Wings of War (as it was then) WW2 was the first of these style of games I got into. The different card decks do a good job of differentiating between fast and slow, agile and lumbering planes (and in the WW1 games, those planes with rotary engines that can turn faster in one direction than the other).
I've noticed more Immelmann turns in our games than is perhaps historically accurate, but other than that it's a fun game.
There are a few scnearios in the core rules (at least, there were in Wings of War; I assume they're in Wings of Glory too) that are worth trying out. The game also allows for things like bombing missions (and photoreconnaissance too, I think) and ground-based anti-aircraft fire.
It also works really well as a group game - take as many players as you can, give 'em all a fighter each and have at it.