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Made in us
Swift Swooping Hawk





Massachusetts

Essentially Yvraine WotP on the reapers, Farseer for extra support with Doom... not sure about Guide or Fortune yet.

Comments ??


++ Battalion Detachment +3CP (Aeldari - Ynnari) [129 PL, 1999pts] ++

+ HQ +

Farseer [6 PL, 113pts]: 2. Doom, 3. Fortune, Witchblade

Yvraine [7 PL, 132pts]: Ancestors' Grace, Word of the Phoenix

+ Troops +

Troupe [7 PL, 125pts]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade

Troupe [7 PL, 125pts]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade

Troupe [7 PL, 125pts]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade

+ Heavy Support +

Dark Reapers [22 PL, 216pts]
. 5x Dark Reaper: 5x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher

Dark Reapers [22 PL, 216pts]
. 5x Dark Reaper: 5x Reaper Launcher
. Dark Reaper Exarch: Reaper Launcher

+ Flyer +

Crimson Hunter [9 PL, 183pts]: 2x Bright Lance

Crimson Hunter [9 PL, 183pts]: 2x Bright Lance

+ Dedicated Transport +

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

Starweaver [5 PL, 99pts]: 2x Shuriken Cannon

Wave Serpent [9 PL, 141pts]: Twin Shuriken Cannon, Twin Shuriken Catapult

Wave Serpent [9 PL, 143pts]: Shuriken Cannon, Twin Shuriken Cannon

++ Total: [129 PL, 1999pts] ++

Created with BattleScribe

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
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Made in us
Hellion Hitting and Running






I would personally drop one wave serpent. You can put both units in the same serpent or you can make the reapers into one large unit to benefit from words of the phoenix better. With the extra points from losing the serpent you can add embraces. Harlequin's main role is combat not shooting, you want the extra bite of the caress. I would also see if you have enough points for a crimson hunter exarch and/or enough points to take a heamlock wraith fighter.
   
Made in us
Been Around the Block




I agree with Iambsandlions on most points and want to reemphasize making those reapers into 1 unit of 10. Normally, especially for Ynnari, MSU is great but with WotP and reapers you want one large sqaud. You do only get 2 more shots than you currently have but, as pointed out by Iambsandlions, this frees up points to make your harlequins much more effective since you no longer need the extra serpent.

My last note would be about the farseer. Do you really need him at this point? If he is sticking with the reapers, as he cant ride with the troupes, then the only power he can really provide is fortune (guide is made somewhat redundant by ancestor's grace, though guide is better for ranged weapons and doom has half the range of the reapers themselves). Fortune is good, but I am not sure it is worth it for a farseer to just sit there and provide fortune.

If you get rid of the farseer, in addition to the other changes, you could have enough points to put in a warlock with conceal for the reapers and 3 troupe masters in a supreme command detachment, adding even more punch to the troupes. This change would not give you enough points for hemlocks however.


Reguardless of what you do, i think this list has a lot of potential. There is a merciless amount of AT from both long and close range, and some very good CC units.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

What's the reason for the Players' wargear. Harlequin blades dont cut it.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Swift Swooping Hawk





Massachusetts

So here is my next version of the list. This is for Matched play so Points not PL.

Please provide feedback:

++ Battalion Detachment +3CP (Aeldari - Ynnari) [105 PL, 2000pts] ++
+ HQ +
Farseer [6 PL]: 1. Guide, 2. Doom, Singing Spear
Yvraine [7 PL]: Ancestors' Grace, Word of the Phoenix
+ Troops +
Troupe [7 PL]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
Troupe [7 PL]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
Troupe [7 PL]
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
. Player: Fusion Pistol, Harlequin's Blade
+ Heavy Support +
Dark Reapers [9 PL]
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher
Dark Reapers [9 PL]
. 4x Dark Reaper: 4x Reaper Launcher
. Dark Reaper Exarch: Aeldari Missile Launcher
+ Flyer +
Hemlock Wraithfighter [10 PL]: 1. Conceal/Reveal, Spirit Stones
Hemlock Wraithfighter [10 PL]: 1. Conceal/Reveal, Spirit Stones
+ Dedicated Transport +
Starweaver [5 PL]: 2x Shuriken Cannon
Starweaver [5 PL]: 2x Shuriken Cannon
Starweaver [5 PL]: 2x Shuriken Cannon
Wave Serpent [9 PL]: Shuriken Cannon, Twin Shuriken Cannon
Wave Serpent [9 PL]: Shuriken Cannon, Twin Shuriken Cannon
++ Total: [105 PL, 2000pts] ++

Just to answer some of the previous questions, The Harlequins are fusion in open topped flying transports. Their job is can opening and monstrous creature destroying. I find that a unit of 5 troupes in a starweaver is almost as durable as 2 Fire Dragons in a Wave Serpent, and as destructive... but cheaper. And easier to use!

The farseer so far has been clutch.. with Doom and Guide as well as some key denies on things like "jump". With the added Hemlocks I now have 4 denies a turn.. this is a good thing.

The dark reapers use the serpents as first turn alpha strike defense... but essentially they pop out... one unit gets ancestors grace, the next gets guide. then the guided unit shoots due to WotP, the shoots in the shooting phase.

The Harlies wait to pounce. Then leap out and roast something from inside the transports. As I play with the list more, I am thinking more about using some assault weapons, but playing against a Horde Ork army the other day showed me that I have the firepower to kill key threats and win the mission. A shooty Harlequin list isn't everyone favorite, but man is it effective.

So far it is a VERY fun list to play with.

I'll post some more feedback after I get some more play tests in .

Thanks for your feedback everyone... now can I have more??

Feedback?

This message was edited 1 time. Last update was at 2017/08/01 15:41:05


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Made in us
Regular Dakkanaut





I agree with you about the Farseer being a key element in an Eldar army. I've found that I prefer to still put mine on a Jetbike. It enables me to get him to where he's needed most rather quickly.

In your second list you've actually got five DtW rolls as the Farseer can attempt to stop two a turn. Another reason I like the Jetbike.

I think I'm also sold on the Crimson Hunter over the Wraithfighter as I haven't had much luck using a single Wraithfighter at a time. Maybe running two in tandem is the way to go, I just don't have the extra model to try it, and having the two extra attempts to DtW, I'm sure, will come in handy at some point.

Anyway, I'm not sure what you could move around, if anything, but Spirit Stones and Vectored Engines on your Wave Serpents make them so much more survivable it isn't funny. So that would be something to look in to.

Just my 2 cents. Good Luck!


   
Made in us
Been Around the Block




 Gangrel767 wrote:


So far it is a VERY fun list to play with.

I'll post some more feedback after I get some more play tests in .

Thanks for your feedback everyone... now can I have more??

Feedback?



Glad you are enjoying the list, it does look like fun, but I am not sure what more you want out of feedback. You essentially ignored all the previous suggestions... which you are welcome to do since it is your list, but I think our feedback would be the same as before.
   
Made in us
Swift Swooping Hawk





Massachusetts

Thanks everyone.

Also, just because I didn't change the list doesn't mean I ignored the recommendations and feedback.

I welcome them, but after reviewing them, and modifying my list a little bit, I decided they went in a direction I didn't necessarily want to go with this list. Specifically the merging of the dark reapers was a poor idea in my particular meta, as I see a lot of surprise assaults, and I'd rather lose 1 small unit of reapers than a Huge unit. Sort of a eggs in one basket kind of deal.

I really appreciate the feedback none the less, and they certainly are tips and considerations I will make as I continue to play test this list.

Again, I hope no one found offense with the direction I went, as all feedback and tips are welcome.

Thanks again everyone!!


Automatically Appended Next Post:
bigbaboonass wrote:
I agree with you about the Farseer being a key element in an Eldar army. I've found that I prefer to still put mine on a Jetbike. It enables me to get him to where he's needed most rather quickly.

In your second list you've actually got five DtW rolls as the Farseer can attempt to stop two a turn.


Oh yea! Great! Thanks for pointing this out!

This message was edited 3 times. Last update was at 2017/08/01 19:36:38


"What we do in life, echoes in eternity" - Maximus Meridius

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Made in us
Fresh-Faced New User




Washington, USA

As someone who plays a similar list to yours: please please please give your Harlequins Embraces. The blades won't work out for you against anything with better than a 6+ save.You are getting only a fraction of the Harlies actual potential out of those squads.

This may require you to drop something in your support lineup (maybe a reaper squad, or more likely one of the wave serpents).

I can assure you that those Starweavers will eventually die, and you need to be able to be a credible threat on the ground in assault if you want those Harlies to do work for you. Fusion pistols are amazing, but only get you so far against some targets. The purpose of the triple starweavers isn't just to blow up tanks with fusion, it's to give your opponent a deceptively tough frontline threat to focus fire on so your support elements can get work done. If the clowns can threaten every target (which fusion/embrace clowns can) then they become a more credible threat.

This message was edited 2 times. Last update was at 2017/08/01 21:24:51


 
   
Made in us
Swift Swooping Hawk





Massachusetts

 ClutterEater wrote:
As someone who plays a similar list to yours: please please please give your Harlequins Embraces. The blades won't work out for you against anything with better than a 6+ save.You are getting only a fraction of the Harlies actual potential out of those squads.

This may require you to drop something in your support lineup (maybe a reaper squad, or more likely one of the wave serpents).

I can assure you that those Starweavers will eventually die, and you need to be able to be a credible threat on the ground in assault if you want those Harlies to do work for you. Fusion pistols are amazing, but only get you so far against some targets. The purpose of the triple starweavers isn't just to blow up tanks with fusion, it's to give your opponent a deceptively tough frontline threat to focus fire on so your support elements can get work done. If the clowns can threaten every target (which fusion/embrace clowns can) then they become a more credible threat.



This is definitely something I'm going to be playing around with for sure.

I'll post list updates once I get a few more games in.

Thanks for the tip!

Also, can you post your list for comparison?

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Fresh-Faced New User




Washington, USA

I don't have the list on this device to copy/paste, but I basically run:

Battalion (to keep Rising Crescendo)
3 Starweavers
3 Fusion/Embrace Troupes
2 Skyweavers (for the turn 1 charge potential if I need it)
1 Troupe Master
1 Shadowseer

Patrol (Ynnari)
1 Yvraine
1 Raider w/Kabalites (for the darklances/poison shooting)
1 Wave Serpent w/Wraithguard (D-scythes for Yvraine)
1 Crimson Hunter

Fast, in your face Ynnari skimmers with Flyer support.

This message was edited 1 time. Last update was at 2017/08/02 17:10:44


 
   
Made in us
Swift Swooping Hawk





Massachusetts

Awesome ! Thanks!!

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
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Made in us
Fresh-Faced New User




you have 6 cp for this list am I right?

this is a super fast and hard hitting list. I like it! because its eldar it also suffers from glass cannon syndrome, also something I like. Vary tactical and flexible army. Id love to see some battle reports with this list and hope to play vs something like this in the future.

I agree with the eggs in one basket philosophy.

The only thing I wish it had was a back line troop unit to hold a objective with your dark reapers. Eventually you will get a codex that gives your troops objective secured for battle forged armies. And by the current release scheduled it wont be that far off.

I used to play eldar armies like this and now I play a Speed Freeks ork army that relies on speed. One of the things that let me win more often then not was 1 unit of back line troops to hold a objective while the rest of my army moved forward and engaged. Granted your dark reapers can do that. However They will not benefit from objective secure and they are a high priority target for most people most of the game. So even if the person you are playing is not objectively focused he will try and kill or remove them because they are hard hitting jerk faces.

I feel like you could drop a wave serpent and take a unit of Rangers, Dire avengers, Guardians, Or kabalite warriors with dark lances. Something that has decent ranged fire power and can benefit your overall army but is also a troop. Ideally it is not too threatening a target so as to be overlooked. I think Rangers are the best choice. In my army I use grotz. You have no idea how many times the humble 10 man pack of grtoz has won me games because they were sitting and hiding on a objective. Honestly 75% of the games I win are because of the grotz.

In your case Rangers at least have the badass new sniper rules and are hard to remove from cover as well as have a small points investment.

Just my two cents. even if you make 0 changes I like your list. Link up some battle reps!

   
Made in us
Swift Swooping Hawk





Massachusetts

Thank you so much for your feedback.

I have played 5 or 6 battles with this list and all of the battles have ended in me tabling my opponent (or just about - killed everything beside Guilliman), with the exception of 1 game in which i barely won against the orks using the NOVA missions because i killed 60+ models which is a tertiary in those missions.

So far I haven't been silenced!!

You bring up a great point about having backfield objective holders, and this is something that tactically I have to work to overcome. It has been the Wave Serpents so far, but once I start playing against more ob sec type armies, I may need to switch it up as you recommended.

I need a lot more practice against Hordes... Orks, IG, Nids... I need to fight armies which rely on bodies, as against elite armies, I feel like I have a big advantage.

I'll be sure to add some battle reports in the next few weeks! Gotta get more painted first!

"What we do in life, echoes in eternity" - Maximus Meridius

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