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2017/05/18 10:07:13
Subject: How many wounds will a grey knight paladin have?
With new terminators having 2 wounds, I guess they will have 3? Then again, what if there will be primaris terminators with 3 wounds, then paladins gotta have 4 right?
2017/05/18 10:11:03
Subject: How many wounds will a grey knight paladin have?
With weapons that do multi wounds on a model by model basis, without spilling over, it is not at all impossible that 4 is the case. We just don't know the value of 4 against 3 wounds at the moment. In 7th that's quite a big difference, but in 8th you may expect to get hit by those weapons that can still kill your paladin in one shot, so the value of the 4th wound may be lesser. And if it is, then there's a better chance that they'll have it.
In the end, I guess we can just wait and see.
2017/05/18 11:22:10
Subject: Re:How many wounds will a grey knight paladin have?
They might get a better armor than regular termies instead of additional wounds. Either a better invul, or ignoring -1 and -2 rend, or even a 1+ save (with 1s always failing) to ignore the first rend.
2017/05/18 13:03:24
Subject: How many wounds will a grey knight paladin have?
I'm betting on only 3 wounds, but they (hopefully) won't be that much more expensive than regular 2 wound Termies.
The main thing for Paladins is supposes to be access to more weapons and fewer minimum unit size.
The other thing was better WS, but since we can assume that regular Termies will be WS 3+, I would doubt they get WS 2+. Maybe just an extra Attack.
fresus wrote: They might get a better armor than regular termies instead of additional wounds. Either a better invul, or ignoring -1 and -2 rend, or even a 1+ save (with 1s always failing) to ignore the first rend.
TBH I wouldn't be surprised if regular termies will lose their invul save. So I don't think paladins will get better one. Hopefully just 4 wounds. They already get a save against a lascannon
We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.
Chaos Knights: 2000 PTS
Thousand Sons: 2000 PTS - In Progress
Tyranids: 2000 PTS
Adeptus Mechanicus: 2000 PTS
Adeptus Custodes: 2000 PTS - In Progress
2017/05/18 15:04:49
Subject: Re:How many wounds will a grey knight paladin have?
fresus wrote: They might get a better armor than regular termies instead of additional wounds. Either a better invul, or ignoring -1 and -2 rend, or even a 1+ save (with 1s always failing) to ignore the first rend.
TBH I wouldn't be surprised if regular termies will lose their invul save. So I don't think paladins will get better one. Hopefully just 4 wounds. They already get a save against a lascannon
Oh boy, I bet that lascannon team is shaking in their boots at the thought of my 5+
2017/05/18 15:16:25
Subject: How many wounds will a grey knight paladin have?
I'm betting there won't be a separate paladin entry (mark this prediction here). AoS lost and combined units that didn't have specific models so I imagine the same will happen in 8th.
buddha wrote: I'm betting there won't be a separate paladin entry (mark this prediction here). AoS lost and combined units that didn't have specific models so I imagine the same will happen in 8th.
You shut your filthy mouth. Paladins are my favorite unit in all of 40k.
what I'm interested in is if there will be primaris grey Knights. And if there are primaris grey Knights will there be primaris Paladins?
I would love grey Knights not to be crazy cheap and easy to kill. Really makes me mad. I don't want less point cost for my termies I want them to be more powerful to match the points! I know they will never be as good as they are in the books (7 grey Knights fighting thousands of orks heheh) but when my expensive Paladins get blasted off the table in one turn by one unit it keeps me up at night.
2017/05/18 15:58:27
Subject: How many wounds will a grey knight paladin have?
buddha wrote: I'm betting there won't be a separate paladin entry (mark this prediction here). AoS lost and combined units that didn't have specific models so I imagine the same will happen in 8th.
I think this is likely to happen for units like DE Trueborn and Bloodbrides who currently are just Elite upgrades to the Troop datasheet. But GKs have a lot fewer units and with Termie troops being one of their snowflake things, I am confident that Paladins will still be an Elite choice option, although they may just become Elite upgrades for the Troops.
Also, in the DE units' case, there is no difference in the models themselves. And while the GKs do not have adequate weapon option in the kit for Paladins, they do have a set of more ornate shoulder shields and back accessories that are not meant for the Troop Termies.
Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
2017/05/18 17:08:35
Subject: How many wounds will a grey knight paladin have?
Xenomancers wrote: Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!
Wow, I didn't even think about this. From the Rubric marine rules, we can guess that all Force weapons no longer need to test, but are a flat Damage: D3. If the Pscilencer has the exact same Str and # of shots, that is going to be pretty good, especially since we know Str4 can wound up to T7 on 5+ and can actually wound T8+
Xenomancers wrote: Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!
Wow, I didn't even think about this. From the Rubric marine rules, we can guess that all Force weapons no longer need to test, but are a flat Damage: D3. If the Pscilencer has the exact same Str and # of shots, that is going to be pretty good, especially since we know Str4 can wound up to T7 on 5+ and can actually wound T8+
My thoughts exactly.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
2017/05/18 18:55:30
Subject: How many wounds will a grey knight paladin have?
FudgeDumper wrote: With new terminators having 2 wounds, I guess they will have 3? Then again, what if there will be primaris terminators with 3 wounds, then paladins gotta have 4 right?
3.48921. Makes wounding weird but w/e.
2017/05/18 19:07:09
Subject: How many wounds will a grey knight paladin have?
Xenomancers wrote: Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!
Wow, I didn't even think about this. From the Rubric marine rules, we can guess that all Force weapons no longer need to test, but are a flat Damage: D3. If the Pscilencer has the exact same Str and # of shots, that is going to be pretty good, especially since we know Str4 can wound up to T7 on 5+ and can actually wound T8+
Their weapons probably be:
Stormbolter R24" S4 AP- D:2 Assault 2
Psilencer R24" S4 AP- D1d3 Heavy 6
Incinerator R8" S7 AP- D1 Assault 1d6 Hits automatically
Psycannon R24" S7 AP-1 D1 Heavy 4
Heavy Psycannon R24" S7 AP-1 D1 Heavy 6
2017/05/18 19:16:03
Subject: How many wounds will a grey knight paladin have?
I also think they should have a base of 3 attacks as well.
Or something so they are not just flat out AWFUL.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2017/05/18 20:30:42
Subject: How many wounds will a grey knight paladin have?
Xenomancers wrote: Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!
Wow, I didn't even think about this. From the Rubric marine rules, we can guess that all Force weapons no longer need to test, but are a flat Damage: D3. If the Pscilencer has the exact same Str and # of shots, that is going to be pretty good, especially since we know Str4 can wound up to T7 on 5+ and can actually wound T8+
Their weapons probably be:
Stormbolter R24" S4 AP- D:2 Assault 2
Psilencer R24" S4 AP- D1d3 Heavy 6
Incinerator R8" S7 AP- D1 Assault 1d6 Hits automatically
Psycannon R24" S7 AP-1 D1 Heavy 4
Heavy Psycannon R24" S7 AP-1 D1 Heavy 6
I agree with most of this, however Incinerators will probably stay S6. That might have just been a typo for you though.
Also, Psycannons will almost certainly be AP -2. From what we have seen so far, weapons with Rending will get an additional -1AP. So if AP4 is AP -1, then Rending makes that AP -2
The Rubric Marine Soul Reaper (AP3 Rending in 7E) confirms this as it is AP -3 (not -2 like a Battle Cannon) in 8E.
If true, Psycannons might still be the weapon of choice, although D3 damage Pscilencers will be good too.
Xenomancers wrote: Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!
Wow, I didn't even think about this. From the Rubric marine rules, we can guess that all Force weapons no longer need to test, but are a flat Damage: D3. If the Pscilencer has the exact same Str and # of shots, that is going to be pretty good, especially since we know Str4 can wound up to T7 on 5+ and can actually wound T8+
Their weapons probably be:
Stormbolter R24" S4 AP- D:2 Assault 2
Psilencer R24" S4 AP- D1d3 Heavy 6
Incinerator R8" S7 AP- D1 Assault 1d6 Hits automatically
Psycannon R24" S7 AP-1 D1 Heavy 4
Heavy Psycannon R24" S7 AP-1 D1 Heavy 6
I agree with most of this, however Incinerators will probably stay S6. That might have just been a typo for you though.
Also, Psycannons will almost certainly be AP -2. From what we have seen so far, weapons with Rending will get an additional -1AP. So if AP4 is AP -1, then Rending makes that AP -2
The Rubric Marine Soul Reaper (AP3 Rending in 7E) confirms this as it is AP -3 (not -2 like a Battle Cannon) in 8E.
If true, Psycannons might still be the weapon of choice, although D3 damage Pscilencers will be good too.
-
That's a fair thought all around, but some rending attacks got "Mortal wounds" on 6 to wound, too.
My *personal* guess is that it'll be -2, or better, based on what i saw from the Rubric Marines. The reason I say -3, is that the Grey Knights don't have access to Lascannons and Meltas that easily, like other marine armies do. This is their primary anti-tank weapon.
Gatling Psilencer / Psilencer should have ap-1, and if it doesn't, it should be strength 5.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2017/05/18 20:45:43
Subject: Re:How many wounds will a grey knight paladin have?
I like the +1 W & +1 A that has been suggested. Though I would honestly argue that their price doesn't increase. They're already severely over-priced for what they bring to the table, so adding this stat line into their current cost and the combination of having better survivability thanks to the new Rend mechanic would probably make them worth their current price tag. And, if it's too low (and it may be, but I think this would be a good place to start), they can increase their cost appropriately when the time comes.
Sometimes, the only truth people understand, comes from the barrel of a gun.
2017/05/18 20:53:57
Subject: Re:How many wounds will a grey knight paladin have?
Vryce wrote: I like the +1 W & +1 A that has been suggested. Though I would honestly argue that their price doesn't increase. They're already severely over-priced for what they bring to the table, so adding this stat line into their current cost and the combination of having better survivability thanks to the new Rend mechanic would probably make them worth their current price tag. And, if it's too low (and it may be, but I think this would be a good place to start), they can increase their cost appropriately when the time comes.
Frankly that or give them an extra invuln save in melee to reflect their prowess. 2+/5++ against shooting, 2+/4++ against melee.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2017/05/18 21:24:35
Subject: Re:How many wounds will a grey knight paladin have?
Vryce wrote: I like the +1 W & +1 A that has been suggested. Though I would honestly argue that their price doesn't increase. They're already severely over-priced for what they bring to the table, so adding this stat line into their current cost and the combination of having better survivability thanks to the new Rend mechanic would probably make them worth their current price tag. And, if it's too low (and it may be, but I think this would be a good place to start), they can increase their cost appropriately when the time comes.
Frankly that or give them an extra invuln save in melee to reflect their prowess. 2+/5++ against shooting, 2+/4++ against melee.
Why not both?
Sometimes, the only truth people understand, comes from the barrel of a gun.
2017/05/18 22:11:10
Subject: Re:How many wounds will a grey knight paladin have?
Vryce wrote: I like the +1 W & +1 A that has been suggested. Though I would honestly argue that their price doesn't increase. They're already severely over-priced for what they bring to the table, so adding this stat line into their current cost and the combination of having better survivability thanks to the new Rend mechanic would probably make them worth their current price tag. And, if it's too low (and it may be, but I think this would be a good place to start), they can increase their cost appropriately when the time comes.
Frankly that or give them an extra invuln save in melee to reflect their prowess. 2+/5++ against shooting, 2+/4++ against melee.
Why not both?
Hey - you're preaching to the choir here. My personal stance is that Grey Knight Paladins should at least be on par with Custodes.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2017/05/18 22:13:18
Subject: How many wounds will a grey knight paladin have?
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
2017/05/18 22:22:41
Subject: Re:How many wounds will a grey knight paladin have?
Vryce wrote: I like the +1 W & +1 A that has been suggested. Though I would honestly argue that their price doesn't increase. They're already severely over-priced for what they bring to the table, so adding this stat line into their current cost and the combination of having better survivability thanks to the new Rend mechanic would probably make them worth their current price tag. And, if it's too low (and it may be, but I think this would be a good place to start), they can increase their cost appropriately when the time comes.
Frankly that or give them an extra invuln save in melee to reflect their prowess. 2+/5++ against shooting, 2+/4++ against melee.
Why not both?
Hey - you're preaching to the choir here. My personal stance is that Grey Knight Paladins should at least be on par with Custodes.
A sentiment I have echo'd myself. Many, many times...
Martel732 wrote:But priced to match.
Again, they're already overpriced. Having a Custodes-esque statline at their current price point would go a long way towards making them worth taking.
Sometimes, the only truth people understand, comes from the barrel of a gun.