Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2017/02/08 18:55:07
Subject: An interesting scum list.
|
|
Tail-spinning Tomb Blade Pilot
|
Before I start I will say that this list is for fun and not meant to be competitive, but I would like to optimize it.
2x quadjumper
Jakku gunrunner
Spacetug tractor array
3x m3a scyk
Heavy scyk
Mangler canon
94 points
The build it's basically meant to be aggressive with quad jumpers and give out tractor beam while the scyk fly from behind and lay down crits that get through easily. Focus fire on one ship until it dies. I have 6 points to play with, could maybe go with hlc on a couple scyk?
|
Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
|
|
|
2017/02/08 21:02:57
Subject: An interesting scum list.
|
|
Jealous that Horus is Warmaster
Boston
|
Since you've got the points, I see no reason not to get 2x HLC. Throwing 4 dice at a target that's -1 agility will hurt and follow up with the Mangler for a critical.
Given the spacetug is an action, I can see this list being pretty effective against aces. Or at least requiring a lot of careful thought & flying to deal with
|
|
|
|
2017/02/08 21:20:38
Subject: Re:An interesting scum list.
|
|
Executing Exarch
|
Could always up a couple of the Scyks to Veterans and stick on Adaptability, not sure the PS jump is worth all those points but might be worth a go, I still think HLC's are too much investment in Scyks even with the extra Hull
|
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
|
|
|
2017/02/09 00:01:49
Subject: An interesting scum list.
|
|
Charing Cold One Knight
|
Why not go more this route?
2x Jakku Gunrunner
-2x Space Tug Tractor Array
-1x Ketsuo Onyo
-1x Unkarr Plutt
2x Cartel Spacer
-2x Light Scyk
2x Cartel Spacer
-2x Heavy Scyk
-2x Mangler Cannon
100 Points
|
|
|
|
2017/02/09 00:51:23
Subject: An interesting scum list.
|
|
Tail-spinning Tomb Blade Pilot
|
NH Gunsmith wrote:Why not go more this route?
2x Jakku Gunrunner
-2x Space Tug Tractor Array
-1x Ketsuo Onyo
-1x Unkarr Plutt
2x Cartel Spacer
-2x Light Scyk
2x Cartel Spacer
-2x Heavy Scyk
-2x Mangler Cannon
100 Points
While I do like adding an extra ship I'm not sure if that's going to be as effective. That and I'm assuming the light scyk card will be in the cruiser when it comes out and I don't plan on getting it.
|
Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
|
|
|
2017/02/18 05:09:11
Subject: An interesting scum list.
|
|
Tail-spinning Tomb Blade Pilot
|
So I finally had a chance to squeeze a game into my hectic schedule. Played aagainst a list consisting of basic upsilon pilot with Palpatine, Kylie wren, the sensor that ignores obstacles, and the thing that let's you take actions before you check stress, echo with advanced cloak and maybe some other stuff, and pure sabacc with ailerons and maybe other stuff.
It was pretty quick and pretty merciless. I set a two wave front that was misleading. Targeted shuttle to start. Had quads come up middle and scyk up right. Quads cut back right and hit shuttle with tractor beam. Scyks ripped into it hard. It went down easily in two rounds of mangler fire.
My first quad took 2 damage from one crit (I always pull double damage on crits, always) from the striker.
Next turn I flip a bunch of k turns and segnor loops and catch a great shot at sabacc who's trying to flank, but my opponent changed his plan and used Aileron and barrel roll to escape all but 1 manager and takes 1 damage. I take another crit and double damage card from echo on the first quad.
I close in on sabacc and catch him with all but 1 mangler. He kills the quad with echo and then sabacc takes a beat down by the manglers and is destroyed.
Echo was trickier to track down, finally managed to set a trap around an asteroid and he bumped the last quad and landed on it. No action, no cloak, no shots to recloak, and echo goes down quick to the first mangler that rolled 1 hit and 2 crits.
So far 2-0 and I'm really enjoying this list. It had room for changes but I'm not sure where to take it . It has performed and flown well but I'm not sure how it will do against tournament competition. I'm not necessarily looking to accomplish that, but my success so far has me thinking about it.
There is a league tournament coming up and I'm thinking about using it there to see what it does. It's a hangar bay style tournament so I could have an out if the matchup looks bad.
|
Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
|
|
|
|