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![[Post New]](/s/i/i.gif) 2017/07/02 17:16:41
Subject: Fresh from the Forge - Official FAQs
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Fireknife Shas'el
Lisbon, Portugal
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2017/07/02 17:23:13
Subject: Fresh from the Forge - Official FAQs
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Longtime Dakkanaut
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Ghostkeel buff woo. A slight tiny drone nerf, but the situation that it is nerfed in is so rare to occur anyways it's basically not a big deal. Ghostkeel buff is significant and I will definitely bring one now in some lists. Fulfilling a role similar to the old Riptide (just not as crazy powerful). Now the poor ol Riptide need to be brought down by like... 50 points.
Also this is great news that they are actually changing rules more than simple clarifications or fixes. Thanks GW. Faith is x1000. You have worked hard for some dosh.
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This message was edited 2 times. Last update was at 2017/07/02 17:31:57
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![[Post New]](/s/i/i.gif) 2017/07/02 17:30:00
Subject: Fresh from the Forge - Official FAQs
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Angered Reaver Arena Champion
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They nerfed Starcannons... Can't really see why they needed to do that considering the price on them..
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![[Post New]](/s/i/i.gif) 2017/07/02 17:32:12
Subject: Fresh from the Forge - Official FAQs
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Fixture of Dakka
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Damn I'm starting to see why people say Eldar were made bad on purpose...
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2017/07/02 17:35:07
Subject: Fresh from the Forge - Official FAQs
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Resolute Ultramarine Honor Guard
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They must've not let Phil Kelly anywhere near the Xenos 1 Index. :p
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2017/07/02 17:42:38
Subject: Fresh from the Forge - Official FAQs
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Longtime Dakkanaut
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The drone nerf really just makes shield drones terrible. Since they used to have a purpose with the invuln save, but now that is is dealt a mortal wound meh. Gun drones all the way and possibly pulse accelerator depending on build. Also ML.
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This message was edited 1 time. Last update was at 2017/07/02 17:43:33
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![[Post New]](/s/i/i.gif) 2017/07/02 17:48:25
Subject: Fresh from the Forge - Official FAQs
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Regular Dakkanaut
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Gamgee wrote:Ghostkeel buff woo. A slight tiny drone nerf, but the situation that it is nerfed in is so rare to occur anyways it's basically not a big deal. Ghostkeel buff is significant and I will definitely bring one now in some lists. Fulfilling a role similar to the old Riptide (just not as crazy powerful). Now the poor ol Riptide need to be brought down by like... 50 points.
Also this is great news that they are actually changing rules more than simple clarifications or fixes. Thanks GW. Faith is x1000. You have worked hard for some dosh.
Not sure how that's a buff for the Ghostkeel? In fact, glancing over my eBook edition I don't see anything different...
Command Squad spam was killed dead too, ha.
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![[Post New]](/s/i/i.gif) 2017/07/02 17:48:47
Subject: Fresh from the Forge - Official FAQs
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Jovial Plaguebearer of Nurgle
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So IG conscripts are still the same point value. Bummer
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"You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep-seated need to believe." - Carl Sagan - |
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![[Post New]](/s/i/i.gif) 2017/07/02 17:49:41
Subject: Fresh from the Forge - Official FAQs
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Regular Dakkanaut
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Gamgee wrote:The drone nerf really just makes shield drones terrible. Since they used to have a purpose with the invuln save, but now that is is dealt a mortal wound meh. Gun drones all the way and possibly pulse accelerator depending on build. Also ML.
They still do if your opponent targets the two-drone unit instead of whatever they're protecting - can keep from giving an easy KP or first blood up.
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![[Post New]](/s/i/i.gif) 2017/07/02 17:50:09
Subject: Fresh from the Forge - Official FAQs
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Longtime Dakkanaut
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GhostRecon wrote: Gamgee wrote:Ghostkeel buff woo. A slight tiny drone nerf, but the situation that it is nerfed in is so rare to occur anyways it's basically not a big deal. Ghostkeel buff is significant and I will definitely bring one now in some lists. Fulfilling a role similar to the old Riptide (just not as crazy powerful). Now the poor ol Riptide need to be brought down by like... 50 points.
Also this is great news that they are actually changing rules more than simple clarifications or fixes. Thanks GW. Faith is x1000. You have worked hard for some dosh.
Not sure how that's a buff for the Ghostkeel? In fact, glancing over my eBook edition I don't see anything different...
Command Squad spam was killed dead too, ha.
The drone used to not get the -1 to enemies attacking it.
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This message was edited 1 time. Last update was at 2017/07/02 17:50:53
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![[Post New]](/s/i/i.gif) 2017/07/02 17:51:29
Subject: Fresh from the Forge - Official FAQs
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Consigned to the Grim Darkness
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Aww, they nerfed seraphim hand flamers. Cause seraphim were so damn broke, y'all.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/07/02 17:55:28
Subject: Fresh from the Forge - Official FAQs
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Regular Dakkanaut
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Hope it's a reflection that they're not going to just buy in to 'interweb generals' hysteria, to be honest. At best their synergy with Commissars could be reduced, but that's being very generous towards seeing them as an onerous problem in general.
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![[Post New]](/s/i/i.gif) 2017/07/02 17:57:16
Subject: Fresh from the Forge - Official FAQs
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Lethal Lhamean
Birmingham
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Thats a pretty enormous buff for Purestrain Genestealers, going form 18ppm to 10 and getting the Purestrain Talons upgrade for free instead of 3pts, thats more than halfed their points cost and are now cheaper than the Hive Fleet Stealers.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:00:31
Subject: Fresh from the Forge - Official FAQs
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!!Goffik Rocker!!
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"If you are using points, you only pay the points for the models you actually have in an understrength unit (and any wargear
they are equipped with). An understrength unit still takes up the appropriate slot in a Detachment."
3 HQ
6 * 1 Nob (boy squad)
3 * 1 Kommando nob (kommando squads)
3 * 1 Stormboy nob (Stormboyz squads)
3 * 1 grot gunner (big gun squads)
Just pay 93 pts + hq price and get a bunch of cheapo solo nobs + claim 9 command points for fielding a brigade.
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This message was edited 1 time. Last update was at 2017/07/02 18:10:06
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![[Post New]](/s/i/i.gif) 2017/07/02 18:01:17
Subject: Fresh from the Forge - Official FAQs
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Norn Queen
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koooaei wrote:"If you are using points, you only pay the points for the models you actually have in an understrength unit (and any wargear
they are equipped with). An understrength unit still takes up the appropriate slot in a Detachment."
3 HQ
6 * 1 Nob (boy squad)
3 * 1 Kommando nob (kommando squads)
3 * 1 Nob biker (warbiker squads)
3 * 1 grot gunner (big gun squads)
Just pay 150 pts + hq price and get a bunch of cheapo solo nobs + claim 9 command points for fielding a brigade.
Wow, it's almost like you didn't read the rules. You can only take 1 understrength unit of each type.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:01:51
Subject: Fresh from the Forge - Official FAQs
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Longtime Dakkanaut
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Daemon Princes of Chaos can now hide behind other units because they have 8 wounds.
Inquisition Acolytes now have 1 wound.
Gamgee wrote:Ghostkeel buff woo. A slight tiny drone nerf, but the situation that it is nerfed in is so rare to occur anyways it's basically not a big deal. Ghostkeel buff is significant and I will definitely bring one now in some lists. Fulfilling a role similar to the old Riptide (just not as crazy powerful). Now the poor ol Riptide need to be brought down by like... 50 points.
Also this is great news that they are actually changing rules more than simple clarifications or fixes. Thanks GW. Faith is x1000. You have worked hard for some dosh.
Isn't the drone thing very significant? Before, you'd use Saviour Protocols after your opponent rolls to-wound against the Suit's toughness, and then you'd get the drone's save. Now you don't get a save. Now it can make sense to shoot small arms at the suits even if there are drones still around because you kill more drones that way.
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This message was edited 1 time. Last update was at 2017/07/02 18:03:01
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![[Post New]](/s/i/i.gif) 2017/07/02 18:03:18
Subject: Fresh from the Forge - Official FAQs
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Regular Dakkanaut
Canada
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Command squads are limited now though. Essentially a 40 pt tax to each squad.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:03:53
Subject: Fresh from the Forge - Official FAQs
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Nasty Nob
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love the idea of fielding a single hero grot.
Grot marbo
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:04:13
Subject: Re:Fresh from the Forge - Official FAQs
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Fixture of Dakka
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Terrain rules are even more baffling now:
Q. Do units that are not Infantry (Vehicles, Monsters
etc.) gain the benefit of cover from woods, ruins etc. if they are at
least 50% obscured by that piece of terrain but are not actually
on or within it?
A. No. Unless they are Infantry, such a unit must meet
the two following conditions to gain the benefit of cover:
• All of its models must be either on or within the terrain.
• The unit must be at least 50% obscured from the point
of view of the firer (note that it doesn’t matter what is
obscuring the target, only that it is obscured).
So that tank or monster with 99% of its hull covered isn't in cover because reasons... why even include obscurement as a concept in this edition if its going to be so slapdash?
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Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2017/07/02 18:07:05
Subject: Re:Fresh from the Forge - Official FAQs
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Longtime Dakkanaut
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Well there you have it folks the first FAQ of 8th.
Enormous problems within the Ork Codex and they managed to answer...1 actual question. Orkz are in a terrible place after 7th and we all held out hope that 8th would give us some serious buffs to put us at the big boyz table. Nope.
Do battlewagonz give their occupants the mobile fortress rule? NOPE why the hell would it? I mean don't you want to instead put a ton of over priced heavy weapons on a BS2 model? God GW you guys just suck across the board.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:09:44
Subject: Fresh from the Forge - Official FAQs
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Hissing Hybrid Metamorph
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I'm still curious to know whether pox walkers can go over their max unit limit if they kill enough enemies to theoretically get above 20 models.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:09:48
Subject: Re:Fresh from the Forge - Official FAQs
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Regular Dakkanaut
Canada
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Crablezworth wrote:Terrain rules are even more baffling now:
Q. Do units that are not Infantry (Vehicles, Monsters
etc.) gain the benefit of cover from woods, ruins etc. if they are at
least 50% obscured by that piece of terrain but are not actually
on or within it?
A. No. Unless they are Infantry, such a unit must meet
the two following conditions to gain the benefit of cover:
• All of its models must be either on or within the terrain.
• The unit must be at least 50% obscured from the point
of view of the firer (note that it doesn’t matter what is
obscuring the target, only that it is obscured).
So that tank or monster with 99% of its hull covered isn't in cover because reasons... why even include obscurement as a concept in this edition if its going to be so slapdash?
Yea the way I read that, the second bullet point contradicts their answer. I also want to know if things like mortars that do not require line of Fire grant cover to the target.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:12:35
Subject: Re:Fresh from the Forge - Official FAQs
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Fresh-Faced New User
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Crap, my Tyrant and Hive Guard units are now both understrength
At least the Trygon scything talons "debate" is over even though the original text in the Index was very clear that you only get one extra attack.
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"Honour, Compassion and Self-sacrifice" |
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![[Post New]](/s/i/i.gif) 2017/07/02 18:13:26
Subject: Re:Fresh from the Forge - Official FAQs
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Longtime Dakkanaut
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Crablezworth wrote:Terrain rules are even more baffling now:
Q. Do units that are not Infantry (Vehicles, Monsters
etc.) gain the benefit of cover from woods, ruins etc. if they are at
least 50% obscured by that piece of terrain but are not actually
on or within it?
A. No. Unless they are Infantry, such a unit must meet
the two following conditions to gain the benefit of cover:
• All of its models must be either on or within the terrain.
• The unit must be at least 50% obscured from the point
of view of the firer (note that it doesn’t matter what is
obscuring the target, only that it is obscured).
So that tank or monster with 99% of its hull covered isn't in cover because reasons... why even include obscurement as a concept in this edition if its going to be so slapdash?
If it's 99% covered, any half decent opponent will say they can't see it at all...
95% covered on the other hand... Yea it get's nothing
As many have said before, You kinda need to go out of your way to gain cover these days.
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6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47 |
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![[Post New]](/s/i/i.gif) 2017/07/02 18:14:15
Subject: Fresh from the Forge - Official FAQs
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Longtime Dakkanaut
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So the FAQs have a frankly mind-boggling ruling regarding Poxwalkers and Necrons. Basically, a Necron Warrior can die, resulting in a new zombie, but then it reanimates. So one robot zombie + one plague zombie = one robot zombies and two plague zombies.
If we extrapolate this ruling elsewhere, one zombie can turn a Pink Horror into...5 zombies, as it zombifies and splits.
All of my "wat" at this ruling. Zombieception, indeed.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:18:56
Subject: Fresh from the Forge - Official FAQs
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!!Goffik Rocker!!
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BaconCatBug wrote: koooaei wrote:"If you are using points, you only pay the points for the models you actually have in an understrength unit (and any wargear
they are equipped with). An understrength unit still takes up the appropriate slot in a Detachment."
3 HQ
6 * 1 Nob (boy squad)
3 * 1 Kommando nob (kommando squads)
3 * 1 Nob biker (warbiker squads)
3 * 1 grot gunner (big gun squads)
Just pay 150 pts + hq price and get a bunch of cheapo solo nobs + claim 9 command points for fielding a brigade.
Wow, it's almost like you didn't read the rules. You can only take 1 understrength unit of each type.
Oh, so i can't have them all to be filliers, so, what do i have...
Troops: 1 boy nob, 1 grot - 9 pts for 2 troop slots
Elites: 1 kommando nob, 1 tankbusta nob, 1 burna - 39 pts for 3 slot fillers
Fast attack: 1 warbiker nob, 1 stormboy nob - 36 pts for 2 slot fillers
Heavy support: 1 grot gunner from big gun squad, 1 grot gunner from mek gun squad, 1 loota - 21 pts for 3 slot fillers
Still not bad to claim those sweet command points and get a bunch of discount solo nobs.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:20:21
Subject: Fresh from the Forge - Official FAQs
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Longtime Dakkanaut
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Forge World FAQs next week. Get your questions in Asap maybe they'll be included.
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DFTT |
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![[Post New]](/s/i/i.gif) 2017/07/02 18:22:03
Subject: Fresh from the Forge - Official FAQs
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Regular Dakkanaut
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MagicJuggler wrote:So the FAQs have a frankly mind-boggling ruling regarding Poxwalkers and Necrons. Basically, a Necron Warrior can die, resulting in a new zombie, but then it reanimates. So one robot zombie + one plague zombie = one robot zombies and two plague zombies.
If we extrapolate this ruling elsewhere, one zombie can turn a Pink Horror into...5 zombies, as it zombifies and splits.
All of my "wat" at this ruling. Zombieception, indeed.
Poxwalker would have to kill five horrors - on top of having the demon player bring/pay reinforcement points to spawn the split horrors in the first place. Won't deny the rule is a tad odd; seems like they just went for a compromise instead of picking one ruling over the other. Can't imagine it being more than a very rare occurance, though.
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![[Post New]](/s/i/i.gif) 2017/07/02 18:23:13
Subject: Fresh from the Forge - Official FAQs
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Longtime Dakkanaut
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koooaei wrote:
Oh, so i can't have them all to be filliers, so, what do i have...
Troops: 1 boy nob, 1 grot - 9 pts for 2 troop slots
Elites: 1 kommando nob, 1 tankbusta nob, 1 burna - 39 pts for 3 slot fillers
Fast attack: 1 warbiker nob, 1 stormboy nob - 36 pts for 2 slot fillers
Heavy support: 1 grot gunner from big gun squad, 1 grot gunner from mek gun squad, 1 loota - 21 pts for 3 slot fillers
Still not bad to claim those sweet command points and get a bunch of discount solo nobs.
I guarantee tournies will ban that for obvious reasons
Regardless, Orkz won't be winning tournaments anyways so you might as well try for the ridiculous
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![[Post New]](/s/i/i.gif) 2017/07/02 18:24:26
Subject: Fresh from the Forge - Official FAQs
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Repentia Mistress
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Melissia wrote:Aww, they nerfed seraphim hand flamers. Cause seraphim were so damn broke, y'all.
That's bs GW, pure bs. Could you not just let us be happy for a while!? :(
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