This is the army that I am hoping to play my first real game with on tuesday, I have most of it painted save for the bikes and one rhino.
[Sternhammer Formation] Imperial Fists
HQ/Warlord: Chaplain - 145 pts.
Space Marine Bike
Power Fist
(IF relic) The Angel of Sacrifice
Fast Attack: Bike Squad - 118 pts
Biker w/ grav-gun x2
Veteran Sergeant w/ Power Sword
Heavy Support: Devastator Squad - 144 pts
Sergeant
Space Marine x1
Space Marine w/ Missile Launcher x 4
Troops:
Tactical Squad#1 - 110 pts
Sergeant
Space Marine x 3
Space Marine w/ Flamer
Rhino as
DT
Tactical squads #2&3 - 240 pts (120 each)
Sergeant
Space Marine x3
Space Marine w/ Plasma Gun
Rhino as
DT
Auxiliary: 10th Company Task Force - 246 pts
Scout Squad x 3 (82 pts each)
Sergeant w/ Sniper Rifle
Scout w/ Sniper Rifle x3
Scout w/ Heavy Bolter & Hellfire Shells
My plan is to park the three scout squads in ruins at the beginning of the game and never move them, making them 36'' bubbles of annoyance for enemy troops. I am not sure if I will put them on objectives, as I don't want them to get into close combat. The devastators stay in the back to fire on tanks/heavies when they can, and frag missles when the occasion arises, I also never plan for them to get in close. The 3
tac squads will be running around pursuing objectives, using the rhinos as much as possible to fire out of and for cover. I am really new, and have never been able to actually initiate an assault in any of the kill team games, or the two real games I've watched so I don't really know when to use my bike units for shooting, and when to dive into the melee so any advice there would be appreciated. The chaplain goes with the bikes, using a [
PF] combined with the angel of sacrifice to ensure he gets at least a shot in with it.
As you can see I am three points over so if anyone has any idea what I could shave off I would appreciate it. I've considered making a scout squad have shotguns/bolters and moving them closer for a 12/24'' bubble of pain, but I am very nervous about getting them anywhere close to the melee; I don't have fearless on them and once they move they lose 2+ cover save.