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Made in us
Fresh-Faced New User




I have a small tournament in about a month. Rules are: 1250pts, nothing over 15 power level, must be a patrol detachment. I'm playing necrons. I'm new to 40k in general (played about 5 games) and have some warriors, wraiths, scarabs, spiders, a stalker, and an overlord. I'm looking to expand my army and want some advice on best value / essentials. If this is the wrong forum let me know and I'll post elsewhere. From my reading around here I get the idea that I should take 2 Doomsday Arks , a Cryptek (or character equivalent), a blob of 20 Warriors, and a Ghost Ark. Using the leftover points I filled the list with scarabs and some Deathmarks. The plan is to camp the DDA in the back and shoot at any dreads or vehicles I can. Meanwhile the silver tide camps 2-3 objectives and waits out the other army. If there is a juicy target or poorly secured objective the scarabs will sneak over and tar pit. Deathmarks because they deep strike and can counter my opponents reserves the turn they arrive. I could switch in Orikan instead of the Cryptek, and drop 1 elite and 2 scarabs. Likewise I could trade the Deathmarks for Flayed Ones, Warriors, or Immortals. My play group consist of some raven guard, tau, genestealer cult, orcs, space wolves, salamanders, and likely some other space marines (since the codex dropped not too long ago).

Suggestions, thoughts, ideas, pointers would be great.


As a list I'm thinking:

[][]HQ[][]
Cryptek

[][]Troops[][]
Warriors x 20

[][]Elite[][]
Deathmark x6

[][]Fast[][]
Scarabs x8
Scarabs x8

[][]Heavy[][]
Doomsday Ark
Doomsday Ark

[][]Transport[][]
Ghost Ark

This message was edited 2 times. Last update was at 2017/08/03 04:34:33


 
   
Made in no
I'll Be Back



Denmark

Looks solid, but expect random output from the DDAs.
The Heavy D3 and D6 damage is unreliable.
   
Made in us
Fresh-Faced New User




Should I switch the DDA out for Stalkers? The twin heavy shots are more reliable. The downside is half the range, less wounds, and the stalkers only have 1 gun. I could also swap in 5 heavy destroyers. But again, less range and less wounds.

I'm not sold on the Deathmarks. Do you have any thoughts on changing that to Flayed ones or Warriors?
   
Made in ie
Deranged Necron Destroyer





6 Deathmarks is not that good tbh, you would want maybe 8-10 to make sure you knocking down the unit your firing at. So, maybe swap 2 warriors and Scarabs for 2 for Desthmsrks?

Or, you could get rid of the Deathsmarks for a Lord so you can re-rolling morale as necrons lost to morale cannot come back via Reanimation Protocols. At all. And put the rest of their points then into the Scarabs or res orb.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Fresh-Faced New User




I've thought all day on it and I may have an alternative list.

[][]HQ[][]
Orikan, the Diviner

[][]Elite[][]
Stalker

[][]Troops[][]
Warriors x20
Warriors x10
Warriors x10

[][]Fast[][]
Scarabs x4
Scarabs x4


[][]Transports[][]
Ghost Ark
Ghost Ark

This is much more "silver tide" and I'm thinking about the comparative effectiveness at 1250pts. While this may be the core of a 2k point list I don't know if it'll have the same impact without the heavy guns to crack hard targets. The advantage of this list is that it may hold objectives better. I'd sit the two 10 warrior squads in the arks so the deployment count is the same. My hope is that I can pick 1 thing a turn, target it with the stalker, and then unload 60 gauss shots, rerolling 1s. The math comes to 46 shots at -1 AP, wounding most things on 5+, coming to 15 good hits and 7 actual wounds (assuming a 3+ save reduced to 4+). That should kill any standard marine unit. RP should make it hard for opponents to remove the total firing strength of the army. Scarabs to run down any objectives I clear off, or prevent deep strike, or charges.


   
Made in us
Been Around the Block




I like the last list more but id change to the other named cryptek since he buffs warriors better and has the eldrich lance which gives you another good weapon vs vehicles and monstrous creatures. that stalker also does a good job synergizing with the lance incase the stalker doesn't kill it maybe the lance will finish it off. I'd switch to two 20 man warriors squads and walk next to the ghost arks. they can always get in if you get low with one of your squads untill you regenerate to 10 and get back out again. If you want you could always take out a warrior or two for a scarab and make 3 squads of 3 to get an extra command point because being able to auto pass a morale save for your big warrior squads is what you'll need an even amount for.

This message was edited 1 time. Last update was at 2017/08/06 02:53:58


 
   
 
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