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Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

+++ CSM 1850 (Warhammer 40,000 7th Edition v2023) (1850pts) +++

++ CSM Alpha Legion Insurgency Force (Alpha Legion) ++

+ Core +
Chaos Warband
Chaos Lord [The Mindveil, Veterans of the Long War]
Chaos Bikers x3 [2x Meltagun, Veterans of the Long War]
Chaos Space Marines x5 [Meltagun, Veterans of the Long War]
Chaos Space Marines x5 [Meltagun, Veterans of the Long War]
Chosen x5 [3x Plasma gun, Veterans of the Long War]
Havocs x5 [4x Autocannon, Veterans of the Long War]

+ Auxiliary +
Chaos Spawn

++ Formation Detachment (Black Legion) ++

+Cyclopia Cabal+
Sorcerer [2x Additional Mastery Level, Force Axe, Spell familiar, Veterans of the Long War]
Sorcerer [2x Additional Mastery Level, Force Axe, Spell familiar, Veterans of the Long War]
Sorcerer [2x Additional Mastery Level, Force Axe, Spell familiar, Veterans of the Long War]

++ Combined Arms Detachment (Thousand Sons) ++

+ HQ +
Sorcerer [2x Additional Mastery Level, Astral Grimoire, Force Axe, Mark of Tzeentch, Spell familiar, Veterans of the Long War]

+ Elites +
Scarab Occult Terminators [2x Hellfyre Missile Rack, Scarab Occult Sorcerer, 9x Scarab Occult Terminator, 2x Soulreaper Cannon]

+ Troops +
Chaos Cultists x10 [Mark of Tzeentch]
Chaos Cultists x10 [Mark of Tzeentch]


The lord and 4 sorcerers join the Termies, get a 12 inch jump and 3d6 move on the Assault phase. Everything else for Objective grabbing and tank hunting.

2500 Emperor's Children
5000 Inquisitorial Forces  
   
Made in au
Monstrously Massive Big Mutant





An unknown location in the Warp

Howdy! Would the CSM with meltas ride in a Rhino? Otherwise they will have a hard time keeping up with vehicles or reaching artillery lines. I would also drop the MOT on the Cultists and go for Nurgle or stock. A 6++ is not very useful, unless it's for the Thousand Sons fluff and to be run as devotees to the Lord of Change!



 
   
Made in au
Dakka Veteran





Everything looks solid except the 1k sons detatchment, cultists with marks are terrible, sorcerers with marks are subpar and the terminators are average at best, if your looking for something competative give your cabal bikes to ride around with the bike marines and increase the unit size of the bikes with any left over points, you will have yourself a decent little deathstar that you should be buffing with your sorcerers.

Another thing you can consider is taking another alpha detatchment with lost and the damned and 1 chaos spawn, infiltrating cultists that come back on a 3+ is not bad at all, good for tarpits and killing weaker units.
   
Made in us
Chaos Space Marine dedicated to Slaanesh





Florida

r3n3g8b0y wrote:Howdy! Would the CSM with meltas ride in a Rhino? Otherwise they will have a hard time keeping up with vehicles or reaching artillery lines. I would also drop the MOT on the Cultists and go for Nurgle or stock. A 6++ is not very useful, unless it's for the Thousand Sons fluff and to be run as devotees to the Lord of Change!


Marines will Infiltrate
MoT is just tax for taking the Astral Grimoire and getting Occult Termies. As a Tzeentch detachment they are required to take MoT

Reavas wrote:Everything looks solid except the 1k sons detatchment, cultists with marks are terrible, sorcerers with marks are subpar and the terminators are average at best, if your looking for something competative give your cabal bikes to ride around with the bike marines and increase the unit size of the bikes with any left over points, you will have yourself a decent little deathstar that you should be buffing with your sorcerers.

Another thing you can consider is taking another alpha detatchment with lost and the damned and 1 chaos spawn, infiltrating cultists that come back on a 3+ is not bad at all, good for tarpits and killing weaker units.

Yep cultists are tax for the 1K Sons detachment as above.
And the whole point of the list is already a star?? Maybe I didn't explain it enough.
I have 10 Occult Termies that get Jump (12in move, everyone in the squad gets it including the ICs) every turn because of the Astral Grimoire. They cannot get stuck in assault and get the extra movement thanks to the Mindevil from AL. If I fish for Warp Fate then I can get Rerollable 2+/3++, or go for Invis (arguably better)
I wanted to put some cultists for AL but not enough points.

This message was edited 2 times. Last update was at 2017/02/27 14:51:33


2500 Emperor's Children
5000 Inquisitorial Forces  
   
 
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