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5 - Tournament ready for any event
4 - Tournament ready for local events
3 - Competitive for pick up games
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Made in us
Infiltrating Broodlord




New York

Worked on my Khorne Daemonkin list after the previous review and commentary received trying to build a stronger more competitive list. Simple question to answer I want to know how competitive you'd find this list as is (no changes) if you had to face it with your best army list. Rate then comment

Comment on the following points
- Would you win on pure brute strength? rulebook mission objectives? both?
- Would you need to list tailor to win or can your standard list take it down?
- What would you find most challenging to deal with in this list, what are you most concerned about?
- How would you rate yourself as a 40k player on a scale of 1-10 (1 being a Novice brand new to the game, 10 international/global tournament winner (top 8))

Combined Arms Detachment

HQ

Bloodthrister of Insensate Rage

Bloodthrister of Insensate Rage

Elite
3x Chaos Terminators - Power Fist; Combi-Melta

Troops

11x Bloodletters - Banner of Blood; Bloodreaper
11x Bloodletters - Banner of Blood; Bloodreaper


Heavy Support


Maulerfiend - Lasher Tendrils

Maulerfiend - Lasher Tendrils


Gorepack Formation

3x Chaos Bikers - Meltagun x2

3x Chaos Bikers - Meltagun x2

8x Flesh Hounds

8x Flesh Hounds

5x Flesh Hounds

5x Flesh Hounds

This message was edited 2 times. Last update was at 2017/03/23 05:08:21


1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in ca
Unhealthy Competition With Other Legions





Its really good. Problem is that you are running a murder list. This list has no tricks, no nothing. Opponents will be able to read your movements. Grav will ruin your maulers. Scatbikes will just run away from you. Your list is very rock paper scissors. One game you will board wipe the other game you will get wiped. If you are ready to play like that then you might be able to hold your own. GL
   
Made in us
Infiltrating Broodlord




New York

I mostly play against imperium.

If grav can ONLY ruin the maulers then that's not a big deal I only have 2 maulers and its not like they are the key unit in the list.

So not so bad I look forward to testing this list out and seeing where it loses steam.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Okay, I'll bite. I like the list; seems like a good way to run Daemonkin. You've got plenty of fast moving hard hitting things, which provides the target saturation that is so crucial to Daemonkin's success. I'll go ahead and comment on your points, using my soon-to-be-completed Dark Angels Lion's Blade full battle company list as my "best list":
1) Brute strength is not something my list lacks, but I'd mainly use my massive amount of ObSec units to hold objectives, sacrificing units as necessary to slow some of your stuff down. Charging would be problematic for you, as Dark Angels get full Ballistic Skill on overwatch, basically giving them a free shooting phase when they get charged.
2) I would not need to tailor at all to win this game. Unfortunately my DA battle company may in fact be a poor example, as it is a hard counter to many assault based armies like Daemonkin and Genestealer Cults.
3) Actually the Khornedogs would be the biggest threat, as my list has a lot of grav in it to pretty much dump all over everything else, There aren't any big things that need to be really scared of a D-thirster (although if one of them reached one of my units that unit would most likely die horribly!). I've also found Bloodletters to be tougher than you might think to shift, and their weapons laugh at Marine armor.
4) I'm not a great player, but I would say I'm not a raw n00b either. On your scale, I'm probably a 5. I've never won a tournament, but I've come in second before in a couple of local events.

I think -v10mega hit the nail on the head when he said it's kind of rock paper scissors. Your list will destroy some opponents, while others will crap all over it. The biggest problem is that KDK is just not that strong. Your build is about as good as pure KDK can get, but assault-based armies who have to footslog across the board are going to be fighting an uphill battle against many opponents.

Tactics wise, I'd say use cover and LOS-blocking terrain as much as possible while advancing on turn 1, but above all get your stuff into your opponent's face by turn 2. Depending on how much stuff you lose, you will want to use your Blood Tithe either for FnP or to summon something. If you haven't taken too many losses, take FnP. If you've already lost a bunch of stuff, you should definitely summon some reinforcements.

As I said at the beginning, I do like the list, and I look forward to hearing about how it ends up doing. BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Infiltrating Broodlord




New York

 ZergSmasher wrote:
Okay, I'll bite. I like the list; seems like a good way to run Daemonkin. You've got plenty of fast moving hard hitting things, which provides the target saturation that is so crucial to Daemonkin's success. I'll go ahead and comment on your points, using my soon-to-be-completed Dark Angels Lion's Blade full battle company list as my "best list":
1) Brute strength is not something my list lacks, but I'd mainly use my massive amount of ObSec units to hold objectives, sacrificing units as necessary to slow some of your stuff down. Charging would be problematic for you, as Dark Angels get full Ballistic Skill on overwatch, basically giving them a free shooting phase when they get charged.
2) I would not need to tailor at all to win this game. Unfortunately my DA battle company may in fact be a poor example, as it is a hard counter to many assault based armies like Daemonkin and Genestealer Cults.
3) Actually the Khornedogs would be the biggest threat, as my list has a lot of grav in it to pretty much dump all over everything else, There aren't any big things that need to be really scared of a D-thirster (although if one of them reached one of my units that unit would most likely die horribly!). I've also found Bloodletters to be tougher than you might think to shift, and their weapons laugh at Marine armor.
4) I'm not a great player, but I would say I'm not a raw n00b either. On your scale, I'm probably a 5. I've never won a tournament, but I've come in second before in a couple of local events.

I think -v10mega hit the nail on the head when he said it's kind of rock paper scissors. Your list will destroy some opponents, while others will crap all over it. The biggest problem is that KDK is just not that strong. Your build is about as good as pure KDK can get, but assault-based armies who have to footslog across the board are going to be fighting an uphill battle against many opponents.

Tactics wise, I'd say use cover and LOS-blocking terrain as much as possible while advancing on turn 1, but above all get your stuff into your opponent's face by turn 2. Depending on how much stuff you lose, you will want to use your Blood Tithe either for FnP or to summon something. If you haven't taken too many losses, take FnP. If you've already lost a bunch of stuff, you should definitely summon some reinforcements.

As I said at the beginning, I do like the list, and I look forward to hearing about how it ends up doing. BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!


Awesome breakdown I appreciate that you took the time to respond to all the points really gives me a good overview here.

Overwatch at full BS is indeed a problem would probably require to sacrifice some units to the greater good and FNP will be a must as soon as available. I'll keep those ideas in mind when I game.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Commoragh-bound Peer




Syracuse, NY

I think my biggest concern with your list is that it lacks units to be able to summon a DP or a Bloodthirster if you wrack up enough blood tithe. I don't like running bloodletters higher than the set amount of 8. You are running 6 extra in 2 squads. You could drop the instruments and bump them down to 8 and pick up another squad of them with points to spare. or you could toss that 80 points into 5 more dogs which will more than likely pay off more in the long run.
   
Made in us
Infiltrating Broodlord




New York

Had to edit this post I totally forgot to list the terminators. They are in the list aswell to nail those all too important back field camping vehicles that I may not get into assault with by turn 2.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Infiltrating Broodlord




New York

Played out this list during the week.
Faced off against Smurfs with their primarch and a skyhammer with grav formation and librarian conclave formation.

Opponent had turn 1

I lost the 2 bloodthristers immediately to the grav cannon devastators, which I wasn't happy about.

The rest of the game was a challenge but worked out better than I thought I destroyed the skyhammer annihilation squads using those flesh hound units that I bubblewrapped my bloodthristers with maulerfiend wrecked the drop pods and had another unit of flesh hounds go in and assault the librarius conclave that had rolled all it's powers on fulmination in order to cast powers to move guilliman across the board faster.

flesh hounds have preferred enemy psykers so that was lovely. Guilliman started wrecking flesh hounds in assault but thanks to being fearless they became an endless tarpit for him allowing me to destroy the rest of the army and win ALL of the objectives with the mobility to get wherever i needed to be.

Maulerfiends and flesh hounds def won the game for me and made it look easy.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Sounds like a fun game! Always nice to see KDK wrecking stuff. They can actually do okay against Space Marines; I've trashed more than one overconfident Marine player with my Daemonkin. The problem is always running into the inevitable Eldar or Tau player, which are probably the most problematic matchups for Khorne.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Infiltrating Broodlord




New York

Yeah i can see any army that can spam S6 and S7 shooting being a problem. High volume of fire those 5++ wont hold up. I try to tie those units up ASAP.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in nz
Regular Dakkanaut




bit of a hit and miss this list.

It's pretty strong looking, but would get hammered by other fast armies.

The bloodletters are just fearless cannon fodder for everything on the table.

The problem i can see with this list is you will struggle to get blood tithe, which leads to a downward spiral in the army's effectiveness

It dont help that ur 2 bloodthristers will be priority targeted with any decent Str 5 - 7 list, cause only 3+ Armour is a death sentence, 5++ is just yea


Blood host helps mitigate the problem of low blood tithe, but if your not going to to for that i would suggest to get at least another 2 units in the list (cultist maybe), just to mitigate the blood tithe loss

also.... bloodreapers are not worth the 5 points, not even close. They used to when they generated blood tithe when they died but now they are not worth the 5 pts.

I feel like the terminators are the only odd thing out in this list
   
Made in se
Fleshound of Khorne






Hello,
try to meet the Dark Eldar, Imperial Guard or similar armies, you will see that the blood thirst are the first shot .. and then maulerfiends

this is just my experience ..

You will also curse deep strike when you have banner of blood or when teminators end up on the wrong side of the should and can do nothing ... same with Bloodletters

This message was edited 2 times. Last update was at 2017/03/26 06:41:58


Khorne Cares Not! nor does my wife! 
   
Made in us
Infiltrating Broodlord




New York

This thrusday I got a couple games to play. I wanted to take the list here and make it deadlier or maybe i just wanted an excuse to bring my newly built renegade knight on the table for the glory of khorne. The world may never know

Anyway I made some cuts to the list to find the points needed, of course I went with a melee knight because I'm leaning towards an all out combat aggressive list. Last time the D-thristers got nailed to the wall by skyhammer dropping down i'm hoping to mitigate this with the knight bubble wrapped in hounds and having the D-thristers swoop in from reserves.

If alpha strike isnt a problem then I'm hoping to just push these 3 combat monsters up the board.

1850 Pts - Codex: Khorne Daemonkin Roster - Khorne Daemonkin

: Combined Arms Detachment (20#, 946 pts)
1 Bloodthirster of Insensate Rage, 275 pts (Warlord)
1 Bloodthirster of Insensate Rage, 275 pts
7 Chaos Cultists, 58 pts
1 Cultist Champion
7 Chaos Cultists, 58 pts
1 Cultist Champion
1 Maulerfiend, 140 pts (2x Lasher Tendrils)
1 Maulerfiend, 140 pts (2x Lasher Tendrils)
1 Combined Arms Detachment, 0 pts

: Forsworn Knight Detachment (1#, 325 pts)
1 Forsworn Knight Detachment [RKn], 325 pts
1 Renegade Knight [RKn]

Formation: Gorepack (31#, 576 pts)
1 Gorepack, 576 pts
2 Chaos Bikers (Meltagun x2)
1 Biker Champion (Bolt Pistol; Close Combat Weapon)
2 Chaos Bikers (Meltagun x2)
1 Biker Champion (Bolt Pistol; Close Combat Weapon)
8 Flesh Hounds
8 Flesh Hounds
8 Flesh Hounds

Total Roster Cost: 1847

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in se
Fleshound of Khorne





looks good conceivable that renegade Knight gives you no blood thie point .. and the blood thirsters can insta death works on the d-thirsters

check the link below to check the rules .. they give blood thie points
https://www.forgeworld.co.uk/en-EU/Chaos-Knight

You can see my list that I keep on developing here in this forum

Khorne Cares Not! nor does my wife! 
   
Made in us
Infiltrating Broodlord




New York

Yeah i am aware of chaos knights but i didnt built them for that. And chaos knights are much more expensive than what im willing to afford thats why i opted for the cheap renegade knight option to try to take some heat off my bloodthristers while being a very credible threat.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Akaiyou wrote:
Yeah i am aware of chaos knights but i didnt built them for that. And chaos knights are much more expensive than what im willing to afford thats why i opted for the cheap renegade knight option to try to take some heat off my bloodthristers while being a very credible threat.

I can tell you from experience that the Chaos Knight of Khorne is very, very good. Mine has been my MVP in nearly every game I've fielded it in. Finding points for it in your list might be tough, though, as it does cost 100 points more than the cheap renegade knight.

This message was edited 1 time. Last update was at 2017/03/28 05:15:28


My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in de
Fresh-Faced New User




I'm still fairly new to Khorne, so this might be a silly question, but is there are reason, why you run 3x 8 Flesh Hounds? why not 4x 6 Hounds for the increased flexibility as well as the additional BT Point?
   
Made in us
Infiltrating Broodlord




New York

I am a loyal follower of Khorne that is the only reason i need.

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
 
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