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![[Post New]](/s/i/i.gif) 2017/02/11 21:33:34
Subject: Thoughts on Orks
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Stalwart Veteran Guard Sergeant
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SO I was looking at starting a new army I I saw I had two options. A. Drunk brits who just left the pub (Orks) or B. borg/xenomorph (tyranids). So I was wondering how exactly do orks play out, do they favor air support melee, snipign tanks elites tons of troops ect? Basically what could I expect from an ork army
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"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment |
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![[Post New]](/s/i/i.gif) 2017/02/11 22:23:57
Subject: Thoughts on Orks
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Bonkers Buggy Driver with Rockets
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Expect to use only about 1 in 5 units from your codex, because a lot of them are simply painful to try and make work. Expect to have good melee anti-infantry and anti-tank, but suffer at range vs heavy armor. Aside from that there are a few popular ways to play orks that have proven themselves to be synergistic. Lots of ork boyz in trukks with powerklaw nobs/warbosses is usable, as are tankbustas in trukks. Warbikes are good, as are mek gunz (artillery) and MANZ. Ork flyers are paper-thin and dubiously effective, and with army-wide BS2 you aren't going to be sniping anything.
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2017/02/11 22:28:25
Subject: Re:Thoughts on Orks
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Stalwart Veteran Guard Sergeant
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BS bloody 2!?! Conscripits have better accuracy than orks. So I'm guessing the goal is to get in close as soon as possible.
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"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment |
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![[Post New]](/s/i/i.gif) 2017/02/11 23:25:31
Subject: Thoughts on Orks
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Fighter Ace
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Ork shooting is still viable through volume. Lootas at 70 points a pop give you on average 10(Between 5-15) s7 ap4 shots, The thing is, this gives more room to have good luck than bad. The median "bad" roll gives you 1-2 hits. The median "good" roll could give you 10 or more. Now we're talking wiping units off the board. The best way to structure a list is to take as many minimum sized units as possible, and apply the firepower like a hose putting out fire. Compare them to a IG heavy weapons squad which will run much more expensive for worse statlines overall and survivability. Rokkits are dirt cheap at 5 points a pop and are often twin linked or have tank hunter. While Ork shooting is inaccurate, a unit of tankbustas in a trukk is only 100 points and gives you 6 rokkits on a fast vehicle with tankhunter. That is crazy good point efficiency. Warbikes are twinlinked and have 3 shots. dakkaguns are basically heavy bolters, so you get 3 tl ones on bikes with the base warbiker squad. You'll score 5/9 hits which is surprisingly accurate and capable of putting some hurt out. At 54 points, it's a great deal. Deffkoptas have similar accuracy, but with a rokkit launcha, which is nice. S8 ap3 means it instakills MEQs, so sniping is actually not that uncommon of a tactic should a librarian, farseer, or tech marine wander out of position. In addition, they gain T4 which makes them much more survival than the average guardsman at a comparable price. The bikers and koptas are T5 and can jink, making them very hard to kill, especially for that price point. Basically, yeah, orks generally miss a lot. They make up for it with volume high S shooting with better staying power. Overall, I'd say the four keys to Ork success are: mobility, fire volume, unit saturation, and CC superiority. The units to look at are MANz, tankbustas, warbikers, deffkoptas, lootas, mek gunz (lobba, kmk, sometimes tracktor), trukks, trukkboyz, battle/looted/gun wagons, gorkanuat, and buzzgob's stompa. All the HQs have a place.(Except the named ones.) The two must have relics would be da lucky stikk, and da finkin kap. Notably, a warboss with a powerklaw and dls would have 5 s10 ap2 ws6 hatred, shred attacks and a rerollable armour/invuln/jink save. (To a point on those rerolls, but still it's a pretty good point.) The good formations are Bullyboyz and Blitz brigade, and two CADs are the way to go for your detachment format for extra elite, fast attack, and heavy support slots. In any case, best of luck whichever you choose. Happy gaming!
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This message was edited 5 times. Last update was at 2017/02/11 23:31:01
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![[Post New]](/s/i/i.gif) 2017/02/12 00:50:11
Subject: Re:Thoughts on Orks
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Stalwart Veteran Guard Sergeant
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Thanks
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"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us His greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day. " - Governor-Militant Lukas Alexander, Commander 1st Kronus Regiment |
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![[Post New]](/s/i/i.gif) 2017/02/12 08:00:02
Subject: Thoughts on Orks
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Waaagh! Ork Warboss
Italy
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BS2 but a nice spam of s5 (warbikes, lobbas), s7 (lootas) and s8 shots (rokkits and maybe KMK). Orks have a better fire power than other close combat armies like space wolves, daemons or tyranids.
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![[Post New]](/s/i/i.gif) 2017/02/12 10:36:57
Subject: Thoughts on Orks
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Krazed Killa Kan
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Orks depend a fair amount on what kind of list your looking to bring. You could bring lots of Warbikes to have durable and mobile Orks with decent shooting, lots of trukks to saturate the board with fast moving transports loaded with infantry to go in and deliver Power Klaws to the enemy's face. There are strategies where your bringing nothing but mechanized walkers which waddle across the battle field and have the virture of being entirely immune to a fair amount of shooting weapon types. There are MSU strategies where your bring lots of tiny squads to overwhelm the enemy with too many targets to effectively take down or you can create some death star type units that can dominate most enemy units in close combat and tank massive amounts of damage.
The basic constant for Orks is that they use large numbers of something (generally with lots of redundancy) to overwhelm the enemy with some mixture of fast, durable, and plentiful to ensure they make it to the enemy where Ork's volume of dice can make up for their general lack of individual skill.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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