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Made in ie
Norn Queen






Dublin, Ireland

Shamelessly stolen from Latro - all credit to him/her

40k Live FAQ Summary as best i could do it!

- No more armour on vehicles. Vehicles have a damage table as they take damage (wounds) stats decrease, every vehicle has its own damage table. e.g. Bolters could hurt tanks.
- Specfically mentioned everyone can hurt everyone else owing to S and T in ref to vehicles.
- 14 force org charts in core rules, if you meet you generate command points one use only. re-roll dice, interupt chargers going first mentioned. Hints these force orgs tottally replace formations.
- Limited to 1cmd point perphase. Certain force orgs give you more or less points. Gives example of big brigate detachment which gives you 9 cms points.
- Codexes not going away, there will be books with their own army command points
- Templates going away confirmed!
- Every army gets rules day one. 5 books, rules for all armies split across these. (low price point mentioned, a lot less than a codex)
- Expansions will still be part of the game planet strike etc will be re-written
- 'Every unit playtestest a lot' after 'will riptides be nerfed' quetion. Mention of massive community playtesting in USA
- Annual rules updates like AoS generals handbook taking community feedback
- 40k rules will have free PDF digital + printed store copies
- No specific tournament rules but guidelines in matched play
- Top goals in dev: 1. game that worked for all three ways to play. 2. More balanced 3. More accessible
- Background focussed more Imperium vs Chaos, acknowledges chaos has slipped and want to bring that back to the main focus of the game
- Wont confirm a release date 'this year'
- Two points system 'Power level' narative play each unit has a general power level value. Full granular common points ssytem for matched play.
- All factions still in, new website missing ones is just a narative thing.
- There will be new factions (hinted at on launch)
- Big monsters will also loose stats like vehicles as they take damage
- Stats no longer capped at 10!
- Multiple damage e.g. wounds is in on weapons
- Matched play 1000pts to anything
- Allies still in works different though. Keywords system very specific on factions gives an example a marine with spec rules prob wont pass onto allies.
- Mentions close combat is viable.
- Background will move on but not radically change. Some on launch which will 'blow people away'
- Everyday from now on till launch will be a warhammer community article on new 40k - kinda hints its coming out sooner rather than later
- If you'v bought a book within 8 weeks of launch, you can email customer services and get a voucher for value of the book bought

This message was edited 1 time. Last update was at 2017/04/24 18:04:43


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Longtime Dakkanaut




Ute nation

It's so full of win.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in gb
Member of a Lodge? I Can't Say






LITERALLY AGE OF SIGMAR

Welcome to new 40k! Where Grot Blasters can hurt a Baneblade!
40k was never designed to be AoS'd
But i swear to god if those "Command Points" are going to be the New Decurion. I WILL NOT BE HAPPY

Guess ill have to suck it up/play 30k...
   
Made in us
Clousseau





East Bay, Ca, US

I don't see how you could read this and get AOS out of that. You will still wound on strength versus toughness.

Monstrous creatures becoming less effective as they're wounded is really encouraging. As it stands right now they're insane. Although some "lower end" monstrous creatures that were never imbalanced might suffer from this change.

The mention of a lot of playtesting is encouraging.

This message was edited 1 time. Last update was at 2017/04/24 17:56:29


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Try killing Archaon without using heroes...

20 Wounds with a 3+ save and the ability to potentially shrug off Mortal Wounds(aka: the character/monster killers in AoS) means it is exceedingly difficult.

The idea of "Anything can hurt anything!" doesn't mean "Everything must die!".

Also: Baneblades die to S1 weapons in 40k now. They just need the "Haywire" rule to do so.
   
Made in us
Mutated Chosen Chaos Marine






 commander dante wrote:
LITERALLY AGE OF SIGMAR

Welcome to new 40k! Where Grot Blasters can hurt a Baneblade!
40k was never designed to be AoS'd
But i swear to god if those "Command Points" are going to be the New Decurion. I WILL NOT BE HAPPY

Guess ill have to suck it up/play 30k...


Why shouldn't small arms in mass be able to hurt big tanks? Lucky shot goes down the barrel and hits a loaded shell, lucky shot goes into a viewing shooting port, lucky shot hits unprotected engine vent, lucky shot hits a weak tread link, lucky shot hits a hole already breached from other fire, etc. You won't be one shotting them with a lasgun, but you might do a bit of damage. Sounds good to me.

I can't wait for the one in a million time when my last cultist in a unit takes out the last remaining hp from an imperial knight. He will be immediately become a legend. What isn't to like?

This message was edited 2 times. Last update was at 2017/04/24 18:02:06


Help me, Rhonda. HA! 
   
Made in ca
Hardened Veteran Guardsman





This sounds excellent!
   
Made in us
Krazed Killa Kan





Denver, Colorado

 commander dante wrote:
LITERALLY AGE OF SIGMAR



Don't be silly. It's Age of Guilliman - totally different.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Missionary On A Mission



Eastern VA

Also, since they specifically said S/T are staying, rather than AoS' flat wound rolls, how is this much different from, say, Riptides now? How many bolter shots does it take to kill a Riptide? Statistically, 450. Chew on that, especially with tanks that have double-digit wound totals.

Your Tactical Marines are not killing that Chaos Vindicator without a lascannon and a meltagun, just like today.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Potent Possessed Daemonvessel





Yup, I'm happy with everything kills everything, with the idea that some things are far better at killing certain things. Grot Blasters killing a bane blade isn't a problem if it takes 1000 shots to do so. The current problem is far worse where it is possible to have match-ups where certain armies may as well concede turn 1 because of the match-up. It also (unless units can split fire) gives you a reason to fire your 4 bolters when your melta-gun shoots at a tank.

I really like that stats may go above 10, It will be interesting to see how that is worked.

This message was edited 1 time. Last update was at 2017/04/24 18:23:57


 
   
Made in us
Clousseau





East Bay, Ca, US

jade_angel wrote:
Also, since they specifically said S/T are staying, rather than AoS' flat wound rolls, how is this much different from, say, Riptides now? How many bolter shots does it take to kill a Riptide? Statistically, 450. Chew on that, especially with tanks that have double-digit wound totals.

Your Tactical Marines are not killing that Chaos Vindicator without a lascannon and a meltagun, just like today.


Well, this is also because of a save, which as of right now vehicles don't have.

But they did say explicitly that S/T are staying. How many Lasgun shots does it take to kill something with 8 toughness? Hint: LOL. It stands to reason that a land raider, for instance, would have at least 10 toughness.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I am incredibly psyched over this. Like, I can't describe it. I could almost cry. I've waited 20 years for GW to get off their and and fix the game. All of these changes sound great.

- Wayne
Formerly WayneTheGame 
   
Made in us
Missionary On A Mission



Eastern VA

Well, currently everything with a T value has a save (well, everything I can think of, except Ethereals, and they can buy 5+ armor, useless as it is). Also, in AoS, all the big monsters and vehicle-like things also have a save, usually a 4+ or 3+, so I'm assuming that vehicles will gain saves.

If my mental math is at all right, the only place I'm worried about small arms killing tanks, is rattling off the last wound or two from one that's already soaked up fire from a Predator and a Devastator squad, say. (And really, Devastators should be killing tanks, y'know, better than they do now...)

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in gb
Regular Dakkanaut




I am curious as to if vehicles will still have any potential to explode after losing their last wound....
   
Made in us
Clousseau





East Bay, Ca, US

jade_angel wrote:
Well, currently everything with a T value has a save (well, everything I can think of, except Ethereals, and they can buy 5+ armor, useless as it is). Also, in AoS, all the big monsters and vehicle-like things also have a save, usually a 4+ or 3+, so I'm assuming that vehicles will gain saves.

If my mental math is at all right, the only place I'm worried about small arms killing tanks, is rattling off the last wound or two from one that's already soaked up fire from a Predator and a Devastator squad, say. (And really, Devastators should be killing tanks, y'know, better than they do now...)


Still, if we go by the current S/T table, and translate AV-4 = Toughness, I don't see boltguns running around blowing stuff up that they couldn't already kill with a lot of focused fire.

Vehicles don't need saves if their toughness is sufficiently high. GW also alluded to a lot of wounds on vehicles.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Mutilatin' Mad Dok





jade_angel wrote:
Also, since they specifically said S/T are staying, rather than AoS' flat wound rolls, how is this much different from, say, Riptides now? How many bolter shots does it take to kill a Riptide? Statistically, 450. Chew on that, especially with tanks that have double-digit wound totals.

Your Tactical Marines are not killing that Chaos Vindicator without a lascannon and a meltagun, just like today.

Agreed. Lots of bruised behinds about the new vehicle rules, and this is a great example why it's not a very sensible criticism. Currently we have a huge disparity of how tough some things are versus other things: this will bring everything more in-line.

As an aside, I've seen lots of complaints through the years about how life-and-death the pen chart is, so those folks ought to be happy with these changes. I think vehicles are going to be tougher in general now that you can't just explode them and all of their hull points with a lucky roll.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I genuinely must have missed the Strength/Toughness bit.

When was that? What was the context?
   
Made in us
Missionary On A Mission



Eastern VA

When they were discussing wound rolls - don't remember the time, exactly, but they said something along the lines of "anything can hurt anything - you still have Strength and Toughness, but anything can hurt anything". They also mentioned Ballistic Skill by name.

Which does sound like it's more along the AoS model, where things are easier to hurt but harder to kill overall.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in be
Courageous Beastmaster





I get the impression that explodes result is gone, replaced by multiwounding weapons.

This message was edited 1 time. Last update was at 2017/04/24 18:58:07





 
   
Made in de
Mighty Chosen Warrior of Chaos






jade_angel wrote:
When they were discussing wound rolls - don't remember the time, exactly, but they said something along the lines of "anything can hurt anything - you still have Strength and Toughness, but anything can hurt anything". They also mentioned Ballistic Skill by name.

Which does sound like it's more along the AoS model, where things are easier to hurt but harder to kill overall.


Such a big relief. I was worried we would lose BS, S and T.
   
Made in gb
Regular Dakkanaut




jade_angel wrote:
When they were discussing wound rolls - don't remember the time, exactly, but they said something along the lines of "anything can hurt anything - you still have Strength and Toughness, but anything can hurt anything". They also mentioned Ballistic Skill by name.

Which does sound like it's more along the AoS model, where things are easier to hurt but harder to kill overall.

Or along the lines of Fantasy's 8th edition's wound chart where a 6 wounded regardless?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

jade_angel wrote:
When they were discussing wound rolls - don't remember the time, exactly, but they said something along the lines of "anything can hurt anything - you still have Strength and Toughness, but anything can hurt anything". They also mentioned Ballistic Skill by name.

Which does sound like it's more along the AoS model, where things are easier to hurt but harder to kill overall.

I REALLY hope that isn't the case and they were just trying to use examples that would be recognizable.

I far, far, far prefer the system in AoS where it's fixed. I HATE Strength and Toughness. It's such a ridiculous system.
   
Made in us
Krazed Killa Kan





Denver, Colorado

 Kanluwen wrote:
jade_angel wrote:
When they were discussing wound rolls - don't remember the time, exactly, but they said something along the lines of "anything can hurt anything - you still have Strength and Toughness, but anything can hurt anything". They also mentioned Ballistic Skill by name.

Which does sound like it's more along the AoS model, where things are easier to hurt but harder to kill overall.

I REALLY hope that isn't the case and they were just trying to use examples that would be recognizable.

I far, far, far prefer the system in AoS where it's fixed. I HATE Strength and Toughness. It's such a ridiculous system.


I generally disagree. I mean, wounding a grot and a bloodthirster on the same value, and just giving the bloodthirster a boatload of wound to compensate, seems like lazy game design. I like the fact that weak attacks have to struggle to damage tough opponents, though from the sounds of things even a lasgun can damage tanks.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in de
Mighty Chosen Warrior of Chaos






Wayniac wrote:
I am incredibly psyched over this. Like, I can't describe it. I could almost cry. I've waited 20 years for GW to get off their and and fix the game. All of these changes sound great.


Yeah i am super hyped too. I can't wait to get my hands on one of those 5 books and flips through it.

 Kap'n Krump wrote:
 Kanluwen wrote:
jade_angel wrote:
When they were discussing wound rolls - don't remember the time, exactly, but they said something along the lines of "anything can hurt anything - you still have Strength and Toughness, but anything can hurt anything". They also mentioned Ballistic Skill by name.

Which does sound like it's more along the AoS model, where things are easier to hurt but harder to kill overall.

I REALLY hope that isn't the case and they were just trying to use examples that would be recognizable.

I far, far, far prefer the system in AoS where it's fixed. I HATE Strength and Toughness. It's such a ridiculous system.


I generally disagree. I mean, wounding a grot and a bloodthirster on the same value, and just giving the bloodthirster a boatload of wound to compensate, seems like lazy game design. I like the fact that weak attacks have to struggle to damage tough opponents, though from the sounds of things even a lasgun can damage tanks.
I agree. I don't see any reason to get rid of the tables. Once you understand how S4 vs T6 makes it a 6+ roll you know all there is to it.

This message was edited 1 time. Last update was at 2017/04/24 19:59:47


 
   
Made in us
Dakka Veteran




This is going to put Dreadnoughts back were they are supposed to be hopefully. A marine dreadnought should be feared not gunned down on turn one.
   
Made in us
Consigned to the Grim Darkness





USA

Looks like it's not as bad as the doomsayers say it is.

Course, whether or not they release plastic Sisters determines whether or not I'll love it rather than like it.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Regular Dakkanaut




Youn wrote:
This is going to put Dreadnoughts back were they are supposed to be hopefully. A marine dreadnought should be feared not gunned down on turn one.


Now to me Marine Dreadnoughts have always been scary which is why they get gunned down turn 1
   
Made in ca
Fresh-Faced New User





The only good thing that I got out of the live stream was the introduction of command points. It might be enough to save the game for me if it's done well. It's going to have to carry a lot of weight to make this new version any good.

Here are some glaring problems I see with the new game:

Every great game design uses an element of "rock-paper-scissors", and I'm talkin EVERY good game. Think Pokémon, water beats fire, fire beats grass you get the idea. RTS games cavalry is strong vs. swords weak vs spears. Spears are weak vs. swords. And this was very true for the current edition of WH40k and the editions that came before. The AP system creates all sorts of unique stories whenever you play a new opponent. "I've got this unit with power weapons that could shred his infantry but I better steer clear of his terminators because if I get stuck fighting those guys, I cant beat their 2+ armor".

Now the problem with 8th edition is that much like AOS they have done away with the "rock-paper-scissors" approach. Some could argue that you instead have rock and paper. That is really strong guys and weak infantry guys. But you definitely do not have the dynamic gameplay that you find with the current AP system. Forget for a second what the unit looks like on the battlefield, at the end of the day you have a mass of wounds and a set damage output. When you come to that realisation, than you can see that much of the tactics are gone and you are only mindlessly rolling dice. The game becomes simplified to trying to bring your larger weapons to bare on an ideal target instead of wasting it to overkill some guardsmen. Again this is just rock and paper at this point.

The removal of templates and armor values is also troubling to me. You can't deny that moving away from templates is better for competitive games because it removes some unnecessary squabbling about scatter location etc. But I fear that these changes take away too much of the flavour of 40k. There's nothing more satisfying than dropping a pie plate on a condensed unit that only rolled a 1 on their consolidation roll. Also these changes water down the gameplay significantly. There is little need to think about spacing your models and the removal of armor facing takes the positioning tactics out of tank warfare.

Overall I see the new changes as being a downgrade for gameplay unfortunately. Hopefully the new command point system can carry the rest of the weight.
   
Made in us
Nasty Nob






bob82ca wrote:


Every great game design uses an element of "rock-paper-scissors", and I'm talkin EVERY good game.


https://en.wikipedia.org/wiki/Chess
https://en.wikipedia.org/wiki/Go_(game)
https://en.wikipedia.org/wiki/Cricket


I could go on for a very long time

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Contagious Dreadnought of Nurgle






bob82ca wrote:
The only good thing that I got out of the live stream was the introduction of command points. It might be enough to save the game for me if it's done well. It's going to have to carry a lot of weight to make this new version any good.

Here are some glaring problems I see with the new game:

Every great game design uses an element of "rock-paper-scissors", and I'm talkin EVERY good game. Think Pokémon, water beats fire, fire beats grass you get the idea. RTS games cavalry is strong vs. swords weak vs spears. Spears are weak vs. swords. And this was very true for the current edition of WH40k and the editions that came before. The AP system creates all sorts of unique stories whenever you play a new opponent. "I've got this unit with power weapons that could shred his infantry but I better steer clear of his terminators because if I get stuck fighting those guys, I cant beat their 2+ armor".

Now the problem with 8th edition is that much like AOS they have done away with the "rock-paper-scissors" approach. Some could argue that you instead have rock and paper. That is really strong guys and weak infantry guys. But you definitely do not have the dynamic gameplay that you find with the current AP system. Forget for a second what the unit looks like on the battlefield, at the end of the day you have a mass of wounds and a set damage output. When you come to that realisation, than you can see that much of the tactics are gone and you are only mindlessly rolling dice. The game becomes simplified to trying to bring your larger weapons to bare on an ideal target instead of wasting it to overkill some guardsmen. Again this is just rock and paper at this point.

The removal of templates and armor values is also troubling to me. You can't deny that moving away from templates is better for competitive games because it removes some unnecessary squabbling about scatter location etc. But I fear that these changes take away too much of the flavour of 40k. There's nothing more satisfying than dropping a pie plate on a condensed unit that only rolled a 1 on their consolidation roll. Also these changes water down the gameplay significantly. There is little need to think about spacing your models and the removal of armor facing takes the positioning tactics out of tank warfare.

Overall I see the new changes as being a downgrade for gameplay unfortunately. Hopefully the new command point system can carry the rest of the weight.


Rock, Scissors, Paper is great until you introduce Riptides as an option that beats everything else

 
   
 
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