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![[Post New]](/s/i/i.gif) 2017/06/15 10:22:29
Subject: HQ for Assassins army?
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Been Around the Block
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Since there are no HQ's for Assassins, what HQ would you guys recommend for an (almost) all Assassins army? Any other unit suggestions to support assassins are also welcome.
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![[Post New]](/s/i/i.gif) 2017/06/15 10:29:48
Subject: Re:HQ for Assassins army?
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Dakka Veteran
Stockholm
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If you really, really want to only play Assassins I would recommend Imperial Guard HQ's because they can be as cheap as 20 points each.
Otherwise, Inquisitors are pretty cool and fits lorewise, while deep striking characters (Terminator Armoured ones, Jump Packs etc.) also fits tactically.
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~5000 points of IG and DKoK
I'm awful at reading private messages, so just reply to the threads I'm visiting. |
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![[Post New]](/s/i/i.gif) 2017/06/15 10:43:52
Subject: HQ for Assassins army?
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Veteran Inquisitorial Tyranid Xenokiller
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I could pick a nice offensive librarian model. Like a Space Wolf Rune Priest, or perhaps a Dark angel Librarian. Maybe Gulliman? He does buff assassins.
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Inquisitor Jex wrote:Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.
Peregrine wrote:So the solution is to lie and pretend that certain options are effective so people will feel better? |
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![[Post New]](/s/i/i.gif) 2017/06/15 11:02:01
Subject: HQ for Assassins army?
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Been Around the Block
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Gulliman is a LoW unfortunately. While his boost might sound nice, I think it's bad to be motivated to keep my assassins close to each other to be withing the buff range. If you don't do that, I guess you're overpaying for him.
A librarian sounds nice. Possible with jumppack?
Fluffwise, it'll be gretchin assassins, so I guess anything can go, this is more a tactics related question.
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![[Post New]](/s/i/i.gif) 2017/06/16 07:46:20
Subject: HQ for Assassins army?
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Regular Dakkanaut
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Cypher is an Imperial HQ
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![[Post New]](/s/i/i.gif) 2017/06/16 09:23:32
Subject: HQ for Assassins army?
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Disassembled Parts Inside a Talos
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I have done a list with 18 assassins (see the link: https://www.dakkadakka.com/dakkaforum/posts/list/728942.page), the key is you need enough units so that you can put all but the sniper assassins in reserve, this means you need cheap units and HQ's (unless yuou have less than 18 assassins), therefore I went for Astra Militarum as it also gave me access to some Lascannons fairly cheaply.
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This message was edited 2 times. Last update was at 2017/06/16 09:25:12
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![[Post New]](/s/i/i.gif) 2017/06/17 00:00:06
Subject: HQ for Assassins army?
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Longtime Dakkanaut
Arashen, Segmentum Pacificus
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I would go for an inquisitor.
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I saw with eyes then young, and this is my testament.
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![[Post New]](/s/i/i.gif) 2017/06/17 20:04:05
Subject: HQ for Assassins army?
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Andy Hoare
Norwich,England
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Primaris Psyker from Adeptus Astra Telepathica only 40 points and has access to a Leadership dropping psychic power that can help the Callidus get those mortal wounds in with a neural shredder.
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![[Post New]](/s/i/i.gif) 2017/06/17 20:44:48
Subject: HQ for Assassins army?
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Guard Heavy Weapon Crewman
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I would go with guard nice cheap hq units.
Couldnt you put the assassins in valkyries?
2 valkyries with ?6? Assassins in each?
Nice 20" grav chute deployment trick move, shoot, assault?
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![[Post New]](/s/i/i.gif) 2017/06/17 21:06:42
Subject: HQ for Assassins army?
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Dakka Veteran
Stockholm
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Useless Sidekick wrote:I would go with guard nice cheap hq units.
Couldnt you put the assassins in valkyries?
2 valkyries with ?6? Assassins in each?
Nice 20" grav chute deployment trick move, shoot, assault?
Valkyries can only carry Astra Militarum infantry, so I'm afraid not.
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~5000 points of IG and DKoK
I'm awful at reading private messages, so just reply to the threads I'm visiting. |
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![[Post New]](/s/i/i.gif) 2017/06/20 16:39:17
Subject: HQ for Assassins army?
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Slippery Ultramarine Scout Biker
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No? lol, isn't Cypher Heretical Now? He is in the Fallen Section of the Chaos books. Automatically Appended Next Post: Aenarian wrote:Useless Sidekick wrote:I would go with guard nice cheap hq units.
Couldnt you put the assassins in valkyries?
2 valkyries with ?6? Assassins in each?
Nice 20" grav chute deployment trick move, shoot, assault?
Valkyries can only carry Astra Militarum infantry, so I'm afraid not.
You could though, put an Inquisitor in the Valk, as they have a special rule, Autority of the Inquisition, which allows them to use any Imperium Transport.
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This message was edited 1 time. Last update was at 2017/06/20 16:40:17
"Everyone hates me untill he writes your codex" -Matt Ward
4,000 Ultramarines
2,000 Custodes
2,000 Drukhari
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![[Post New]](/s/i/i.gif) 2017/06/20 17:39:08
Subject: HQ for Assassins army?
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Frightening Flamer of Tzeentch
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Cypher Still has the imp keyword
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2000 6000 with Reaver Titan guard 2k
2500 (imperial force)
2500 (trimming down in 8th)
TS 30k at 5k points
Yes I have a problem
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![[Post New]](/s/i/i.gif) 2017/06/20 17:47:00
Subject: HQ for Assassins army?
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Longtime Dakkanaut
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Well well well , so he does, the scamp. Automatically Appended Next Post: I probably wouldn't use a hq in an assassin army , but if I did, Lisa Issadon is quite fitting. Can appear from nowhere with his funky boltgun.
Obviously you'd be paying a lot for buffs that don't work, but meh
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This message was edited 1 time. Last update was at 2017/06/20 17:48:39
DFTT |
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![[Post New]](/s/i/i.gif) 2017/06/21 06:13:44
Subject: HQ for Assassins army?
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Been Around the Block
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Is there any detachment without an HQ requirement? I can't find it.
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![[Post New]](/s/i/i.gif) 2017/06/21 06:35:53
Subject: HQ for Assassins army?
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Longtime Dakkanaut
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Auxiliary detachments.
You'll have no cp, but you can manage without.
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DFTT |
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![[Post New]](/s/i/i.gif) 2017/06/21 09:10:47
Subject: HQ for Assassins army?
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Been Around the Block
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It is my understanding that you can not get negative command points, so you could only take 3 assassins that way. That's not even close to an army.
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![[Post New]](/s/i/i.gif) 2017/06/21 09:57:54
Subject: HQ for Assassins army?
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Longtime Dakkanaut
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The commentary says
"Regardless of how many Auxiliary Support Detachments
you take, you can never start a battle with fewer than 0
Command Points."
Which to me means you can take as many as you want, command points won't go negative.
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DFTT |
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![[Post New]](/s/i/i.gif) 2017/06/22 01:10:19
Subject: HQ for Assassins army?
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Regular Dakkanaut
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What does an assassin army even look like exactly? I would have thought once past a certain point it wouldn't be viable?
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