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Made in se
Regular Dakkanaut




With new terminators having 2 wounds, I guess they will have 3? Then again, what if there will be primaris terminators with 3 wounds, then paladins gotta have 4 right?
   
Made in gb
Regular Dakkanaut




I expect 3 but hope for 4.

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Made in dk
Servoarm Flailing Magos






Metalica

With weapons that do multi wounds on a model by model basis, without spilling over, it is not at all impossible that 4 is the case. We just don't know the value of 4 against 3 wounds at the moment. In 7th that's quite a big difference, but in 8th you may expect to get hit by those weapons that can still kill your paladin in one shot, so the value of the 4th wound may be lesser. And if it is, then there's a better chance that they'll have it.

In the end, I guess we can just wait and see.

 
   
Made in fr
Longtime Dakkanaut




They might get a better armor than regular termies instead of additional wounds. Either a better invul, or ignoring -1 and -2 rend, or even a 1+ save (with 1s always failing) to ignore the first rend.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I'm betting on only 3 wounds, but they (hopefully) won't be that much more expensive than regular 2 wound Termies.
The main thing for Paladins is supposes to be access to more weapons and fewer minimum unit size.

The other thing was better WS, but since we can assume that regular Termies will be WS 3+, I would doubt they get WS 2+. Maybe just an extra Attack.

-

   
Made in us
Longtime Dakkanaut






I just hope they're no longer worse than custodians while costing more.
   
Made in us
Regular Dakkanaut






Zero when I'm done with them.

-three orange whips 
   
Made in gb
Infiltrating Broodlord




The Faye

fresus wrote:
They might get a better armor than regular termies instead of additional wounds. Either a better invul, or ignoring -1 and -2 rend, or even a 1+ save (with 1s always failing) to ignore the first rend.


TBH I wouldn't be surprised if regular termies will lose their invul save. So I don't think paladins will get better one. Hopefully just 4 wounds. They already get a save against a lascannon

We love what we love. Reason does not enter into it. In many ways, unwise love is the truest love. Anyone can love a thing because. That's as easy as putting a penny in your pocket. But to love something despite. To know the flaws and love them too. That is rare and pure and perfect.

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Made in us
Longtime Dakkanaut






 obsidianaura wrote:
fresus wrote:
They might get a better armor than regular termies instead of additional wounds. Either a better invul, or ignoring -1 and -2 rend, or even a 1+ save (with 1s always failing) to ignore the first rend.


TBH I wouldn't be surprised if regular termies will lose their invul save. So I don't think paladins will get better one. Hopefully just 4 wounds. They already get a save against a lascannon


Oh boy, I bet that lascannon team is shaking in their boots at the thought of my 5+
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I'm betting there won't be a separate paladin entry (mark this prediction here). AoS lost and combined units that didn't have specific models so I imagine the same will happen in 8th.

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Made in us
Neophyte undergoing Ritual of Detestation




 buddha wrote:
I'm betting there won't be a separate paladin entry (mark this prediction here). AoS lost and combined units that didn't have specific models so I imagine the same will happen in 8th.


You shut your filthy mouth. Paladins are my favorite unit in all of 40k.

what I'm interested in is if there will be primaris grey Knights. And if there are primaris grey Knights will there be primaris Paladins?
I would love grey Knights not to be crazy cheap and easy to kill. Really makes me mad. I don't want less point cost for my termies I want them to be more powerful to match the points! I know they will never be as good as they are in the books (7 grey Knights fighting thousands of orks heheh) but when my expensive Paladins get blasted off the table in one turn by one unit it keeps me up at night.

 
   
Made in us
Krazed Killa Kan





Denver, Colorado

My guess would be 3. Same for mega/nobz. Though I wouldn't be too surprised at 4.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Evasive Eshin Assassin






grey knights are not being carried over to 8th.
   
Made in us
Dakka Veteran




They will have 3 wounds.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 buddha wrote:
I'm betting there won't be a separate paladin entry (mark this prediction here). AoS lost and combined units that didn't have specific models so I imagine the same will happen in 8th.

I think this is likely to happen for units like DE Trueborn and Bloodbrides who currently are just Elite upgrades to the Troop datasheet. But GKs have a lot fewer units and with Termie troops being one of their snowflake things, I am confident that Paladins will still be an Elite choice option, although they may just become Elite upgrades for the Troops.

Also, in the DE units' case, there is no difference in the models themselves. And while the GKs do not have adequate weapon option in the kit for Paladins, they do have a set of more ornate shoulder shields and back accessories that are not meant for the Troop Termies.

-

   
Made in us
Omnipotent Necron Overlord






Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Xenomancers wrote:
Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!

Wow, I didn't even think about this. From the Rubric marine rules, we can guess that all Force weapons no longer need to test, but are a flat Damage: D3. If the Pscilencer has the exact same Str and # of shots, that is going to be pretty good, especially since we know Str4 can wound up to T7 on 5+ and can actually wound T8+

   
Made in us
Omnipotent Necron Overlord






 Galef wrote:
 Xenomancers wrote:
Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!

Wow, I didn't even think about this. From the Rubric marine rules, we can guess that all Force weapons no longer need to test, but are a flat Damage: D3. If the Pscilencer has the exact same Str and # of shots, that is going to be pretty good, especially since we know Str4 can wound up to T7 on 5+ and can actually wound T8+

My thoughts exactly.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Pious Palatine




FudgeDumper wrote:
With new terminators having 2 wounds, I guess they will have 3? Then again, what if there will be primaris terminators with 3 wounds, then paladins gotta have 4 right?


3.48921. Makes wounding weird but w/e.


 
   
Made in us
Dakka Veteran




Spoiler:

 Galef wrote:
 Xenomancers wrote:
Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!

Wow, I didn't even think about this. From the Rubric marine rules, we can guess that all Force weapons no longer need to test, but are a flat Damage: D3. If the Pscilencer has the exact same Str and # of shots, that is going to be pretty good, especially since we know Str4 can wound up to T7 on 5+ and can actually wound T8+



Their weapons probably be:
Stormbolter R24" S4 AP- D:2 Assault 2
Psilencer R24" S4 AP- D1d3 Heavy 6
Incinerator R8" S7 AP- D1 Assault 1d6 Hits automatically
Psycannon R24" S7 AP-1 D1 Heavy 4
Heavy Psycannon R24" S7 AP-1 D1 Heavy 6




   
Made in us
Clousseau





East Bay, Ca, US

Well at minimum they should have 3 wounds.

I also think they should have a base of 3 attacks as well.

Or something so they are not just flat out AWFUL.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Youn wrote:
Spoiler:

 Galef wrote:
 Xenomancers wrote:
Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!

Wow, I didn't even think about this. From the Rubric marine rules, we can guess that all Force weapons no longer need to test, but are a flat Damage: D3. If the Pscilencer has the exact same Str and # of shots, that is going to be pretty good, especially since we know Str4 can wound up to T7 on 5+ and can actually wound T8+



Their weapons probably be:
Stormbolter R24" S4 AP- D:2 Assault 2
Psilencer R24" S4 AP- D1d3 Heavy 6
Incinerator R8" S7 AP- D1 Assault 1d6 Hits automatically
Psycannon R24" S7 AP-1 D1 Heavy 4
Heavy Psycannon R24" S7 AP-1 D1 Heavy 6


I agree with most of this, however Incinerators will probably stay S6. That might have just been a typo for you though.

Also, Psycannons will almost certainly be AP -2. From what we have seen so far, weapons with Rending will get an additional -1AP. So if AP4 is AP -1, then Rending makes that AP -2
The Rubric Marine Soul Reaper (AP3 Rending in 7E) confirms this as it is AP -3 (not -2 like a Battle Cannon) in 8E.
If true, Psycannons might still be the weapon of choice, although D3 damage Pscilencers will be good too.


 Marmatag wrote:
Well at minimum they should have 3 wounds.

I also think they should have a base of 3 attacks as well.

Or something so they are not just flat out AWFUL.

These changes make the most sense. +1 wound and +1 attack over regular Termies and hopefully only a 25-35% price increase.

-

This message was edited 1 time. Last update was at 2017/05/18 20:32:54


   
Made in us
Clousseau





East Bay, Ca, US

 Galef wrote:
Youn wrote:
Spoiler:

 Galef wrote:
 Xenomancers wrote:
Probably 3 wounds. It will be very interesting to see the stats on the psliencer. I have a feeling it will be the new weapon of choice!

Wow, I didn't even think about this. From the Rubric marine rules, we can guess that all Force weapons no longer need to test, but are a flat Damage: D3. If the Pscilencer has the exact same Str and # of shots, that is going to be pretty good, especially since we know Str4 can wound up to T7 on 5+ and can actually wound T8+



Their weapons probably be:
Stormbolter R24" S4 AP- D:2 Assault 2
Psilencer R24" S4 AP- D1d3 Heavy 6
Incinerator R8" S7 AP- D1 Assault 1d6 Hits automatically
Psycannon R24" S7 AP-1 D1 Heavy 4
Heavy Psycannon R24" S7 AP-1 D1 Heavy 6


I agree with most of this, however Incinerators will probably stay S6. That might have just been a typo for you though.

Also, Psycannons will almost certainly be AP -2. From what we have seen so far, weapons with Rending will get an additional -1AP. So if AP4 is AP -1, then Rending makes that AP -2
The Rubric Marine Soul Reaper (AP3 Rending in 7E) confirms this as it is AP -3 (not -2 like a Battle Cannon) in 8E.
If true, Psycannons might still be the weapon of choice, although D3 damage Pscilencers will be good too.

-


That's a fair thought all around, but some rending attacks got "Mortal wounds" on 6 to wound, too.

My *personal* guess is that it'll be -2, or better, based on what i saw from the Rubric Marines. The reason I say -3, is that the Grey Knights don't have access to Lascannons and Meltas that easily, like other marine armies do. This is their primary anti-tank weapon.

Gatling Psilencer / Psilencer should have ap-1, and if it doesn't, it should be strength 5.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

I like the +1 W & +1 A that has been suggested. Though I would honestly argue that their price doesn't increase. They're already severely over-priced for what they bring to the table, so adding this stat line into their current cost and the combination of having better survivability thanks to the new Rend mechanic would probably make them worth their current price tag. And, if it's too low (and it may be, but I think this would be a good place to start), they can increase their cost appropriately when the time comes.

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in us
Clousseau





East Bay, Ca, US

 Vryce wrote:
I like the +1 W & +1 A that has been suggested. Though I would honestly argue that their price doesn't increase. They're already severely over-priced for what they bring to the table, so adding this stat line into their current cost and the combination of having better survivability thanks to the new Rend mechanic would probably make them worth their current price tag. And, if it's too low (and it may be, but I think this would be a good place to start), they can increase their cost appropriately when the time comes.


Frankly that or give them an extra invuln save in melee to reflect their prowess. 2+/5++ against shooting, 2+/4++ against melee.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

 Marmatag wrote:
 Vryce wrote:
I like the +1 W & +1 A that has been suggested. Though I would honestly argue that their price doesn't increase. They're already severely over-priced for what they bring to the table, so adding this stat line into their current cost and the combination of having better survivability thanks to the new Rend mechanic would probably make them worth their current price tag. And, if it's too low (and it may be, but I think this would be a good place to start), they can increase their cost appropriately when the time comes.


Frankly that or give them an extra invuln save in melee to reflect their prowess. 2+/5++ against shooting, 2+/4++ against melee.


Why not both?

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in us
Clousseau





East Bay, Ca, US

 Vryce wrote:
 Marmatag wrote:
 Vryce wrote:
I like the +1 W & +1 A that has been suggested. Though I would honestly argue that their price doesn't increase. They're already severely over-priced for what they bring to the table, so adding this stat line into their current cost and the combination of having better survivability thanks to the new Rend mechanic would probably make them worth their current price tag. And, if it's too low (and it may be, but I think this would be a good place to start), they can increase their cost appropriately when the time comes.


Frankly that or give them an extra invuln save in melee to reflect their prowess. 2+/5++ against shooting, 2+/4++ against melee.


Why not both?


Hey - you're preaching to the choir here. My personal stance is that Grey Knight Paladins should at least be on par with Custodes.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Locked in the Tower of Amareo




But priced to match.
   
Made in us
Clousseau





East Bay, Ca, US

Martel732 wrote:
But priced to match.
So cheaper?

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

Marmatag wrote:
 Vryce wrote:
 Marmatag wrote:
 Vryce wrote:
I like the +1 W & +1 A that has been suggested. Though I would honestly argue that their price doesn't increase. They're already severely over-priced for what they bring to the table, so adding this stat line into their current cost and the combination of having better survivability thanks to the new Rend mechanic would probably make them worth their current price tag. And, if it's too low (and it may be, but I think this would be a good place to start), they can increase their cost appropriately when the time comes.


Frankly that or give them an extra invuln save in melee to reflect their prowess. 2+/5++ against shooting, 2+/4++ against melee.


Why not both?


Hey - you're preaching to the choir here. My personal stance is that Grey Knight Paladins should at least be on par with Custodes.


A sentiment I have echo'd myself. Many, many times...

Martel732 wrote:But priced to match.


Again, they're already overpriced. Having a Custodes-esque statline at their current price point would go a long way towards making them worth taking.

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
 
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