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Interpretation of the skink priest's Celestial Rites + Priestly Trappings  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Twisted Trueborn with Blaster



Ottawa

The Skink Priest from the Seraphon army has Celestial Rites allowing him to provide re-rolls to one unit within 8 inches, or all units within 8 inches if he carries Priestly Trappings. The rules are worded as follows:

Celestial Rites: In your hero phase, a Skink Priest can perform a rite to harness the power of the cosmos. If it does so, roll a dice. If the result is 4 or more, pick a SERAPHON unit within 8''. You can re-roll charge rolls, run rolls and armor saves for that unit until your next hero phase.


Priestly Trappings: A Skink Priest wearing Priestly Trappings affects all SERAPHON units from your army within 8'' when performing a celestial rite, rather than a single unit.


So... correct my interpretation if I'm wrong, but am I to understand that the units that can make re-rolls thanks to Priestly Trappings are those that were within 8'' of the Priest in the previous hero phase? Regardless of their current distance from him when they make a charge roll, run roll or save roll that needs re-rolling?

Or is that more of a constant bubble of re-rolls that follows the Priest?

Thank you.

Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)

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Made in gb
Been Around the Block






To me it sounds like it effects all Seraphon units within 8" of the Priest in the Hero Phase until your next Hero Phase. Basically you just exchange "pick a Seraphon unit" with "all Seraphon units".

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