I'd start with two solid 10man CSM squads for holding a line/objectives and a 3rd in a rhino for objective claiming.
I'd then whack a bunch of cultists with no marks as meatshields to stick in cover.
For HQ I'd bring 2 sorcerers, and if you're going tzeentch I'd kit them out for daemon summoning if you have daemon models, otherwise I'd kit one out with blessings and the other with offensive spells, keeping one in the backline and the other with termie armour. Stick the termie in reserve with a 5 man termie squad to deep strike in, alongside your oblits.
100% bring your drake and forgefiend, your forgefiend there to push up a flank alongside raptors/warp talons and rhino.
I think this is about all you could fit, your battle plan here basically being to hold a position using heavy infantry and meatshields. your fast troops then push up a flank. Then when you hit them, try timing it for turn 2, you have reinforcements in the oblits, Termies and drake.
This is just off the top of my head looking at your list, hope it helps
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