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1850 Bully boyz + gun wagons vs DogCabal + Kharn + Cypher  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ru
!!Goffik Rocker!!






1850 game, Maelstorm

Lists:
Spoiler:
Orks CAD:
Boss [bike, pk, bp, dls]
Dok [Bike]
9 choppaboyz + nob [pk, bp, shoota]
9 choppaboyz + nob [pk, bp, shoota]
10 grots + runtherd
3 koptas [rokkits] in a single squad
5 tankbustas + trukk [ram, rokket]
5 tankbustas + trukk [ram, rokket]
3 gunwagons [ram, boarding plank]
2 gunwagons [ram, boarding plank]
5 lobbas [5 ammo runts]
Bullyboyz:
5 [1 saws, 1 skorcha]
5 [1 saws, 1 skorcha]
5 [2 saws, 1 skorcha]

CSM:
Kharn
Cypher
10 cultists
10 cultists
Demolisher [havok launcher]
Dog formation:
10 Khorne dogs
10 Khorne dogs
3 bikes [MoK, 2 meltas]
3 bikes [MoK, 2 meltas]
Cabal:
Sorc [jumppack, ml3, familliar, axe]
Sorc [bike, ml3, familliar, axe]
Sorc [bike, ml3, familliar, axe]
Sorc [bike, ml3, familliar, mace]
Sorc [bike, ml3, familliar, mace]


CSM got 1-st turn and 1 invis, 2 endurances, put 3 sorcs in one dog squad, 2 sorcs, Kharn and Cypher in another. He scouted the Kharn squad into a ruin rught in the middle of the map for 2+ cover, another squad that was on my left flank closer to center didn't scout. He put cultists in ruins and a vindi on my right flank closer to center.
I put the MAN squad with 2 saws and a boy squad in a squadron of 2 gunwagons and other 2 man squads and a boy squad in the second squadron. They placed somewhere near the middle. Tankbustas went on both flanks, lobbas were sitting in ruins and i covered them up with wagons for fear of terrifies and dominates. Boss, Dok and koptas got placed on my left flank near the center.

1-st turn CSM. Spent it moving up a tiny bit here and there, the most important thing was a 2" forward move of the left flank squad. The central squad got invis and endurance, the left flank squad got endurance but the sorc periled and lost 3 warpcharges leaving him without terrifies and dominates on koptas. Vindi moved up a bit, shot a gunwagon but 6+ cover (from nightfight) saved it.

1-st turn Orks. In return i made a desperate forward move with my left flank gunwagon squadron. Manz and boyz disembarked forward towards the 3 sorcs and dogs (manz further from his Kharn deathstar and boyz closer). Second gunwagon squadron moved to the left to block him from my backlines and to support the 1-st group when needed or to eat damage on the wagons. But the boy wagon from the 3-strong squadron moved forward and boyz disembarked towards a vindi. Boss and koptas had to move back to not get eaten by kharn and dogs and to score a maelstorm point, tankbustas moved forward.
Lobbas managed to kill 2 dogs from the left flank squad - the one that was about to get charged, left flank tankbustas did nothing, right flank tankbustas stunned a vindi. Than it was charging time and here's where 5 point boarding planks made me wana run gunwagons in my every list from now on. +2" to charge range proved to be huge. Thanks to it and 'ere we go, manz made a 9" charge towards the dogs, boyz made a 10" charge towards the dogs and second boyz made a 8" charge towards the vindi.
Vindi got wrecked granting me fb. Manz and boyz managed to kill 3 or 4 enduranced dogs, manz take no damage in return and boyz loose a couple bodies.

2-d turn CSM. Only cultists come out to shoot orks that have wrecked a vindi. The Kharn star moves to help out the dogs that are locked with manz hoping for the psy shreik on the boyz. Psy shreik fails to do anything but he gets invis on kharn and endurance on the locked squad. Though the sorc perils again and dies. Cultists shoot 2 orks down. He decides to not risk the multicharges and just goes for the boyz locked down with dogs and sorcs killing them all in one go. Kharn was too far from manz and he's the main 2+ armor killer. Manz kill 2 more dogs and get a wound in return.

2-d turn Orks. I decided to assault the kharnstar but in a way that he wouldn't be able to strike back with Kharn himself. It involved tankshocking, so i disembarked the manz and than spent like 20 or more minutes planning on the right move as it's all pretty complicated with the tankshock and even moreso with a tankshock from a squadron. In the end i was able to cut Kharn and Sorcs off. Boyz on the right flank shot cultists forcing them to go to ground but still managed to kill 3, lobbas killed another squad of cultists that than failed ld and ran away. Tankbustas managed to kill 1 dog from the kharn star. Boyz charged the pinned cultists loosing 1 boy but slaughtering everyone in return. 2 Squads of manz charged the invisible Kharn star. Managed to kill 4 dogs and put a wound on Cypher and take no damage in return cause of all the tankshocking. Though, the 2-d MANz squad didn't manage to stay in combat cause the killed dogs were spread out in a chain and it resulted in >6" gap to that squad after their deaths. Sorcs and dogs from another combat killed a meganob but than lost 1 more dog and took a wound on a sorc leaving them with just 1 one-wounded dog, 1 full sorc and 1 one-wounded sorc. Cypher didn't manage to hit and run promptly rolling a 6.

3-d Turn CSM. 1 squad of bikes comes on board. Shoots orks killing 3. Than the nob decides that "Stupid gitz around him donno how to do it da propa way and he'z betta on his own" killing 3 more as a result of mob rule staying completely alone. Kharn, Cypher and sorcs pile in and kill 4 MANz before ini1. Took a wound in return that had to be allocated to Cypher due to positioning. Hit and ran out of combat to controle a point. He rolled pretty high and got out of charge range of the 5-strong manz squad. The remaining of the second squad got wiped by 4 raging manz.

3-d Turn Orks. Boss and koptas finally move further up to shoot at Kharn's invisible squad. All the manz embarked back on the gun wagons. All the shooting from gun wagons, tankbustas, koptas and manz killed a dog, Kharn and Cypher Leaving him with just 2 Sorcs and a few dogs. Lobbas killed a bike, the lone nob charged 2 khornebikes but got killed.

We called it as orks seemed to be winning pretty significantly by that point and also had more maelstorm points.
Spoiler:

This message was edited 2 times. Last update was at 2016/08/28 15:34:39


 
   
Made in us
Krazed Killa Kan






Sounds like a fun battle and that usage of tankshock sounded awesome. Gotta say that Nob lived like a boss and died like a boss. You should give him a new bit to his kit for his proppa Orky deeds.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in ru
!!Goffik Rocker!!






 Vankraken wrote:
Sounds like a fun battle and that usage of tankshock sounded awesome. Gotta say that Nob lived like a boss and died like a boss. You should give him a new bit to his kit for his proppa Orky deeds.


I guess he will finally get the 2-d layer of paint

This message was edited 1 time. Last update was at 2016/08/28 15:11:13


 
   
Made in us
Battlewagon Driver with Charged Engine





Noticed something that wasn't very clear...did any of the tank-shocking vehicles disembark a unit on the same turn? That's not allowed. Or were the manz disembarking from a different wagon?

This message was edited 1 time. Last update was at 2016/08/28 20:39:55


 
   
Made in ru
!!Goffik Rocker!!






 JimOnMars wrote:
Noticed something that wasn't very clear...did any of the tank-shocking vehicles disembark a unit on the same turn? That's not allowed. Or were the manz disembarking from a different wagon?


Well, we seem to have played it wrong cause i disembarked manz than tankshocked with the squadron they disembarked from. On the other hand, there was a free squadron nearby that could have tankshocked with the exact same result, so it didn't change the game too much. Good to know for the future, though.
   
 
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