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Made in gb
Regular Dakkanaut





Hi guys!

I am considering going to Warhammer Fest at the end of May and trying my hand at the 40K Grand tournament.

I have never played in any tournaments and only play about once every two months. Just any random pickup game in local store.

My hobby is building and painting cool minis so my collection is very mixed and unfocused!

Here is a proposed list, I am not going with the intention of winning but I do not really want to get curb stomped 5 games in a row!

Renegade Knight - Battle cannon, sword and 2 stubbers - 410

Chaos lord - MOK, Jugger, sigil, Melta bombs, power Lance - 155

Sorcerer - +1 lvl, spell familiar, scripts of erabus - 115

Helbrute - multimelta - 100

Helbrute - reaper cannon - 105

10 Marines - 2 plasma - 170

10 Marines - 2 Melta, power fist, Rhino - 220

10 cultists - 50

5 Havoc - 4 auto cannons - 115

2 spawn - 60

Just a CAD plus Knight det, don't really play enough to use loads of extra rules/ detachments. They are word bearers - painted that way so hard not to play them! I also have a unit of blood letters and a unit of 5 Seekers? For summoning, not that I have ever used it very successfully!

So what do you think? Any use or am I on a hiding to nothing?

I have no idea how competitive this event will be, I just want to put a cool army on the table and get to see other cool armies, maybe even learn how to play a bit better!
   
Made in gb
Regular Dakkanaut





No opinions guys?

Could really use some input as I have only played a few games with these models!

I am kinda using the Knight as a bit of a crutch to support my lack of experience, the one and only game I have played him he wrecked face!

Here is an alternative list, just a few tweeks due to lack of time to paint up the Lord on Jugger and the seekers! I think this is probably a little more fluffy as well!

Renegade Knight - Battle cannon, sword, Icarus Autocannons and 2 stubbers - 410

Deamon Prince of Nurgle - Lvl 2 psy, wings, Malefic tome, spell familiar - 275

Sorcerer - +1 lvl, spell familiar, scripts of erabus - 115

Helbrute - reaper cannon - 105

10 Marines - 2 plasma - 170

10 Marines - 2 Melta, power fist, Rhino - 220

10 cultists - 50

5 Havoc - 4 auto cannons - 115

1 MoN spawn - 36

Prince will take 1 roll on Nurgle plus primaris as well as summoning primaris (only have bloodletters, seekers and maybe some deamonettes painted!) and probably psy shriek. I actually like picking primaris powers as then you know what you are getting!

Sorcerer will probably go all in Ectomancy I, like the movement spells in that one plus has a good primaris!

Any advice gladly received!
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Sorry, I don't play Chaos...But...Helbrutes tend to be less than exelent, if you have some more Cultists you might try a Brute cult, that would make the Cultists much sturdier. Summoning can be useful, but do you have enough charges to make it worth while? Good luck!

The will of the hive is always the same: HUNGER 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

You should drop the cultists and thin down the marine squads to make room for a biker unit and a lord so you can get the command benefits form the death guard vectorium.
   
Made in ie
Fresh-Faced New User



Ireland

Hmmmmm

First and foremost don't feel that you have to stick to wordbearers - as far as I can see you aren't really getting anything from that.
For wordbearers you'd want to be bringing an extra armies worth.of daemons with you.

The addition of the daemon prince is great - however I'd consider a different relic unless you have again ALOT of daemons to summon.

Gimme a bit to make a cup of tea and have a think and I'll post up what I would think about building with what you have.

What other options for models do you have avilable?

Praise be to Papa Nurgle  
   
Made in gb
Regular Dakkanaut





Thanks for the input guys, could really use some help here!

I am sticking with Word Bearers because they are painted that way, and first and foremost I paint, playing is something I only do occaisionally, maybe 8 games a year?

Bear in mind this list is for Warhammer Fest grand tournament - everything has to be fully based and painted and that is part of my motivation to take part, I love painted armies!

Here is a list of what I have painted up to choose from:

HQ

Dark apostle
Sorcerer
Lord Sword and Plasma pistol
Deamon Prince

Elite
3 Helbrutes - Plasma cannon, MM, Reaper

Troops
10 Marines 2 plasma
10 Marines 2 melta and fist
1 Rhino
10 Close combat cultists
20 Autogun cultists

Heavy
5 Havocs autocannons

Lord War
Knight Battle cannon, sword, autocannons


Additionally

Death Guard
Termy lord chainfist and combi melta
5 Termies - 2 double claws, heavy flamer and fist, combibolter and chainfist, combibolter and sword
10 marines H bolter, flamer and powerclaw/fist(could be used as either)
Brute reaper (comtemptor with autocannon)


Emp Children
3 bikes - 1 plasma, sgt Power sword
5 Marines - Combi plasma, 1 sonic cannon (blast master?)
Helbrute - MM

Plus 1 spawn

For summoning I only have 10 Blood Letters painted but am almost finished 5 seekers to give me a second unit to call up.

Its only 4 weeks to the competition so other than finishing the seekers I do not think I can get anything else built and painted, maybe a second spawn or the Lord on Jugger (built but not painted yet) or 5 more Death Guard termies (half painted)

I dont want to go to the last big 40K comp around here and play my cool looking Word Bearers as a different legion, but I do not have enough Death Guard ready to go yet!
   
Made in gb
Violent Enforcer






In Lockdown

The best thing with Word Bearers is that you can really go to town with chaos undivided - don't feel like you should neglect anything. I would advise bringing a unit of 5 noise marines just for the blastmaster to get a bit of anti-hvy-infantry firepower in there.
If you are gonna run some nurglites, consider running them as plague marines - increased durability outside of a nurgle detachment (if you do take a nurgle detachment then just take normal marines as I believe they get the same benefits) - that way they can sit on objectives and stagnate, but they will do so all game unless your opponent diverts some serious firepower to them.

Also, if you have 5 helbrutes you could field them as a Helfist Murderpack, thus making one a character and giving him a 5+ invuln. (if he dies they all get rage - and because he's a character you can target him with boon of mutation psychic power to buff him up even more with extra attacks or initiative. Or you could run 3 as a Mayhem Pack - which can deepstrike. You have less control over this one though, as they all roll on the crazed table every turn, so make sure they can handle assaulting whilst foaming at the mouth, or just standing there and enfilading everything that moves. They also all get IWND, which is a plus.

Personally I never have much luck with cultists, and have since converted all of them into genestealer neophytes, but you could run them with a Dark Apostle for a difficult-to-dislodge unit, perfect for tar-pitting high-points units for a couple of turns, especially if you conglomerated all of them into one massive mob of 30. Run them at any deathstars and keep them there.

Chaos termies are generally not all that great, but with Mark of Nurgle they can be pretty formidable. Use them for turning over tanks or smashing apart infantry, depending on their load-out.

If you are gonna go for a summoning army (and I think you might need more daemons for this) then I would advise running the daemon prince and the sorcerer with maxed out mastery levels, just to try and tilt the balance of warp charge in your favour.

Overall, I'd suggest running a chaos warband, that way increasing your chances for more boons, and then maybe add a Helbrute formation?


Automatically Appended Next Post:
Basically get Obliterators. When in doubt, abandon your current Legion and embrace Iron Warriors with Oblits as troops. Even a single squad of three should deal out some serious hurt.

I do have some experience with daemons, but I usually run them as an allied detachment rather than summoning them in. I've found daemonettes to be particularly effective through sheer weight of attacks, whereas I've found bloodletters to be woefully unsatisfactory. AP3 is all well and good, but it requires they actually get to combat, and then that they hit and wound - with so few attacks and accounting for losses due to shooting phases and overwatch you rarely kill as much as you can with a mob of 20 daemonic lasses with rending claws.

Also, with the daemon prince if you really wanna be serving up some of the Frenchest cheese ever to grace the 41st Millenium, give him a relic granting him a 2+ save, wings (so he can jink) and make him a daemon of Tzeentch (re-rolling save rolls of 1) and you'll have a nigh-unkillable monster. Even better if you can give it shrouded.
(DISCLAIMER: no one will want to play you again.)

This message was edited 1 time. Last update was at 2017/05/03 11:45:40


Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in gb
Regular Dakkanaut





OK ticket is bought so I am definitely going!

Really need to figure the list out now!

Here is an alternative:

Knight - Battle cannon, sword, autocannons- 410

CAD - Word Bearers

Sorcerer - Spell familiar, male fiction tome, extra lvl - 110

10 Marines - 2 Melta, power fist, rhino - 220

5 Marines - 1 Plasma - 90

5 Cultists - 50

5 Havoc - Autocannons - 115

Allied Det - Death Guard

Lord - Terminator, chain fist, combi Melta, mon- 142

3 Terminators - Sgt bolter & sword, 2 x double claws, mon - 127

10 Marines - H bolter, flamer, power claw, mon - 200

1 Spawn - mon - 36

1500 on the dot.

Sorcerer be the Warlord, slightly risky when using summoning but I do not want to deep strike my Warlord.

Malefic tome gives an additional malefic spell on top of his existing powers, I have played this to not interfere with getting psychic focus if I take my 2 other powers from a single discipline?

Part of me wants to use all 5 of my Helbrute plus the Knight cause it would look kinda cool but not sure it would work very well!
   
Made in gb
Violent Enforcer






In Lockdown

Think about what you want your Nurgle Terminators to do. Are they going to be an anti-armour unit, or an anti-character unit? I think using them as a general anti-infantry unit would be a bit of a waste, but as it is the set up you have with them means the Lord could turn over most tanks if he wished, but the other dudes would just stand around doing jazz hands.

And what role do the cultists serve? A moving shield? Or fodder for malefic spells, such as Sacrifice?

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
Made in gb
Regular Dakkanaut





Hi Drakeslayer,

Honestly I am not sure what the termies role will be! Mostly as an escort to the Lord but you are right these are pretty expensive to have no real role.

As stated before I have never played in a tournament and only played about 10 games in the last 2 years.

I am mostly trying to work a reasonable list out of the random bits I have painted.

Tried to work in the Death Guard element I have painted due to everyone talking about how good they are but I am not sure it works in this list. I am not willing to play my nicely painted Word Bearers as Death Guard counts as!

I am also unsure about using the deamon prince as combined with the Knight the 2 take up almost half the list. I also am not sure how to play him well, I have only played him twice and he did not do a great deal, he was very survivable though.

I am actually tempted to go back to the first list with brutes and the Jugger lord, just not sure if I can get him and a second spawn painted in time!
   
Made in gb
Violent Enforcer






In Lockdown

At the end of the day, although you are going to a tournament, you want your army to be fluffy and fun to play. Don't feel like you have to bend your army out of shape just to be uber competitive. Having fun is as important, if not more so than crushing your enemy, seeing them driven before you and hearing the lamentations of their women.

Do you know what your sin is, Malcolm Reynolds?
Ah hell, I'm a fan of all seven.
But right now, I'm gonna have to go with wrath. 
   
 
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