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Made in us
Speedy Swiftclaw Biker





Norfolk, VA

I have been thinking about starting a narrative campaign but have trouble coming up with a world or system to use that does not have a major event already happening and actually exists in the universe. What do you guys do to solve this issue/find a world you can use that doesn't clash with the current lore?

2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

What armies will the players in the campaign be using? It is easier to select a location if you are looking for a specific point where certain factions would be able to cross paths.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Speedy Swiftclaw Biker





Norfolk, VA

Currently looking at Ynnari/Aeldari, Space Wolves, and Orks. Though general guidance can also help for future reference.

2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist 
   
Made in fr
Pyromaniac Hellhound Pilot





France

Well, you can basically keyboard bash a name for a planet of your own that would be located next to Cadia or Baal or whatever you find entertaining.

If you really want a world that already exists, then you can make references to it without necessery have to struggle with anything too specific. At least that's how i'd do.

Hope it helps somehow.

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 biggie_reg wrote:
Currently looking at Ynnari/Aeldari, Space Wolves, and Orks. Though general guidance can also help for future reference.

Well if it were me this would be my train of thought:
- Out of those three Space Wolves and Eldar are the ones with homeworlds whilst Orks are more likely to come to you for a fight

- Space Wolves currently have the remnents of a Daemonic incursion plaguing their system
- Because of the Space Wolves weakened state the Eldar may take the chance to recover some kind of old relic from the system
- The Orks would be drawn to the system because of all the fighting

- Alternatively the same kind of events could be taking place in one of the systems that the Space Wolves are charged with protecting

- Another idea could be that the Space Wolves enter the webway looking for Russ after the return of the Wolfen (although it is more likely they'd go looking in the warp)
- They could end up on a Craftworld and they might have been followed by Orks

The basic princible of starting a campaign is to come up with some way the participants may want to interact or find something that one particpant has that the others want.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Speedy Swiftclaw Biker





Norfolk, VA

I actually really like the idea of the Eldar trying to recover a relic from the Fenris System while the Space Wolves are fighting off a new Ork incursion. Thanks for the help! I can find a way to have it recognizable without needing to relate too much with actual events going on.

2700 - The Fierce Eye's Hammer
2000 - Grukk's Wrekkin Krew
1850-Hellcrusha's Fist 
   
Made in us
Longtime Dakkanaut




If you can get your hands on it, the old battlemission book from 5th is pretty good at giving you a lot of missions that can when tweaked work as a great way to start a campaign.
   
Made in us
Stalwart Veteran Guard Sergeant





Another option: set your campaign sometime other than 999.M41. Ten thousand years is a lot of time, and not much of it has been fleshed out even in many of the big name systems.

   
 
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