DW Knights are very good in combat. Getting them there is tricky. To me, they are kind of like Warp Talons with much better durability. They are vulnerable on the turn they drop since they can't assault immediately, but if they do reach assault they will absolutely wreck face, especially against MEQ. Really they can even take on Wraithknights, although if the Eldar player gets good Stomps it can go south in a hurry. As racta said above, a Land Raider is probably the best way to run them since it can protect them on the way in and they can assault directly after disembarking. I've tried a kind of mini-deathstar with a 5-man unit of DW knights, Ezekiel, and an Interrogator-chaplain. It can kill almost any unit it can catch. Problem is Land Raiders just aren't what they used to be with all the D weapons and grav running around.
As for your bikes and speeder, I would go with Grav on the bikes. Bikes are relentless so Grav always gets the nice 3 shot 18 inch profile. On the speeder, I would go with Heavy Bolter and Typhoon Missile Launcher. Good long-range support loadout.
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