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Made in gb
Been Around the Block





Hey guys, been coaxed into starting a SM army as almost everyone eventually has one. Using the IF chapter tactics, this is what I've come up with, appreciate feedback as I've never used SM before:

-HQ-
Captain
-Chapter Master
-Artificer Armour
-Melta Bombs
-Relic Blade
-Storm Bolter
-Storm Shield

Librarian
-ML2
-Terminator Armour
-Force Stave
-Storm Shield
-Melta Bombs
-The Bones of Osrak

-Troops-
Scout Squad x 5
Camo Cloaks
Snipers x 5

Scout Squad x 5
Camo Cloaks
Snipers x 5

Tactial Squad x 10
-Heavy Bolter
-Plasma Gun

Tactial Squad x 10
-Heavy Bolter
-Plasma Gun

-Elites-
Centurion Assault Squad x 3
-TL Flamer x 2
Sergeant
-TL Melta
-Omniscope

Sternguard Veterans x 5
-Drop Pod
-Combi Melta x 2
-Combi Grav x 2
Sergeant
-Melta Bombs

-Heavy Support-
Devastator Squad x 5
-Plasma Cannon x 4

Devastator Squad x 5
-Lascannon x 4

Vindicators x 3
-Dozer Blade x 3

The general idea is pretty much static marines with the Captain, Libby and Cents running around with the Sternguard dropping and popping vehicles at the back. Feedback welcome!
   
Made in gb
Hardened Veteran Guardsman




I'd remove the plasma cannon squad get another 2 drop pods from fast attack have 1 empty or with tacticals and give the other to the assault cents and have the captain and libby join them you then have a scary melee unit which will have all the firepower thrown at it whilst the static elements of your list go un-harmed
   
Made in gb
Been Around the Block





As far as I am aware, Centurions can't go in drop pods.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Cents can’t take pods, but can ride in empty ones picked up in the FA slot. And frankly, cents need some help to get into combat. They are going to be too slow on foot to catch anything but tarpits. Shooty cents are going to be better overall, but I think you might be able to make the assaults work in a less competitive environment. Just keep the captain with a SS between them and anything AP2, or they are going to evaporate.

One thing your list is lacking is mobility, especially on the scoring units. Rhinos/pods for the tacs would help a lot. Might also be worth swapping some of the sniper scouts for bolters and putting them in a LSS.

I’d pick one or the other for the sternguard’s combis. What you have now is a mix where half the squad is going to be shooting sub optimal guns at the target.

Not sure if the 3 vindi squadron is worth the points. You need all three in fighting trim to get the mega blast, and they can be fragile.

   
 
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