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Made in it
Fresh-Faced New User

Hi guys, these are my khorne bloodbound units

1 Mighty Lord of Khorne
1 Bloodsecrator
1 Slaughterpriest
1 Skarr Bloodwrath
1 Aspiring Deathbringer with Goreaxe and Skullhammer
1 Bloodstoker
1 Khorgorath
3 Mighty Skullcrushers
5 Wrathmongers
15 Blood Warriors
40 Bloodreavers

What would you recommend to improve it (pure blood bound or including daemons?

Maybe some faster units or some artillery?

Made in us
Stabbin' Skarboy

Northern Virginia

I think korgaraths are awesome models and strong combat units. Having the bloodstoker whip those bad boys is really strong. A guy in my store uses the skulltaker battalion. I'm not sure of the specific bonus other then it really buffs the korgaraths number of attacks. It uses skullreapers though as opposed to wrath mongers.

Another idea is to build on what you have already. A strong base of troops. Slaughterpriest is so good so always keep him. Get another Bloodsecrator. I see bloodhound players move one bloodsecrator into better position while he other plants. Alternate until both are in great position to offer +2 attacks. Very strong.

If you want to go demons adding a skull cannon or two could really help long range damage. The great thing about skull cannons is they also do well in close combat. And with 1 or 2 blood secretors adding attacks that even more opportunity to get that bonus shot from wounding in combat!
Made in gb
Noble Knight of the Realm

Seriously consider a warshrine dedicated to Khorne....

Re-rolling all failed hits and a 6+ ward on mortals within 9" is awesome!

Made in us
Auspicious Aspiring Champion of Chaos

First suggestion: stop copying my purchasing decisions as that's pretty much my Khorne army

Seriously, though, a Warshrine of Khorne would help a lot. You might also consider a Gorebeast Chariot or 2. Whip those things with a Bloodstoker and anything within charging distance may as well be standing in a food processor.

2750 Unliving Legion of the Zarith Dynasty
840 Imperial Knights of House Janis
2000 Khorne Bloodbound of the Skullfiend Tribe
2000 Tzeentch Arcanites of the Cult of Searing Light
3000 Slaves to Darkness of the Legion of Rusted Chains
2500 Sylvaneth of the Seelie Court
Made in dk
Flashy Flashgitz

Its just a bunch of attacks, I recon the same amount of reavers would fare better.

With love from Denmark

Made in us
Stabbin' Skarboy

Northern Virginia

Soul grinder in a bloodbound army is just nuts as well. Whipped by the bloodstoker, your soul grinder ( lets assumed unharmed/full strength) can now

Move 12"
Fire 16" d6 shots 4+/3+/-1/1 shots re roll 1's to wound
Fire 20" 1 attack 4+/3+/-2/3 shot re roll ones to wound
Run d6+3

with the BT that allows a unit to run and charge (wrath?) he can move, fire, run d6+4 and charge 2d6+4

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