord/Lord in the army.


HQ special rules

Overlords and Lords have extremely resilient bodies due to the craftsmanship of their Dynasty. Often times they become prideful and seldom participate in ranged combat.

If an Overlord and/or Lord is in a squad of Lychguard, the Overlord/Lord and the entire squad becomes Fearless.

Overlord: 140 points: WS6 BS4 S5 T6 W3, I2, A3, LD10, SV 2. Counter Attack.

Lord: 110 Points: WS5, BS3, S5, T5, W2, I2, A2, LD10, SV2

Overlords and Lords cannot take Staves of Light.



Immortals and Lychguard Special rules


Immortals and Lychguard of the Dayani Dynasty have reinforced bodies to supplement the fighting force's lack in overall numbers.

Immortals: 24 Pts per model, min 5 per squad. Improved toughness and Counter attack

WS4 BS 4 T5 W1 I2 A1 LD 10 SV3. Counter Attack

Lychguard: 38 Pts per model, mind 5 per squad. Improved weapon skill and counter attack. Must take Hyperphase swords and dispersion shields

Lychguards of the Dayani Dynasty may give up all of its attacks for a single S+1 AP 2 attack.

WS5 BS 4 S5 T5 W1 I2 LD10 SV3 Counter Attack


Destroyer special rules

The Dayani Dynasty does not have true Destroyers. However they do possess Immortals who have given up their form to mimic the combat effectiveness of Destroyers. They lack the cruel ferocity of true Destroyers and supplement this through superior targeting systems.

Destroyer and Heavy Destroyers of the Dayani Dynasty do not have "Preferred enemy: Everything" But have +1 to their Ballistics skill.

Destroyer and Heavy Destroyer: 42 PTS: WS4, BS5, S4, T5, W2, I2, A1, LD10, SV3

This message was edited 1 time. Last update was at 2016/03/30 07:15:56


 
   
 
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