atomicsharks wrote:Battalion detachment
HQ
Broodlord
Flying hive tyrant 4x deathspitters w maggots
Swarmlord
Troops
19x genestealers w toxin sacs
19 genestealers
3x ripper swarm
Elite
3x Hive guard with shock cannon
Heavy support
Exocrine
Trygon w adrenal glands and toxin sacs
Trygon prime w adrenal glands and toxin sacs
Thoughts?
Broodlord is very expensive for a 'walking forward synapse creature'. It's better to field a cheap tyranid warrior unit with a vennom cannon to keep the hive guard and exocrine company. If you would drop the broodlord and rippers you could have 2x 20 cheap hormaguants that could take the genestealers place and come out of the trygon's tunnels. It gives you options.
Just remember, if you don't get first turn then you better got some good terrain because that swarmlord and/or hive tyrant got a bull's eye on their face. Maybe better to switch that broodlord with some tyrant guards to soak up the first enemy shooting.
astro_nomicon wrote:Thinking about this 2k:
Swarmlord
Broodlord
Broodlord
3x Tyrant Guard
20 Stealers
20 Stealers
16 Stealers
Trygon w/ Adrenal Glands
Trygon w/ Adrenal Glands
Exocrine
The genestealers that come out of the tunnel need some synapse. Leadership is high but if 10 die then you roll
d6 + 10 minus leadership 9 and that few extra dead bodies will take the genestealers damage output down. You could try to slingshot the swarmlord forward but I think you rather want those other genestealers joining their brothers fast. A trygon prime is not a big investment and I would perhaps drop the 16 genestealers and get a big unit hormaguants (or two). If an enemy can deal with 2x20 genestealers coming out of the trygon tunnel then those 16 will not make a different I think. You cannot join broodlords with genestealers and let them come out of the tunnel so why have two?