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![[Post New]](/s/i/i.gif) 2017/06/12 14:42:26
Subject: 8th edition, flamers, and hit modifiers
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Krazed Killa Kan
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So, flamer, and equivalent, wargear says that it hits automatically. Well and good.
But how does this interact with things that cause to hit modifers?
For example, if there were a heavy flamer (that is, a flamer that is also a heavy weapon) - do you suffer a -1 modifier to hit if you move? Or do you always hit automatically? Which rule takes precedence?
Same for overwatch - the rules say that overwatch always hits on 6s, regardless of other modifiers. Does this hold true for flamers auto-hits as well? Because flamers getting D6 auto hits v. D6 hits-on-6s in overwatch makes a pretty huge difference.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2017/06/12 14:49:09
Subject: 8th edition, flamers, and hit modifiers
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Jinking Ravenwing Land Speeder Pilot
Wrexham, North Wales
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A weapon that 'automatically hits' always hits. It doesn't matter what the to hit number is. (If that was the case the would have said the flamer has a base to hit of '1+' or something).
Follow this simple step-by-step guide.
1. Determine to hit number under 'BS'
2. Apply any modifiers
3. If overwatch replace any 'to hit' number with a '6'
4. Weapons that 'automatically hit' have hit - all other weapons need to roll dice.
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![[Post New]](/s/i/i.gif) 2017/06/12 15:11:15
Subject: Re:8th edition, flamers, and hit modifiers
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Preacher of the Emperor
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My understanding is that flamers auto hit in Overwatch too. The heavy flamer is only penalized by the fact that you can't advance and still shoot it like you could a flamer or combi flamer. This is what makes flamers, especially heavy flamers, pretty awesome.
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![[Post New]](/s/i/i.gif) 2017/06/12 15:50:28
Subject: 8th edition, flamers, and hit modifiers
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Rampaging Khorne Dreadnought
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Well hitting automatically isn't really a modifier is it? You could be at minus 6 to hit with a flamer and when it comes time to roll for hits, you hit automatically, no rolls are made.
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This message was edited 1 time. Last update was at 2017/06/12 15:52:24
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![[Post New]](/s/i/i.gif) 2017/06/12 17:01:08
Subject: 8th edition, flamers, and hit modifiers
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Khorne Chosen Marine Riding a Juggernaut
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The the overwatch thing came up when i charged my mates LR redeemer last night.... ouch
really liking flamers in this ed
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This message was edited 1 time. Last update was at 2017/06/12 17:01:24
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![[Post New]](/s/i/i.gif) 2017/06/12 17:13:39
Subject: 8th edition, flamers, and hit modifiers
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Archmagos Veneratus Extremis
On the Internet
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Overwatch range is limited by weapon range, so outside of 8" the Flamer can't Overwatch. Which presents an interesting choice: try to charge 9" to avoid it, or charge inside of the range and take the hits?
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![[Post New]](/s/i/i.gif) 2017/06/12 22:07:10
Subject: 8th edition, flamers, and hit modifiers
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Automated Rubric Marine of Tzeentch
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Kap'n Krump wrote:So, flamer, and equivalent, wargear says that it hits automatically. Well and good.
But how does this interact with things that cause to hit modifers?
For example, if there were a heavy flamer (that is, a flamer that is also a heavy weapon) - do you suffer a -1 modifier to hit if you move? Or do you always hit automatically? Which rule takes precedence?
Same for overwatch - the rules say that overwatch always hits on 6s, regardless of other modifiers. Does this hold true for flamers auto-hits as well? Because flamers getting D6 auto hits v. D6 hits-on-6s in overwatch makes a pretty huge difference.
There is no die to modify so there is no modification done.
That being said my group has house ruled that a +1 to hit adds 1 to the number of hits and the -1 to hit reduces the number of hits. So if you advance with a flamer you pay somewhat of a price, but don't totally lose out, but at the same time if you buff the hit you gain a little.
Automatically Appended Next Post:
ClockworkZion wrote:Overwatch range is limited by weapon range, so outside of 8" the Flamer can't Overwatch. Which presents an interesting choice: try to charge 9" to avoid it, or charge inside of the range and take the hits?
Outside 8" is a 8" charge you only need to be within 1" for a successful charge. So you could stand 8.1" away and if you roll an 8 your in. Which isn't too hard 41% chance of making the charge, most units that want to charge will have a re-roll anyways.
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This message was edited 4 times. Last update was at 2017/06/12 22:14:04
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![[Post New]](/s/i/i.gif) 2017/06/13 05:19:58
Subject: 8th edition, flamers, and hit modifiers
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Fresh-Faced New User
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You must be in base to base contact with the first model charging in.
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![[Post New]](/s/i/i.gif) 2017/06/13 05:27:09
Subject: 8th edition, flamers, and hit modifiers
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Hardened Veteran Guardsman
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This is incorrect. The first model must only get within 1"
EDIT: rules quote "The first model you move must finish within 1" of an enemy model from one of the target units."
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This message was edited 1 time. Last update was at 2017/06/13 05:28:57
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![[Post New]](/s/i/i.gif) 2017/06/13 05:27:32
Subject: 8th edition, flamers, and hit modifiers
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Regular Dakkanaut
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Nope, must end charge move within 1" of enemy.
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