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Made in us
Longtime Dakkanaut




Ute nation

So getting ready for my first GT of 8th ed, and I'm kicking around a lot of lists. A good GT list should have a trick or a gimmick in addition to being solid fighting force, and probably the best gimmick Necrons have currently is the Grand illusion, which lets you redeploy the deceiver and a D3 additional units anywhere on the board outside of 12" of an enemy unit. I take this a step further in what I like to call a matryoshka style deceiver bomb, the deceiver redeploys two night scythes who immediately drop troops that were deployed to the tomb world, effectively doubling the deceivers ability. The goal is to cross the T on the enemy while hitting them with a (hopefully) brutal alpha strike that will put them hundreds of points behind before they can react. There are a lot of moving parts so I'll go over the high points:

1.) Use tomb world deploy from the night scythes to get first turn. When you deploy the night scythes at the same time you can deploy any number of infantry units to the tomb world, so the first drop can be four (or five if I'm worried about it) units. At a seven or eight drops I should be pretty competitive for first turn, grand illusion happens after seize so even if I get seized on I should be safe.

2.) After a command point there is only a 1 in 9 chance of me not getting 2 or more units to go with the deceiver. 89% seems a solid enough number to rely on.

3.) If I can't go first, or if I don't want to be close to the enemy I'll go for encirclement to reduce the chance of multi charges and force my opponent to spread out or only take on a portion of my army at a time.

4.) Deception is also part of this lists, as I can redeploy my heavy hitters instead of my night scythes and then use the night scythes to have 80% of my army anywhere on the board by turn two. This much mobility will hopefully make me very hard to counter or predict.

5.) Taking a patrol means I'll be short on CP, but it also means that I'm all beef no filler. I don't have to take a third troops choice or a second HQ.

6.) scarabs and wraiths are screening units and a CC threat against enemies like scions and tau. They will be encircling my hard hitters (stalker, DDA, Heavy destroyers) to protect against deep strike shenanigans.

7.) my back line will all have 36"+ range so they can participate on first turn alpha strike.

So what do you guys think, how would you fight this, can you spot any glaring weaknesses?

+++ Necron D-Bomb (Warhammer 40,000 8th Edition) [101 PL, 1990pts] +++

++ Patrol Detachment (Necrons) [101 PL, 1990pts] ++

+ HQ +

Lord [5 PL, 91pts]: Staff of Light

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Necron Warriors [12 PL, 240pts]
. 20x Necron Warrior: 20x Gauss Flayer

+ Elites +

C'Tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor, Star-God Fists

Triarch Stalker [8 PL, 181pts]: Massive Forelimbs, Twin Heavy Gauss Cannon

+ Fast Attack +

Canoptek Scarabs [6 PL, 117pts]
. 9x Canoptek Scarab Swarm: 9x Feeder Mandibles

Canoptek Wraiths [12 PL, 190pts]
. Canoptek Wraith: Vicious Claws
. Canoptek Wraith: Vicious Claws
. Canoptek Wraith: Vicious Claws
. Canoptek Wraith: Vicious Claws
. Canoptek Wraith: Vicious Claws

+ Heavy Support +

Doomsday Ark [10 PL, 203pts]: Doomsday Cannon, 2x Gauss Flayer Array

Heavy Destroyers [12 PL, 225pts]
. 3x Heavy Destroyer: 3x Heavy Gauss Cannon

+ Flyer +

Night Scythe [8 PL, 174pts]: 2x Tesla Destructor

Night Scythe [8 PL, 174pts]: 2x Tesla Destructor

Created with BattleScribe

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in pl
Regular Dakkanaut




What do you want beams with nightscythe? It can only bring infrantry. Only troops, hq and destroyers. I except more cc infrantry for nightscythe army and bombs.
   
Made in ie
Deranged Necron Destroyer





I think your list is good but there are a few things I would change

1. What is your plan with the 2 Nscythes once they deployed your infantry? Will you be using them to deplete enemy units or targeting your opponents most damaging unit?

2. While 9 Scarabs are good for screening and protecting a unit from deepstrike and charges, i feel like 2 units of 8-9 scarabs would be better as one can surround the DDA and the other can surround the Stalker/Warriors/Immortals/HDestroyers etc. It is also a waste (imo) to not have a Sypder to make sure your Scarabs do not go away. You will want your Scarabs to survive as long as possible.

3. Wraiths are good for Screening but also good for counter CC. Have scarabs tarpit a unit, then have the wraiths join in (or take over) the CC. While they dont have RP and can not regain wounds. I would keep mine back-midfield for screening and counter CC. Aldo good for getting objects if you want to risk them being separated and picked off.

Heres my version of your list;

++ Patrol Detachment (Necrons) [103 PL, 1991pts] ++

+ HQ +

Lord [5 PL, 91pts]: Staff of Light

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Necron Warriors [12 PL, 240pts]: 20x Necron Warrior

+ Elites +

C'Tan Shard of the Deceiver [12 PL, 225pts]: Power of the C'tan: Antimatter Meteor

Triarch Stalker [8 PL, 181pts]: Twin Heavy Gauss Cannon

+ Fast Attack +

Canoptek Scarabs [6 PL, 104pts]: 8x Canoptek Scarab Swarm

Canoptek Scarabs [6 PL, 104pts]: 8x Canoptek Scarab Swarm

Canoptek Wraiths [12 PL, 190pts]: Canoptek Wraith, Canoptek Wraith, Canoptek Wraith, Canoptek Wraith, Canoptek Wraith

+ Heavy Support +

Canoptek Spyders [4 PL, 84pts]
. Canoptek Spyder: Fabricator Claw Array

Doomsday Ark [10 PL, 203pts]

Heavy Destroyers [12 PL, 225pts]
. 3x Heavy Destroyer: 3x Heavy Gauss Cannon

+ Flyer +

Night Scythe [8 PL, 174pts]

++ Total: [103 PL, 1991pts] ++

Created with BattleScribe


While i did not change the Detachment, you will be able to take the Outrider or Spearhead for +1 CP due to 3 FA and 3 Heavy. If you can find a way to get an extra HQ you could run both and get +2 CP.

I took out a NScythe because one Should be enough to do what you want. GI it up to position, drop the Warriors/Immo and then on T2 you can deploy which ever infantry unit that didnt deploy before the Nscythe moves its 20-60 inches.

I add 2 units of 8 Scarabs for more screening, more board coverage to stop/lessen your opponents charges to more valuable units and to stop your opponent from deepstriking your rear-end.

Added a Sypder with Fab Claws to repair either the Stalker or DDA (whichever you think it most valuable) and to give the scarabs a model every turn to make sure the Scarabs stay alive. I would suggest 2 Sypders but not sure how to fit them in without losing good units.

You might not get 1st turn now but its better to be pre-pared for everything rather then have a good offence and a bad defence or vica-vera.

This message was edited 1 time. Last update was at 2017/06/22 10:13:28


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in ca
Trustworthy Shas'vre




DFW area Texas - Rarely

Drop the nightscythe, add orkian.

Use the ctan to move the warriors and orkian to rapid fire gauss range. Orkian will keep the warriors alive (RP bonus, and invul).

If you want more damage than defense (orkian is durability) add an overlord (or other hq) with my will be done, and unleash 40 shots from the warriors hitting on 2, and rerolling 1 with the help of the Stalker.

DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
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