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2016/04/09 04:25:56
Subject: [1500] - Space Wolves - 4th Great Company
Alright, just getting my Space Wolves dusted off after a long while. I have tons of basic models but no Wulfen yet (still trying to decide if/ how much I like them.) I still have a few models unbuilt so basically all my options are open. I've now revised the list as per advice and more in tune with what I currently have my models equipped with. Original list is in spoiler tags at the bottom.
Gunnar Red Moon - 205pts
Wolf Lord; Runic Armour, twin wolf claws, Thunderwolf mount
The WG in the DP's, don't take the melta bombs, they can't charge the turn they land and most likely won't survive. They also can't take a meltagun. With x2 squads of Long Fangs to also take on tanks you almost don't even need these squads, but if you do still want to keep them, remove one (since only one can deep strike turn 1 anyway and the other goes into reserves and you might not even get it in until turn 4) and equip them all with combimeltas.
Don't bother taking the WG with combi plasma in the razorbacks, it's already a pricy squad and this squad will already be a target. Same thing with the power axe, you just don't have enough wounds in this squad, keep it cheap and only take the plasmagun.
You're wasting you time with Swiftclaws. They'll never make up their points or do much of anything. You'd be much better off taking 1 more TWC in each squad instead.
Your wolf lord load out is a waste. Either spend the points and put him on a TW mount or change him out for x2 rune priests and put one with each long fang squad. If you use this tactic you'll want to cast prescience on the squad which will allow you to reroll and failed misses and really make your LF's a force to recon with.
2016/04/10 01:33:57
Subject: [1500] - Space Wolves - 4th Great Company
I'm changing up a lot of my models right now. I had previously armed a lot of my Grey Hunters with ccw, but now I don't think that's very efficient. I'm going to leave one squad with them modeled (rule of cool and all) but the rest are just going bolters.
Those Drop Pod units are Grey Hunters with an attached Wolf Guard each. Should I give them a combi-melta to make sure the job's done?
Bikers are sadly not much use in for Wolves, it seems. I was thinking of running them as Wolf Guard bikers but for CC punch, Thunderwolves only cost 5pts more a piece and are much better. For tank hunting, I have more efficient models. I guess they're getting converted to go with my Crimson Fists, who can always use more bikers.
The Wolf Lord is totally not effective like this, I agree. I never really figured out where to put him; melta Grey Hunters are one-shot suicide squads so a 130 point character doesn't add much there. Plasma squads don't want to be up too close, which is where he'd be at his best. I think the best thing to do is buy another box of Thunderwolf Cavalry and kitbash one of them into a Wolf Lord.
Thanks for the tips, I'll revise the list when I get a few moments.
2016/04/10 12:14:57
Subject: [1500] - Space Wolves - 4th Great Company
If that's a GH said lead by a WG then yes I'd remove the bombs and give him a combimelta. And again I'd really only take 1 squad like that or remove the long fang squad and add a third GH squad in a DP armed with all those cc weapons to hold an objective. This tactic allows you to drop 2 of the pods turn 1 and then the third goes into reserve.
I did the same with my bikes except I made them white scars lol. Had to, the WS/BS of 3 is just a waste...
Instead of buying a whole box of TWC just buy Harold Deathwolf. Or, again, buy x2 rune priests and put them in your LF squads. It's a very popular and effective tactic.
2016/04/13 20:18:50
Subject: [1500] - Space Wolves - 4th Great Company