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Made in dk
Fresh-Faced New User




Hi I'm a new player (more a collector/painter than a player)

Heres my SW army, I have divide it up into melee/cavalry/HQ Support.

Note:

-add +250 pt. unmounted Jogan Grimnar and remove 100 pt.
from various troopers and/or the whirlwind to make a 2000 pt army

-remove the -350 pt. Space Wolves Deathpack to make a 1500 pt army.

hope you like it and maybe have some feedback...
[Thumb - army.jpg]
army

This message was edited 4 times. Last update was at 2017/02/26 19:22:08


 
   
Made in dk
Fresh-Faced New User




test

This message was edited 3 times. Last update was at 2017/02/26 15:28:57


 
   
Made in us
Longtime Dakkanaut




I think you need to rethink most of what this list is doing, and why you are taking each unit / formation.

The unfortunate truth is you cannot just throw in any models and formations you want and get a strong functioning list. The good thing is that most formations / general army themes can work well with the proper armies built around them.

One thing i like to do, is think about how this list would look / play out on the table.

In your list, you have:

3 small units of marines footslogging around (the GH and WG)
5 Termies deepstriking in on the first turn
5 Termies + Arjack + Wolf Lord in a Land Raider
2 tiny units of Long Fangs
1 Whirlwind
1 Bjorn
1 unit of 3 Thunder Wolves

You are using formations, but can't benefit from a number of the Special Rules you are getting from them.

Void Claws: You don't have any other reserves to boost
Great Wolf: Only your Wolf Guard benefit from +1 WS, and they are footslogging and so will probably never fight in melee. Your TWC and terminators are not in the formation, so don't get the boost to WS.
Arjac's Shield Brothers: You don't have Logan Grimnar so don't get Fearless/Zelot
The Deathpack: you only have 3 TWC being effected by the special rules (compared to 5 or so with the Wolf Lord also having a TWC mount), and they are not upgraded much at all (they really need Storm Shields).

This is a very small army with 3 primary threats in it: The Deepstriking terminators, the thunder wolves, and the land raider terminators. Everything else is either not that scary (the whirlwind and Bjorn, and the Long fangs) or isn't likely to do much other than stand on objectives (the GH and WG).

The problem is that these threats interact with the enemy at different times, and will most likely be easily dealt with.

The Void Claw unit comes in one turn one. This means that they can't charge until turn 2, and will probably be the main focus of the enemy's first turn fire. Be aware that at 1850 points, most shooty armies can kill 5 terminators pretty easily in one turn.

Although the TWC could technically get a first turn charge off (move 12, run, charge 2d6), it's not guaranteed, and a smart enemy will deploy in such a way to make it difficult/impossible. They should get in by the second turn though. The problem i see with them is that without invul saves from Storm Shields, they will die to pretty much any devoted melee unit or focused fire. So it is pretty likely they would die on the first or second turn of shooting. If you go first, they might see combat, but if you go second, i would doubt it.

The Land raider terminators will probably also get into a combat on the second turn assuming the Land Raider isn't wrecked by then, and they will probably beat the crap out of whatever they touch. The issue is that they are likely to be the only real threat at the time, and will receive the focus of the entire enemy army.

One these three threats are taken care of, you just have a few marines, a whirlwind, and Bjorn to be mopped up.

Hopefully all that was clear, but what it boils down to is not having your army's threats be 1) resilient or 2) redundant. Resilient means that either need to be very hard to kill, or there have to be so many of them that it doesn't matter if some die. Redundant means that there isn't an obvious target for the enemy to focus on a given turn.

I think if you are going to use the void claws, you need to have other things coming in one turn one to support them, aka drop pods.

If you want to make a company of the great wolf, you should fill it with units that will benefit from WS5, and give them a way to use it.

Arjac's and the Death Pack formations are okay, but need more support.

Just off the top of my head, and assuming you have the models in your current list and want to use as many as possible, I would say something like this would be more powerful:

Company of the great wolf:

Wolf Lord, Thunder Wolf Mount, Storm Shield, Wolf Claw

Wolf Guard Terminators, 2 More Terminators, 5 TH/SS

Land Raider Crusader, Extra Armor, Multi-Melta

Thunder Wolf Cav, 3 SS, 1 PF

Grey Hunters, Melta, Rhino

Grey Hunters, Melta, Rhino

Grey Hunters, Melta, Rhino

That's 1245 Points and is a decent core to a list.

With the remaining 605 points, you can add some of the following, in order of my recommendation:
-- Wulfen to boost your TWC (probably in a murderpack)
-- More TWC
-- Rune Priests to buff your TWC unit
-- Long Fangs (I would take at least 5 guys with 4 heavy weapons, probably Missile Launchers)
-- Another melee unit in a Stormwolf or 2nd land raider
-- Pretty much anything else that is hard to kill, and dangerous around turn 2.

You can put in things like Bjorn or a Whirlwind, but I don't think they are ideal. I only like the long fangs because they can help soften things up the first couple turns for the melee units to come in and mop up.

Hopefully some of that makes sense, and is helpful to you.
   
Made in dk
Fresh-Faced New User




Thx for the long post... I guess youre right that the army has alot of flaws right now. ill look into it.
ill take your post under consideration. thx again.
   
Made in us
Longtime Dakkanaut




You're welcome!

I would also add that you shouldn't use not having a fully optimized list as a reason not to play. If the original list are the models you have right now, by all means play it and see what happens, and use it as a learning experience.

I've been in and out of the hobby for a while and i can tell you that most of the people at the local stores tend to be running all kinds of random armies of varying competitiveness, and the goal really is just to have fun.

If winning is a big part of what having fun means to you, and you don't care if your army has a lot of variance model wise, i would do a lot of reading online and figure out what's good, and plan your purchases based on the army you want to play. Plus, there is no reason that modeling and kit bashing can't mean that even the most cookie cutter net list is cool looking and flavorful.

If having a cool and flavorful army with lots of different models and units is more fun to you, than do that. I know some people who just love their army and collect every unit in the codex good or bad. If that's you, you'll still win games and probably have more fun than if you were playing something more cookie cutter if you find that boring.
   
 
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