My Take on Cptn_Cronssant's Method! (only changing ones where I see a need)
1. Taking a hive) Methodology depends on many factors: Are we minimizing civilian casualties (happened often when trying to make worlds comply)? are we quashing a rebellion? Burning and salting the earth? In any situations where killing civilians isn't a big deal, precede assault with orbital bombardment (most all legions)
I)
DA in 30k were a jack-of-all-trades type legion, with an affinity towards "knightly" combat. Most likely an orbital strike supported by certain ground troops.
III) In these situations, the
EC would use lots of drop pods, assault squads, and flier transports to get into the hive.
IV) The Iron Warriors bombard the crap out of it. charge in and kill survivors
V) The White Scars use bikes, fliers, and drop troops to get stuck in ASAP.
VI) The Wolves drop all of their stabby stuff into the hive.
VII) Imperial Fists would approach in much the same way as the Iron Warriors.
VIII) the Night Lords would use terror tactics into forcing the hive leadership into surrendering. Kill hive leadership anyways.
IX)
BA would launch Drop pod/assault marine orbital assault.
X) Iron Hands would have a mechanised assault supported by artillery.
XII) BULL RUSH THE BUMS! KILL! MAIM! BURN! KILL... erm.... "for the emperor, right guys?"
XIII) The Ultramarines would
assess the situation and come up with a strategy for how to best deal with it. use their plot armour and ability to be the best of the best evar to win the day
XIV) Example from fluff: Literally dropping a big ass space ship onto the hive, and then dropping support in through pod and transport. Before going evil, they would try to minimalize civilian casualties
XV) Thousand sons use long range fire power and psychic power to widdle down defenses and the like, then assault. (they were small, but not cripplingly so. they were still the size of at LEAST 10 chapters)
XVI) The SoH would launch an assault aiming for command "tip of the spear" shenanigans
XVII) The
WB would launch a 'typical' legion assault. they would send troops specifically towards places of worship and knowledge to loot out anything 'heretical' and burn it.
XVIII) Salamanders are nice guys: assuming negotiations failed, they would assault, but aim to minimalize civilian casualties
XIX) The Raven Guard would launch an aerial assault on the hive.
XX) set aside 3 years, 'convert' half the hive population into sleeper agents. awake sleeper agents to take have.
2. Defending a hive) For the most part, most of their defenses would be similar, what would change is the counter-attack that follows.
I) mount 'standard' defense.
III) mount 'standard' defense. High chance of multiple simultaneous and devastating deep strikes.
IV)
Read "Iron Cage" have fun building it up, bombard the crap out of attackers.
V) main forces would man walls. bikes and air vehicles wait for a flank charge or to envelope attackers. possibly try to draw attackers into an ambush as well.
VI) Would probably charge out and attack the enemy.
most likely result based on actual fluff
VII) BREAK OUT THE LINCOLN LOGS BOYS,
WE'VE GOT OUTSELVES A SIEGE A-BREWIN'
VIII) Night-assaults to break morale.
IX) man the walls. ALSO a high chance of multiple simultaneous and devastating deep strikes.
X) man the walls. Tanks and mechanicum support: shell them!
XII) BULL RUSH THE BUMS! KILL! MAIM! BURN! KILL... erm.... "for the emperor, right guys?" (Psst! we should really teach these dudes tactics or something

) Lots of artillery support from inside the hive and orbital fleets.
XIII) Big Bobby G would
assess all aspects of defending the hive and formulate a battle plan. utilize his 'bestest primarch evar' status to win the fight without loosing a single foot of ground

. Most likely a very 'generic' defense, jokes aside.
XIV) "hey, chumps are walking at us, wanna use artillery or phosphex this time?"
XV) Magic walls and spells, artillery and mechanicum support. bombard them untill they are close enough for bolters and the like.
XVI) Very generic defense. Possibly use a strike force to take out leadership.
XVII) generic defense. Maybe convince locals to help.
XVIII) shoot them with everything 'till they near the walls, then break out the hammers, shields, and flamers
XIX) standard defense, and AGAIN: more multiple simultaneous and devastating deep strikes.
XX) depends: 1) if the
AL want to be known, they break out the special terminators and the martial pride and win the day that way, or 2) if they want to be unknown, get the hive to defend itself, all the while
AL snipers pick off leadership
3. field battle) This will be the MOST varied. It should be noted that ALL legions had the ability to bring the bog-standard Bolters w/ big-gun support.
I) Depends: fast assaults, 'standard' assaults, mechanized assaults backed by terminators and dreads.
III) Depends. most likely is a lightning strike by fast and/or outflanking units.
IV) A gunline, with tanks, and artillery, and a few trenches, and a fort
V) BIKES, RHINOS, PODS, PLANES! ATTACK! would probably pull some Genghis Khan crap and lure enemy into a trap.
VI) charge and stab the enemy. lots of deep strike assaults as well.
VII) Depends on many things: A shield wall is quite possible, as is an all out assault, a bolter battle line, and deep strikes.
VIII) Night lords don't do battles they are not 100% certain they would win. if the odds were 50/50 they would leave and wait. Assuming the odds are really in their favor: they would basically toy with their enemy and make a rather bloody mess.
IX) multiple simultaneous and devastating deep strikes.
X) Typical mechanical assault.
XII) CHARGE! KILL! MAIM! BURN! WOOP WOOP WOOP! (seriously, there is a slight subtly to World eaters, I promise! read their books!) Most likely form up and charge. once everyone gets lost and cranky, the sane fellows try to round everyone up.
XIII) Form up and assault. UM have the problem in that they are super generic.
XIV) Against 'terrible' Xenos and irridemable humans: Chem fire, rad grenades, and poison everything. Against other targets: lots and LOTS of infantry and terminators march up the field.
XV) MAGIC, MAN! WOO! they are an infantry 'heavy' legion (light on mechanized elements). they would hang back at bolter range or longer and gun the enemy down.
XVI) Normal assault. A specialized force set asside to go after leadership.
XVII) Normal assault. a decent number of jump packs would be there.
XVIII) 2 options: 1) like
DG, minus the chemicals, 2) roll up in our cars, pop out: burn them. hit survivors with hammer.
XIX) Ever see an Ork Commando fight? (or a space shark fight) EXACTLY like that.
XX) 2 options: 1)
AL shenanigans that everyone knows, 2) actual battle line (everyone forgets that
AL were not just sneaky dudes, but martially proud, well decorated fighters)
4. Strategic retreat) Legions don't really do this, truth be told. the few times it does happen, it's more like them walking backwards rather than retreating. I'll point out the ones where something cool might be happening.
V) Pull some Khan "I lead you to a trap" shenanigans
VIII) Standard Night lord action, actually

. They 'retreat' and then come back later to mess with the enemy 'till the
NL think they can win.
XII) They keep running at the enemy 'till someone like kharn takes control and demands a fall-back.
XIV) Seriously, even after terra we MARCHED back into the warp, not retreat. keep fighting while rear forces set up some defences, then fall back to those, leaving a burning, irradiated waste for the enemy to slog through while we bombard them.
XV) Magic shenanigans. They were small, but not cripplingly so.
XVII) same as
DG (but with no chemicals)
XX) They weren't retreating, that's what they want you to think. <- pretty much
5. Void battle) FIRE THE URSUS CLAWS! Legions, as I said, were super similar in this regard.
I) Void assault
III) Void assault
IV) Void assault + ship-to-ship weaponry
V) Void assault
VI) Void assault
VII) Void assault
VIII) Leave. come back when the ships are more spread out. send entire fleet at 1 enemy ship at a time. works best if enemy ship is civilain transport
IX) Void assault
X) bombard the enemy into submission
XII) Void assault + FIRE THE URSUS CLAWS! also, wake up our dreadnougts.
XIII) Void assault + ship-to-ship weaponry
XIV) Void assault. Chem when needed. We're the masters of Zones mortalis, so nothing really changes for us
XV) Magic shenanigans + ship-to-ship weaponry. Void assault when needed
XVI) Mass attack on Command ship, then Void assault
XVII) Void assault
XVIII) Void assault
XIX) Void assault
XX) 1) when martial: Void assault 2) when sneaky: lead enemy into traps
6) Pacification of rebelling planet) there are to many non-legion specific factors for this one to be an easy answer. What cased the rebellion? are we making an example of them? are we just pulling them in? etc. etc.