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Made in us
Dakka Veteran





1. If i declare a charge and failed, does my unit still move 2d6?

2. If I declare a unit to charge multiple enemy units, does my unit attack last?

3. Do beasts still retain the ability to reroll running d6?

4. Do beasts still retain the ability to ignore difficult terrain and move through cover at full movement speeds?

5. If I can position my units behind my enemy and trap them in between impassable terrain, and fight them. Can he choose to disengage on his turn and walk forward and around impassable terrain looping back to his table edge?

Thats it for now. More question later. Appreciate any help please.

In the Grimdark future of DerpHammer40k, there are only dank memes! 
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

 CadianGateTroll wrote:
1. If i declare a charge and failed, does my unit still move 2d6?

2. If I declare a unit to charge multiple enemy units, does my unit attack last?

3. Do beasts still retain the ability to reroll running d6?

4. Do beasts still retain the ability to ignore difficult terrain and move through cover at full movement speeds?

5. If I can position my units behind my enemy and trap them in between impassable terrain, and fight them. Can he choose to disengage on his turn and walk forward and around impassable terrain looping back to his table edge?

Thats it for now. More question later. Appreciate any help please.


1. No, your unit just doesn't move.
2. No, all charging units go first. Although there's a stratagem that can modify that, and a few units have related special abilities.
3. If its not on their datasheet, no they don't. And running is now called an "advance move."
4. There's no such thing as difficult terrain anymore. Most types of terrain don't slow your movement. I think its only forests that do. But if its not on the datasheet, or in the specific type of terrain rules, then no.
5. Impassable terrain isn't a thing in the rules. Infantry can move vertically up to their move distance. Ruins and buildings are permeable to infantry. The rule for disengage is called a Fall Back move. But models block movement, so if he can't physically find space to move his models between yours, he can't disengage. If you leave gaps, he can. Oh and if he can fly, he can.

This message was edited 2 times. Last update was at 2017/08/02 03:42:40


 
   
Made in gb
Longtime Dakkanaut




Argonak is correct with all of his replies but I would like to add one thing: this is a whole different game to previous versions of 40k.

Your questions would imply you have played previous versions and are looking to find the old rules for things like difficult terrain and beasts. In general it's much easier to try to forget all that assumed knowledge and not go looking for it too hard. The new edition is simpler, with fewer rules overall, so it's a good idea to simply check each rule as it comes up In a game and be prepared for the likelihood that a rule from a previous edition just doesn't exist any more.
   
Made in us
Dakka Veteran





So infantry can move through a solid wall?

In the Grimdark future of DerpHammer40k, there are only dank memes! 
   
Made in gb
Lord of the Fleet






Through the walls of ruins. Same as several previous editions.
   
Made in gb
Norn Queen






 CadianGateTroll wrote:
So infantry can move through a solid wall?
Though ruin walls for sure. There are no hard and fast rules about "impassible" terrain now, you have to sort that out pre-game.
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

 CadianGateTroll wrote:
So infantry can move through a solid wall?


If the structure is classified as ruins, yes. If its a building, then no. But they can just climb up and over it if they have the move distance.
   
 
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