With all the news that Games Workshop is attempted to level the playing field and try to fix broken units (and crappy weapons), I decided to put together a list of units that should work together but are currently mediocre to terrible (in some cases, simply over costed). The idea is to still be tactical, strategic, and fluffy but lean more heavily on units and weapons that should work but don't. I want to try playing this list under both 7 ed and 8th edition, to see how much has been "fixed". In order to allow for translation between editions I want to stick to a CAD and use no relics or artifacts.
Army theme: Word Bearers that are particularly devoted to Khorne
HQs:
Dark Apostle with MoK, Power Maul, and Bolt Pistol - 115 pts
Chaos Lord with Plasma pistol, power sword, and sigil of corruption - 120 pts
Troops:
CSM (9) - 1 heavy bolter, 8 w/ bolters, Icon of vengeance
Asp. Champion - Plasma Pistol and Power Sword
205 points
Possessed (5) - MoK, in a rhino with Dirge Caster
185 points
Elites:
Chosen (4) - MoK, 1 w/ 2 lightning claws, 1 w/ power axe, in a rhino w/ dozer blades, dirge caster, and havoc launcher
Asp. Champ - MoK, power fist
227 pts.
Helbrute - multi-melta and power fist
100 points
Mutilators (2) - MoK (no, obviously I don't own any - does anyone actually own them?)
150 pts.
Fast Attack:
5 Warp Talons - MoK
180 pts.
Heavy Support:
Havocs (4) - 4 heavy bolters
Asp. Champ. - bolt gun
115 pts.
Fortification:
Imperial Bunker w. Quad Gun and Escape Hatch:
130 pts.
Total - 1497 pts.
Tactics: Put havocs in the bunker (shooting out windows) with Chaos Lord on top manning the quad gun (WS 6). Move CSM to mid range and shoot from cover; take objectives. Rush DA w/ chosen in rhino + possessed in rhino forward on opposite flanks, then assault. Keep Helbrute in the backfield or to tie up low strength, large units, that cannot damage him. Move Warp Talons to capture objectives and focus on Armor 3 targets. Mutilators held in reserve and brought in when needed (to die before they get anywhere near their target). Obviously, unless I play against Tyranids or Orcs, I am going to have a really tough time.
Any suggestions for different units to try out? I'm not trying to make strategically bad decisions, just utilize inefficient units to see how different the edition change makes.
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