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Made in fr
Bounding Assault Marine



Providence, RI

I'm not sure whether this is tournament legal. Specifically, can I take all this stuff from different armies in an "imperium batallion detachment"?

Batallion detachment (Imperium):

HQ:
Tempestor prime
Tempestor prime
Tempestor prime

Elite:
Tempestus command squad, 4 melta
Tempestus command squad, 4 plasma
Tempestus command squad, 4 plasma
Astropath
Astropath
Astropath
Astropath
Astropath

Troops:
Tempestus scions, 2 plasma, plasma pistol
Tempestus scions, 2 plasma, plasma pistol
Tempestus scions, 2 melta, plasma pistol
Space marine scout squad, bolters
Space marine scout squad, bolters
Conscripts (50)
Conscripts (50)

Fast Attack:
Space marine Scout bike squad
Scout sentinel, heavy flamer
Scout sentinel, heavy flamer

Heavy support:
Manticore
Heavy weapons squad, mortars
Heavy weapons squad, heavy bolters
Heavy weapons squad, heavy bolters
Rapier platform, searchlight
Rapier platform, searchlight

Batallion detachment:

HQ:
Company commander
Company commander

Troops:
Infantry squad, plasma gun, lascannon
Infantry squad, plasma gun, lascannon
Infantry squad, plasma gun, lascannon
Infantry squad, plasma gun, lascannon

Elite:
Harker
Commissar
Commissar
Commissar

I have about 60 points left... anyway, can I do the detachments like I showed them?


Automatically Appended Next Post:
This is supposed to be a TAC list.

Against assault armies, the plan is to use the scout sentinels and scouts to prevent "da jump" and other turn 1 deep strikes from hitting the main line, and/or use a line of conscripts to prevent turn 1 assaults that rely on speed from hitting anything vital. Then the firepower from the scions and infantry squads (don't overlook what those infantry squad lascannons and plasma guns can do, and how much firepower it takes to take each one out) can be poured on until my opponent manages to chew through 100 conscripts.

Against gunline armies, the goal is to push lots of bodies at him faster than he can shoot them all dead (and so quickly that he doesn't waste firepower on my own gunline units), tie him up in assault and outlast him, while preventing deepstrikes in my backfield by scattering astropaths liberally.

Either way, enemy flyers would probably be a top priority for my scions, since they can both hop over my lines and snipe my characters, and avoid being tied down by assault.

This message was edited 1 time. Last update was at 2017/07/24 14:56:06


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Made in us
Storm Trooper with Maglight





CO

No, you need to slightly adjust your list to fit the requirements/restrictions of a battalion. However, you CAN fit everything you list between your 2 detachments. Just remember, for a battalion the limit is 6 troops, 6 elites, and 3 heavy support.

Just a thought, I'm assuming you are taking so many astropaths to use psychic barrier? Remember, you can only use 1 of each psychic ability per turn, except for Smite.

If you are paying for scout bikers, why not invest slightly more points and just go with regular bikers for that 3+ save?

With that many conscripts, consider a priest or Straken. With that many points invested in conscripts, ensuring they get an extra attack is probably worth the tax of either one of those characters.

5k Imperial Guard
2k Ad Mech 
   
Made in hk
Steadfast Ultramarine Sergeant




Why not try a Brigade Detachment? It is 9 CP instead of 6 CP from 2 Battalion Detachments.
   
Made in fr
Bounding Assault Marine



Providence, RI

Actually the astropaths are mainly to deny deep strikes behind my lines, deny opposing powers, provide ignoring cover, and yeah also psychic barrier.

Yes I meant brigade detachment. Thanks.

Wave one is the scouts and sentinels. They prevent deep strike assaults from hitting my main line turn one, and threaten to assault on my turn one if I seize the initiative.

Wave 2 is the conscripts with the supporting characters, who either protect the rest of my army if my opponent has an assault army, or shoot at hordes, or charge and swamp gun lines.

Wave 3 is the heavy weapons and infantry and the manticore, who sit in the back or skirt the plasma up to midfield and fire away.

Wave 4 is the scions who hit any high value targets that present themselves, or if facing a gun line can drop turn one to buy my conscripts more time to advance.

Wave five is the spare characters who spread out in my backfield to prevent my opponent from deep striking anywhere but his own backfield. If an opponent tries to snipe them, that's a lot of points wasted on snipers and I can hide some of them out of sight and take out the snipers fast. If they try to snipe them by flying over my lines, my scions and back field plasma and lascannoms can get to work. I think this list can punch above its weight against anything but a bigger horde. Say, 400 conscripts.


Automatically Appended Next Post:
I don't have a good proxy for a priest, but you're right, with orders that would be awesome. As it is, their main contribution is going to be just surviving, not being killy.

The non-scout bikes have less firepower, apparently. Since the scouts can fire their bolt guns and shotguns. After the codex drops, they will be raven guard and be able to start in the midfield too. Ideally, if I seize the initiative I'd like to deny my opponent the ability to deep strike at all, anywhere!

This message was edited 1 time. Last update was at 2017/07/26 17:22:54


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3000+ points 
   
Made in us
Longtime Dakkanaut






I like it

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Omnipotent Necron Overlord






 Colonel Cross wrote:
No, you need to slightly adjust your list to fit the requirements/restrictions of a battalion. However, you CAN fit everything you list between your 2 detachments. Just remember, for a battalion the limit is 6 troops, 6 elites, and 3 heavy support.

Just a thought, I'm assuming you are taking so many astropaths to use psychic barrier? Remember, you can only use 1 of each psychic ability per turn, except for Smite.

If you are paying for scout bikers, why not invest slightly more points and just go with regular bikers for that 3+ save?

With that many conscripts, consider a priest or Straken. With that many points invested in conscripts, ensuring they get an extra attack is probably worth the tax of either one of those characters.

Scout bikes actually dish it out better thanks to those shotguns. Plus they are cheaper. the 3+ save is nice but I preffer the extra firepower myself. They also move +2 inches AND have combat blades fro additional attacks in CC. Scout bikes superior IMO.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fr
Bounding Assault Marine



Providence, RI

Thank you, axisofentropy.
Someone out there tell me that their list can kick my list's ass. I want to see what your list looks like, what you'll leverage against me, and maybe make some changes with the 10-40 points I have left to play with.

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Made in us
Longtime Dakkanaut






have you played a list like this against green tide, genestealers, or berzerkers? curious how that would end up, if you'd have enough room to successfully fall back


Automatically Appended Next Post:
horror spam too, prolly the most competitive hoard

This message was edited 1 time. Last update was at 2017/07/27 22:16:04


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Made in fr
Bounding Assault Marine



Providence, RI

The plan is if conscripts get hit, I can kill ranks 2-4, the foe can't consolidate forward because rank 1 is still there, and then I fall back to where those folks used to be. I think I can manage it.

But we'll find out!

You're right on; I'm most worried about green tide. I have a plan in mind: After a couple turns of shooting, use "move, move, move!" to bring a conscript blob to just an inch or two ahead of the mobz. On their turn, they can only move about 2", plus the 3" consolidate move after my conscripts evaporate. That should buy the rest of my army another turn of shooting. I can repeat it with the other conscripts, but then things get really desperate.

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