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Made in us
Fresh-Faced New User




Vanguard detachment:

1 Commander - 4x Fusion, 2x Shield Drone
10 Vespid
10 Vespid
1 Ghostkeel - Fusion Collider, 2x Fusion, Target Lock
1 Ghostkeel - Fusion Collider, 2x Fusion, Target Lock
1 Ghostkeel - Fusion Collider, 2x Fusion, Target Lock
6 Stealth Suits - 6x Burst Cannon
6 Stealth Suits - 6x Burst Cannon

Vanguard detachment:

1 Commander - 4x Fusion
6 Stealth Suits - 2x Fusion, 4x Burst
3 Stealth Suits - 1x Fusion, 2x Burst
3 Stealth Suits - 1x Fusion, 2x Burst

2000 points
Max Range is 18" but being able to infiltrate + manta strike everything and being surprisingly durable. Grouping the ghostkeels to have 3x2 drones that need to die before they lose their buff + commander with shield drones drop in close as well.

24-28 Fusion shots
40 Neuron Blaster Shots
80 Burst Cannon Shots

This message was edited 1 time. Last update was at 2017/06/27 01:16:08


 
   
Made in us
Focused Fire Warrior




Cincinnati

I think you have a good start here. If you are looking for a super competitive list, then I think you need to make some room for another 2 Fusion Commanders at least. They are just too points efficient to not take.

I've not tried Vespid out yet, but I have really high hopes for them, I think they will be great, especially if they are alpha striking with a few fusion commanders.

I'm not 100% sold on stealth suits, especially as a spammable unit, but I think it is worth a shot.

If those under perform, I would recommend trying breachers or pathfinders in fish.

I think ghostkeels are in a good place right now. Just make sure you are super smart with positioning. you will need to keep those drones hidden, keep them within 3" of the ghostkeel, and keep the ghostkeel in LOS all at the same time. Otherwise, your opponent will just kill the stealth drones before targeting the ghostkeel.

overall, I'm excited to see how this performs. I think it will be pretty good.
   
Made in us
Fresh-Faced New User




Thanks! I was not sold on stealth suits either, but it's hilarious telling your opponent you're pretty much always -1 to hit on anything you target.

Got charged by 3 10 man squads of bersekers, only like 5 stealth suits in total died and a couple in different squads having a wound taken. 2 wounds each with a 3+ is more resilient than I thought. Backed out of combat, dropped the vespids and the opponent called the game.

I think the 18" range will be the death of this list but it looks so cool setup (I have all xv15's)

so far I've tabled 4 knights, took on 3 land raiders and killed 2 first turn. Ghostkeels moving 12" and getting into the sweetspot for fusion and firing up to 5 shots is sooo good.

This message was edited 1 time. Last update was at 2017/06/27 17:12:53


 
   
 
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