Shas'el. Plasma rifle, missile pod, shield generator, hard wired multi tracker... 107pts.
You'd do well dropping the shield generator, hiding behind your other units, and picking up a targetting array. As is, 5/10.
Ethereal with Honour blade... 60pts.
I would drop the honour blade, because I would be keeping this guy out of close combat at all costs. Stick him with the broadsides. 6/10
3 XV8 battlesuits. 198
- team leader, plasma rifle, fusion blaster, two gun drones and bonding knife
- twin linked burst cannon, target lock
- plasma rifle, flamer, 2 gun drones
Simply awful unit. You should buy 2 weapons on crisis, and a multitracker so you can fire them both. You shouldn't be getting gun drones to do the firing for you. You shouldn't be mixing S5 and S8 like this. You should be protecting your suits with shield drones. 2/10
3 Stealthsuits. Shas'vre with fusion blaster, bonding knife, drone controller with markerlight drone... 137pts.
A bad unit. Markerdrones are not worth it. Ever. Another stealth will increase your efficiency. There's no need for the Shas'vre upgrade when you can get a team leader upgrade. A fusion blaster is a poor weapon choice for stealths. 3/10
12 fire warriors. photon grenades, 2 pulse carbines, Shas'ui... 142pts.
12 fire warriors. photon grenades, 2 pulse carbines, Shas'ui... 142pts.
A mix of rifles and carbines, as well as photon grenades, makes this good unit bad. 3/10
12 Kroot. Armour (6+ save). Shaper with pulse rifle... 122pts.
A unit of kroot is good. Giving them pointless upgrades and increasing their squad size is not. 7/10
1 strain leader and 5 vespid... 102 pts.
Yay you've minimised the squad. Good idea. 5/10
1 Piranha. 2 seeker missiles... 80 pts.
A seeker boat is ok, you have sniper drone teams to fire markerlights. 6/10
3 Broadsides. 2 target locks, 1 targetting array... 230pts.
Poor choice. You should be getting ASS, nothing else. You should also be getting shield drones with your broadsides, by getting a team leader upgrade. 4/10
2 sniper drone teams... 160pts.
Sniper drone teams aren't as good as hammerheads. 6/10
I'm not sure if the absence of hammerheads and devilfish will put me at a disadvantage... people seem to take them in Tau armies as if they were compulsory, but hopefully the extra infantry will make up for it. The basic plan is to form a solid firebase of firewarriors in the middle with the broadsides, as well as the kroot to handle any enemy assault units that get too close. Meanwhile the crisis and stealth suits head up one flank, while the vespid close in on the other under cover fire from the sniper teams. The Piranha isn't likly to do much, it's basicly a platform to get some seeker missiles onto the board, or drop drones behind the enemy to pin them for a turn or two. Anything else it kills is a bonus.
Advice and feedback would be appreciated.
I would rate this list 3/10 for competitiveness.