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Made in us
Tough-as-Nails Ork Boy






Just what it says on the tin; I've just been trying to decide where/how to deploy Alpharius under different circumstances, thought I'd throw the question up here:

What unit best serves to hide Alpharius in a "typical" game, and under what circumstances? This seems definitely dependant upon what your Rite of War is, as, for instance, Coils of the Hydra will greatly expand your list of available (and credible) options. Do you put him with regular marines, are Jump Infantry very important, do you give him a powerful combat unit to roll around the board with?

I can't really make up my mind, myself; an Assault Squad seems a reasonable choice, but I like the idea (in my head) of something like Invictarus Suzerain (and a Techmarine for Rad Grenades). I've seen him sat simply with a big squad of Tacs, but in Coils that isn't exactly an option itself.

Does anyone ever use Lernaeans? What about some of the wilder Treason options, like Reavers, or Raptors?

Also, is it even always advantageous to hide him? Not being able to reveal him turn 1 can hurt, but he slows down Jump units and takes up precious transport slots for other units. So...?

I just can't make up my mind on the issue.

 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
Made in hr
Regular Dakkanaut





I don't really see much point in Laerns, I would rather take normal terminators+chaplain...

Also, remember if alpharious is in vehichle, he does not give you hatred. So you basically have to foot slog him if you want that.
He is good in cc, unless you face anyone else that is good in cc -> other primarch,custodes hq,scorchia...then he will just end up dead.
If you have him in assault squad and go for enemy, it really is not that big brainer for enemy to figure, yea, he is inside this squad.
   
Made in us
Regular Dakkanaut




Reavers and Raptors are terrible, so Coils unit is usually a melee unit of some sort (Suzerain, Gal Vorbak, Death Guard terminators, etc) or an Iron Warriors shooting unit.

Alpharius can hide anywhere, really. Assault squads are valid because they can Infiltrate and/or scout and end up really far up field by the time turn 2 rolls around. Then he can either benefit from their reroll to charge, or split off and go after something completely different.

Concealed deployment is to keep your opponent guessing. Say in Coils you have 2 infiltrating assault squads and a suzerain unit that came down in a dreadclaw. Where could he be? All of those units are in charge range of something!
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

In the wardrobe or under the bed.
   
Made in us
Death-Dealing Devastator




Arkansas (Not Canada)

Inside a Drop Pod of your choice.

That way you get to deploy him T1 inside his threat range and get all those glorious army buffs from the start.

7500+
4000+
3000+
1500+
1000+
1000+
1000+ 
   
Made in us
Tough-as-Nails Ork Boy






Under the bed seems like a pretty good place for Omegon.

I like the idea of giving my opponent the sweats with a variety of possible locations for Alpharius; what I don't like about hiding him in general is not being allowed to use Preferred Enemy until he's been revealed. He's of almost no use to the army as a whole until he's revealed, except that it keeps the enemy from being able to focus clearly and without trepidation on a single target (i.e., there's no "shoot the unit with the Primarch!", but rather "try and shoot all the units at once").

I feel like most of the units which will take greatest advantage of his boons are glass cannons, and will need to hit hard and fast and do their damage before the enemy get much chance to react; if he's hiding, the rest of the army is stuck waiting around operating at like 80% total potential strength... just to hopefully confuse the enemy?

A Drop Pod unit seems a very good choice. But, then, which unit in a pod? Would Headhunters with a Techmarine and Rads actually be of use coming out of a dreadclaw with Alpharius in tow? They could pop off some BS5 TL combi shots, then be ready to jump into assault with Alpharius and (effectively, alongside Rad Grenades) Rending Power Swords.

Is there something to that? What else could/would you use?

 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
Made in hr
Regular Dakkanaut





Head hunters are one of the worst units in game points wise...you will be better off putting veterans instead of them.
   
Made in us
Regular Dakkanaut




Veterans or a support squad. Give them BS5 with his cognis for 2+ rerollable hit and wound rolls. Every shot should result in a wound.
   
Made in us
Steadfast Ultramarine Sergeant






Depends on the mission but I put him in Assualt or if I have a blob squad of 20+ dudes

Hydra Dominatus

World Wide War Winner  
   
 
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