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![[Post New]](/s/i/i.gif) 2017/06/14 14:18:10
Subject: Space Marine Dreadnought Loadouts in 8th
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Troubled By Non-Compliant Worlds
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Just curious how everyone see's these being built out in this edition. I'm not interested in everyone being upset because drop pods aren't a thing anymore, but I'm just not entirely sure how to arm mine. One was already built with an assault cannon and CCW, so he's staying, but I still have one entirely on sprue. I'm building a heavy close combat army so I'm liking the thought of 3 Heavy Flamers, but that's a long walk at 6" a turn to get into combat. But if I'm moving, virtually all the other weapons are Heavy, so I'm only hitting on 4+ anyway. What are y'alls thoughts?
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Night Lord XIII Company: 6,600 Points, 12W-4L
Skaven Cheese-stealer Renegade Cult: 2,000 points, 0-0
Warboss Spine Squisha's Ork Warband: 3,000 Points, 1W-3L
Carcharadons Astra: 2000 Points, 11-2
Drukhari: 1250 Points, 2-0
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![[Post New]](/s/i/i.gif) 2017/06/14 14:46:24
Subject: Re:Space Marine Dreadnought Loadouts in 8th
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Snord
Midwest USA
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All the way back in 5th, I found Dreadnoughts with TL Lascannons and Heavy Flamers to be excellent back-field protectors, especially back supporting your Devestators, Scout Snipers, or long-range tanks/artillery. Now that Dreads have been brought up in overall strength and durability, I could see this becoming a standard loadout for support.
I also like the idea of a Assault Cannon & Heavy Flamer Dreadnought as a mid-range support unit that marches alongside the Rhinos/Razorbacks carrying Troops up the field.
Melee Dreads like SW Venerables, Furiosos, Death Company, and Ironclad Dreadnoughts will have a tough time getting across the field without Drop Pods to carry them. Storm Ravens can carry them up, but that is less secure a method.
I like the idea of bringing an all Dreadnought army. That could be a lot of fun.
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![[Post New]](/s/i/i.gif) 2017/06/14 16:29:54
Subject: Space Marine Dreadnought Loadouts in 8th
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Dakka Veteran
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You should build the other one with either 2 Twin Autocannons or Twin Lascannon and Missile Launcher. This will give you a fire support dreadnought.
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![[Post New]](/s/i/i.gif) 2017/06/14 16:34:18
Subject: Space Marine Dreadnought Loadouts in 8th
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Rampaging Furioso Blood Angel Dreadnought
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Youn wrote:You should build the other one with either 2 Twin Autocannons or Twin Lascannon and Missile Launcher. This will give you a fire support dreadnought.
This.
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![[Post New]](/s/i/i.gif) 2017/06/14 16:34:45
Subject: Re:Space Marine Dreadnought Loadouts in 8th
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Slippery Ultramarine Scout Biker
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For what it's worth I have 6 dreads, built the following ways:
1 Venerable and 1 Contemptor, both with Assault Cannons and Fists. These are my midfielders.
2 Ironclads with Hammer, Fist, assault launchers and dual HF. These are for up close.
2 Venerables with 2x TL AC each. "Riflemen" backfielders.
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![[Post New]](/s/i/i.gif) 2017/06/14 16:36:41
Subject: Space Marine Dreadnought Loadouts in 8th
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Legendary Master of the Chapter
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Youn wrote:You should build the other one with either 2 Twin Autocannons or Twin Lascannon and Missile Launcher. This will give you a fire support dreadnought. Not sure if i like giving up the fist though. thats a lot of CC power and flexibility when dealing with drop and sneaky armies. i do like the las cannon fire base though. How are you guys liking the auto cannon.
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This message was edited 1 time. Last update was at 2017/06/14 16:37:33
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/06/14 18:39:06
Subject: Re:Space Marine Dreadnought Loadouts in 8th
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Clousseau
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BunkhouseBuster wrote:A ll the way back in 5th, I found Dreadnoughts with TL Lascannons and Heavy Flamers to be excellent back-field protectors, especially back supporting your Devestators, Scout Snipers, or long-range tanks/artillery. Now that Dreads have been brought up in overall strength and durability, I could see this becoming a standard loadout for support.
I also like the idea of a Assault Cannon & Heavy Flamer Dreadnought as a mid-range support unit that marches alongside the Rhinos/Razorbacks carrying Troops up the field.
Melee Dreads like SW Venerables, Furiosos, Death Company, and Ironclad Dreadnoughts will have a tough time getting across the field without Drop Pods to carry them. Storm Ravens can carry them up, but that is less secure a method.
I like the idea of bringing an all Dreadnought army. That could be a lot of fun.
This is exactly how i have my all-star dreadnought modeled. He's a champion. I played him in a game of 8th and he rocked everything in the face.
I could easily see having a few of these as back-line support to protect rangey units.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/06/14 18:41:56
Subject: Space Marine Dreadnought Loadouts in 8th
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Longtime Dakkanaut
Arashen, Segmentum Pacificus
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I may still be running at least one Rifleman dread in addition to a CC dread.
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I saw with eyes then young, and this is my testament.
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