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Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Hey I was wondering what models people know of that lower enemy bravery and also what models damage off of bravery? I had an idea using sylvaneth and dark elves for some bravery shananegins and was looking what else to fill out a list with.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Stealthy Sanctus Slipping in His Blade





Most Standards that Seraphon have modify bravery, as do our Carnosaurs and Troglodons.

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in es
Brutal Black Orc




Barcelona, Spain

Archaon modifies battleshock results which kind of means that he screws with bravery too.
   
Made in ca
Preacher of the Emperor






The Mistweaver Saih has a spell that deals either d3 or d6 mortal wounds if you can roll 3d6 above the target unit's bravery.

I run her as my Gnarlroot battalion's plus one. Have her trail behind Drycha and a bunch of spites.

This message was edited 1 time. Last update was at 2017/04/04 14:17:46


   
Made in gb
Master Engineer with a Brace of Pistols






In the unlikely event that a Khorgorath kills anyone in combat, all enemy units close by suffer a penalty to their bravery.
   
Made in us
Auspicious Aspiring Champion of Chaos






 Future War Cultist wrote:
In the unlikely event that a Khorgorath kills anyone in combat, all enemy units close by suffer a penalty to their bravery.


They're getting a damage buff in the new battletome, apparently, so expect that to be more common.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in gb
Master Engineer with a Brace of Pistols






 EnTyme wrote:
 Future War Cultist wrote:
In the unlikely event that a Khorgorath kills anyone in combat, all enemy units close by suffer a penalty to their bravery.


They're getting a damage buff in the new battletome, apparently, so expect that to be more common.


Yeah, up to 2 apparently. I can't wait. If mine had been doing that last game I would have won.

Oh yeah, I think Ogre Bellowers lower enemy bravery. I might be wrong on that though.
   
Made in us
Snord




Midwest USA

Azhag the Slaughterer has an offensive spell that does Mortal Wounds on a unit if he rolls higher than the target's Bravery on 2d6.

Slave to Darkness Chaos Knights give enemy units with 3 inches a -1 penalty to Bravery.

That's all I can think of right now.
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

After seeing Drycha and what not I was going to try to make it an order army. The darck Elves have the Hydra varient that also drops bravery so if I can knock off 2-3 bravery from a typical unitI can really lay down some pain.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Irked Necron Immortal




Well if you're going full on Bravery shenanigans you want Dark Elf Corsairs and a small unit or 2 of Dark Riders.

The Corsairs have a rule that says roll a d6 for every model that flees from a unit with-in 6". On a 6 another model is lost from the unit. Corsairs are a bit fragile though and really need to be in decent sized units and to maximize their use you need to either focus one unit or have multiple units of Corsairs in range for better chances.

Dark Riders let you add d6 to an enemy battleshock roll if they rolled a 1. So the pesky Deamons that get models back on a battleshock roll of 1 is negated and you increase the chance of enemy models running away. Also ranged cavalry is always a plus

This message was edited 1 time. Last update was at 2017/04/07 05:38:33


 
   
 
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