So this list comes after a long hiatus from the game so let me know if I can't take anything because I hate having semi-legitimate lists!
But the gist of this list is that I'm going to have all the fun special rules of the Hunter Contingent and FBSC in the back guarding my Warlord in his unit of Missile Broadsides. The 12 man fire warrior squad will screen the command squad while the two 5 man squads, 2 crisis squads and the piranha squad will play offense and move up and secure objectives/kill enemy units.
Tau Empire 7th ed Hunter Contingent 2000 points list
Hunter Contingent:
Hunter Cadre:
Commander (Warlord): Iridium armor, Multi-spectrum sensor suite, Command control node, Puretide engram neurochip, 2 Marker drones= 184 points
2 Crisis Teams: 3 Twin-linked Plasma rifles, 3 Twin-linked Fusion blasters, 6 Target locks, 12 Gun drones= 426 points
1 Strike Team: 12 Fire Warriors= 108 points
2 Strike Teams: 10 Fire Warriors= 90 points
1 Pathfinder Team: 1 Shas’ui, 10 Pathfinders= 120 points
1 Piranha Team: 3 Piranhas: 1 Burst cannon, 2 Fusion blaster, 3 Disruption pod= 185 points
1 Broadside Team: 3 Broadsides, 3 Twin-linked
HYMP’s, 3 Twin-linked
SMS, 3 Target locks, 6 Missile drones= 282 points
1 Hammerhead: Railgun, Twin-linked
SMS, Submunition rounds, Longstrike, Disruption pod= 190 points
Firebase Support Cadre:
Riptide: Ion Accelerator, Twin-linked
SMS, Early warning override, Stimulant injector= 225 points
2 Broadside Teams: 2 Broadsides, 2 Twin-linked HRR’s, 2 Twin-linked
SMS, 2 Early warning overrides, 4 Shield drones= 188 points
Total: 1998 points