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Made in ch
Regular Dakkanaut




Zürich

This is my 1750 Tournament list. I'm not taking any Markerlights, not because I don't like them, but because I don't like the units that carry them.
Any suggestion, tweaks, etc are very welcome. The missions in the tournament are the 5 standard ones, 2 Alpha, 2 Gamma and 1 Omega.
===HQ===
-Shas'El @97pts: Plasma, Pod, Array, Multi
-Shas'El @97pts: Plasma, Pod, Array, Multi.

===ELITE===
-6 XV15 @190pts: Team Leader w/  Bonding.
-2 XV8 @169pts: Plasma, Pod, Multi. Team Leader w/ Array, 2 Shield Drones.
-2 XV8 @169pts: Plasma, Pod, Multi. Team Leader w/ Array, 2 Shield Drones.

===TROOPS===
-Firewarriors @240pts: 12 'la. Devil Fish w/ SMS, Multi, Array, Decoy.
-10 Kroot @70pts:-.
-10 Kroot @70pts:-.
-10 Kroot @70pts:-.

===HEAVY SUPPORT===
-Railhead @190pts: SMS, Multi, Lock, Decoy, D-pod, Blacksun.
-Railhead @190pts: SMS, Multi, Lock, Decoy, D-pod, Blacksun.
-2 XV88 @198pts: ASS. Team Leader w/ 2 Shield Drones, Blacksun.

I know the Blacksun on the Hammerheads and the XV88s isn't necessary, but I couldn't think of anything better to do with the extra 13pts. And seeing as their is a 16% chance of Night Fight in the first round in 3 out of 5 games it might be useful.

Any suggestions, critiscims, tweaks, etc ?

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in us
Longtime Dakkanaut




Dives with Horses

To be honest you probably know more of what you are doing than me but I would drop the disruption pods and the extra points for the shield drones & team leader on the crisis suits and buy more firepower and/or more kroot. If you also nix the blacksun on your railheads and broadsides (although you have about a 50% chance of using it) you could get two more fireknives.

Drano doesn't exactly scream "toy" to me.

engine

 
   
Made in ch
Regular Dakkanaut




Zürich

Yeah, I've thought about throwing out most of the rear-end loading upgrades for 2 more Crisis, however 3 Crisis is a.) expensive and b.) very vulnerable as it is hard to hide. And if you have 3 Crisis you need to bond them as well, and then you need to take 2 Shield Drones to protect this 196pt unit and that is way too expensive.

I also have no idea how much terrain to expect, it could well be that they won't follow the 25% terrain guideline, and then a 3man Crisis unit is almost impossible to hide.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

3 XV8 @185pts: 2 Plasma, Pod, Multi. TL Flamer, 2 Shield Drones.

Reason #1: Increases the model count to 5 while keeping the wound count even. This has the advantage of requiring 2 casualties lost to cause a moral check, which is important when the squads have low leadership.

Reason #2: Percentage loss of firepower. The unit has ablative wounds. The first 4 wounds effectively result in no loss of firepower.

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in ch
Regular Dakkanaut




Zürich

Yeah, I saw your idea on ATT, its good, but I have two problems with it. First of all, hiding 5 bases is hard, that is a very big footprint, and secondly I don't have the 122pts for the upgrade.
But if I had the pts then I'd definitely do it, the extra flamer might even be useful at some point.

-"Subtle is subjective, of course; in a finesseless game like 40K, anything that isn't a brick to the head is downright sneaky..." ->lord_sutekh 
   
 
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