r3n3g8b0y wrote:Howdy! Would the CSM with meltas ride in a Rhino? Otherwise they will have a hard time keeping up with vehicles or reaching artillery lines. I would also drop the MOT on the Cultists and go for Nurgle or stock. A 6++ is not very useful, unless it's for the Thousand Sons fluff and to be run as devotees to the Lord of Change!
Marines will Infiltrate
MoT is just tax for taking the Astral Grimoire and getting Occult Termies. As a Tzeentch detachment they are required to take
MoT
Reavas wrote:Everything looks solid except the 1k sons detatchment, cultists with marks are terrible, sorcerers with marks are subpar and the terminators are average at best, if your looking for something competative give your cabal bikes to ride around with the bike marines and increase the unit size of the bikes with any left over points, you will have yourself a decent little deathstar that you should be buffing with your sorcerers.
Another thing you can consider is taking another alpha detatchment with lost and the damned and 1 chaos spawn, infiltrating cultists that come back on a 3+ is not bad at all, good for tarpits and killing weaker units.
Yep cultists are tax for the 1K Sons detachment as above.
And the whole point of the list is already a star?? Maybe I didn't explain it enough.
I have 10 Occult Termies that get Jump (12in move, everyone in the squad gets it including the
ICs) every turn because of the Astral Grimoire. They cannot get stuck in assault and get the extra movement thanks to the Mindevil from
AL. If I fish for Warp Fate then I can get Rerollable 2+/3++, or go for Invis (arguably better)
I wanted to put some cultists for
AL but not enough points.