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Made in us
Fresh-Faced New User




Hey guys I'm not looking for a super competitive list, just something I can take to local rtts and have some fun with, I've only played kill team with my orks buy I have enough models to make an 1850 list. My questions are how well this list hold up in a local rtt semi competitive games? And what would you change to make it a bit more competitive. Willing to buy new models if needed.

Ork Semi Competitive List 1850
Orks CAD 1

---HQ---

Zhadsnark 'Da Rippa' (Warlord)

Warboss: Warbike, Power Klaw, Da Lucky Stick

---Elites---

Meganobz in Trukk with Ram, 1x Killsaws, 2x Power Klaws and TL-Shoota

Tankbustas x7 in Trukk with Ram

---Troops---

Shoota Boyz x17, Boyz with Big Shoota x2, Boss Nob with Shoota, Power Klaw, and Boss Pole

Warbikers x14, Boss Nob with Power Klaw and Boss Pole

---Fast Attack---

Deffkoptas x2
Deffkoptas x2

---Heavy Support---

Battlewagon, 2x Big Shoota, Reinforced Ram

Lootas x8


Orks CAD 2

---HQ---

Painboy, Warbike

Painboy

---Troops---

Boyz x11 and Boss Nob with Power Klaw and Boss Pole in Trukk with Ram

Boyz x11 and Boss Nob with Power Klaw and Boss Pole in Trukk with Ram

How it's Run:
Shootas go in BW.
Warboss, Zhad, and pain boy go with bikers.
2nd pain boy goes with the Meganobz.

Thanks for your help :-)
   
Made in ca
Fighter Ace






I like your list a lot, and despite your claims of only being semi competitive I think it's a plenty competitive list.

The changes I'd make would mostly be structural ones. I'd split the warbikers into four units. One unit of five bikers with warboss and painboy, three msu, one with zhad attached to scout or outflank. If he's outflanking he won't need as much protection so you can play zhad with no painboy, using him to buff your tank boss instead, with his tank buff. The problem to star lists like yours is they get tarpit tied by Msu armies and lose on objectives. Most competitive lists run min sized squad with max special weapons, so we're talking 3-5 models. Two war bosses and a dozen bikers is just overkill, shooting or cc. Which is the other thing, bikers are actually better at shooting than cc, while the bosses are cc all the way. Give them just enough bodies to survive and let the rest shoot up the enemy. E: if you do run into a situation where you need two warboss at once, coordinate simotaneous charges. Orks are all about lining up your charges like pool shots and then watching the balls sink. Koptas eat overwatch, MANz missile assaults from a trukk to deal and take w's, zhad jumps in after arriving from outflank last turn so he can sweep the enemy after your MANz break them.

You can apply this principal across the rest of the list. Do 4x1 koptas. If you dropped the bustas and lootas to min squad size, you could take another unit of one or the other.

It's still boyz before toys, but this edition the boyz in the metaphor are whole squads at minimum size. Organize your squads to max out the number you can take in your foc and work from there.

This message was edited 2 times. Last update was at 2017/01/09 05:37:35


 
   
Made in nl
Been Around the Block




Yeah, thats basically it, depending on what mission set you play. In missions with tactical objectives, go msu all the way with one our two minor stars. In Eternal war missions that could lead to a whole lot of kill points go your opponent.

Besides that, I would go with slips advice. And I would also take Rokkits instead of big shootas on the trucks and battle wagons. The s8 ap3 lucky shots are great for softening up light vehicles and MEQ units

This message was edited 1 time. Last update was at 2017/01/09 09:58:39


we woz build to fight, not to lissen to da warlord 
   
Made in it
Waaagh! Ork Warboss




Italy

it's a nice list, i'd split the tankbustas and lootas into 2x5 units, tankbustas with trukks. Also drop 4 boyz from the trukk boyz, a min squad of 10 is enough. Of course split the deffpkoptas into 4 solo units and i'd also split the warbikers as 14 of them with 2 warbosses and a painboy are really too many. If you want a big unit of bikes you can take 10 of them with the HQs but it would be probably better if you take 3 medium sized units. I'd also drop the painboy that joins the meganobz. If you have the models some other lootas or tankbustas could be great, always in min squads. Also i don't like 3 Hqs in the same unit, i think a warboss in megarmor with the lucky stikk would be a better choise instead of the biker one, so he can joins the bigger unit of boyz. These should be all slugga and choppa and you can stick that footslogging painboy with them too.

 
   
 
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