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Made in no
Fresh-Faced New User





I like the idea of this list, but I'm afraid it's too flimsy. I'm not looking to change it around that much, I'm more interested to know up front if this will fail miserably before I invest in any models.

Each Starweaver will carry a Troupe and a Troupe Master. Everyone will have rerolls to wound so long as their Troupe Master is alive, so the S3 and S4 weapons will be more effective than usual. I'll send the AP-3 embraces towards tough high priority targets, and the AP0 blades towards infantry. It's 25 attacks at full strength, so at the very least I'm forcing a whole bunch of saves. Everyone has Fusion pistols because S8 AP-4 D6 damage for 9 points is a steal. Solitaire because Solitaires are awesome.

1st Battalion

HQ
3x Troupe Master w/Fusion pistol and Harlequins Caress

Troops
3x5 Players all w/Fusion pistol and Harlequins Embrace

Elites
Solitaire

Dedicated Transport
3x Starweaver

2nd Battalion

HQ
3x Troupe Master w/Fusion pistol and Harlequins Caress

Troops
3x5 Players all w/Fusion pistol and Harlequins Blade

Dedicated Transport
3x Starweaver

1998 points total
   
Made in us
Water-Caste Negotiator




Columbus

You have nothing to stop armor at length. The Fusion pistols work great but once a Troupe is on foot it is very easily shot off the board. Just my opinion.

Never argue with an idiot you just lower yourself to their level.  
   
Made in us
Regular Dakkanaut





At only seven drops you'll most likely be going first.

That's not a bad thing.

If played right this list will do well against most armies. Most people can't deal with the kind of speed that this list has got, so you'll be able to use it to your advantage. Flyers and Smite will give you fits, but that's just the way this list will work.

I'm afraid though that against an IG/Ork/Nid horde you'd be in some serious trouble.

Not because you couldn't go toe to toe with any of these in CC by number of attacks, but that you'll have to weather overwatch to get there and they'll have the bodies to absorb what you can throw at them (losing ten Boyz from a mob is just another day at the park for Orks). On the flip side every wound that you fail to save will really hurt your damage output. Hope and pray that none of the above armies would get a charge off on any of your units, this wouldn't end well.

With this list, it also seems singular in purpose. Table your opponent or Lose. As I'm not seeing anything in your list to hold objectives, you need all of it pressing the threat all the time.

Hey, don't let me discourage you from building whatever list you want to build. Ultimately it's all about your play style and whatever will be the most fun for you and your opponent.

Good Luck!


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I plan to include a Harlie Bataillon similar to yours. But the 2nd Bataillon could be replaced by CW or DE to give the list more variety.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Omnipotent Necron Overlord






bigbaboonass wrote:
At only seven drops you'll most likely be going first.

That's not a bad thing.

If played right this list will do well against most armies. Most people can't deal with the kind of speed that this list has got, so you'll be able to use it to your advantage. Flyers and Smite will give you fits, but that's just the way this list will work.

I'm afraid though that against an IG/Ork/Nid horde you'd be in some serious trouble.

Not because you couldn't go toe to toe with any of these in CC by number of attacks, but that you'll have to weather overwatch to get there and they'll have the bodies to absorb what you can throw at them (losing ten Boyz from a mob is just another day at the park for Orks). On the flip side every wound that you fail to save will really hurt your damage output. Hope and pray that none of the above armies would get a charge off on any of your units, this wouldn't end well.

With this list, it also seems singular in purpose. Table your opponent or Lose. As I'm not seeing anything in your list to hold objectives, you need all of it pressing the threat all the time.

Hey, don't let me discourage you from building whatever list you want to build. Ultimately it's all about your play style and whatever will be the most fun for you and your opponent.

Good Luck!


Overwatch is not an issue in the least - you just charge with your vehicles first. There is only 1 army that has a chance against this and it's called IG. This steam rolls everything else.


Automatically Appended Next Post:
I see no reason not to include shawdowseers. -1 W bubble is amazing. Double Move and smite are also amazing. I know the troop masters are exceptionally underpointed but dropping 3 of them to pick up 2 shadowseers would probably be better.

This message was edited 1 time. Last update was at 2017/08/08 18:09:16


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Been Around the Block




 Cult of My Boy Blue wrote:
You have nothing to stop armor at length. The Fusion pistols work great but once a Troupe is on foot it is very easily shot off the board. Just my opinion.


A fusion-troupe in a starweaver has an effective threat range of 28 inches (25 inches for the extra dice). Given he has 6 units of fusion pistols, he would have to seriously mess up deployment to not reach the vehicles/monsters he needs to kill.
   
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Columbus

I keep hearing these things but against anyone with a reasonable strategy you just need to slow them up. You may have that range with starweavers but with some simple spacing and block units, you won't be able to get to the meat of an army. I play Harlies, I run three sets of them in Star weavers, they are one of the best troops in the game. Their not that durable against high volume of shots. If you fail a charge their getting shot off the table by most armies.

I look for an all comers blend on my lists. With some strategy and a good deployment you can offset so many things. I agree with the Shadowseer's as well. They have a great toolbox, if they would just fix their dumb pistol!!

This message was edited 1 time. Last update was at 2017/08/08 19:49:54


Never argue with an idiot you just lower yourself to their level.  
   
Made in us
Regular Dakkanaut





 Cult of My Boy Blue wrote:
I keep hearing these things but against anyone with a reasonable strategy you just need to slow them up. You may have that range with starweavers but with some simple spacing and block units, you won't be able to get to the meat of an army. I play Harlies, I run three sets of them in Star weavers, they are one of the best troops in the game. Their not that durable against high volume of shots. If you fail a charge they're getting shot off the table by most armies.


+1 to this comment.

Harlequins are awesome, but suffer as all Eldar from the Glass Hammer Syndrome.

Overwatch not an issue


Hmm. Only if your vehicles aren't shot to pieces by the time you've disembarked to charge. Mine are usually a high priority target because people know what's in them. A 4++ only goes so far. Just Say'n.

Steam Rolling everything other than IG


You've never played against the Green Tide, I'll bet.

To each their own.

Just my opinions, and they don't count for much I guess.


   
Made in no
Fresh-Faced New User





Thanks for lots of great notes. Lots to think about. I may end up using just the first battalion and think of something else for the rest of the points, but good to know that Fusion Troupes in Starweavers seem to be a pretty solid choice.

Cheers!
   
Made in us
Water-Caste Negotiator




Columbus

My suggestions for filling out your army, these are being spoken of highly by many eldar players.

Dark reapers
Shining Spears
Hemlock fighter
Waveserpents w Guardians or Fire Dragons

And Ynnari work 10x better than regular Craftworld, which also allow you to take from the other groups of space elves, Dark Eldar and Harlies.....

Never argue with an idiot you just lower yourself to their level.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Cult of My Boy Blue wrote:
My suggestions for filling out your army, these are being spoken of highly by many eldar players.

Dark reapers
Shining Spears
Hemlock fighter
Waveserpents w Guardians or Fire Dragons

And Ynnari work 10x better than regular Craftworld, which also allow you to take from the other groups of space elves, Dark Eldar and Harlies.....

Well, not convienced of Shining Spears and Hemlock Fighters. The Spears are rather squishy. If the enemy targets them, they will be dead. The Hemlock has too less damage output for a flyer which costs more than 200 pts.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut




You will lose badly to a Sisters of Battle list full of flamers and Celestina
   
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Hamburg

FarseerReborn wrote:
You will lose badly to a Sisters of Battle list full of flamers and Celestina

Flamers are bad news for an assault-based low-toughness single-wound army with 4++ saves.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut





 wuestenfux wrote:
FarseerReborn wrote:
You will lose badly to a Sisters of Battle list full of flamers and Celestina

Flamers are bad news for an assault-based low-toughness single-wound army with 4++ saves.


Yep. This has always been the case. Even more so in 8th edition.


   
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Ladies Love the Vibro-Cannon Operator






Hamburg

bigbaboonass wrote:
 wuestenfux wrote:
FarseerReborn wrote:
You will lose badly to a Sisters of Battle list full of flamers and Celestina

Flamers are bad news for an assault-based low-toughness single-wound army with 4++ saves.


Yep. This has always been the case. Even more so in 8th edition.

Shoot the assaulters and assault the shooters.
This classical policy is not working here.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Secretive Dark Angels Veteran






I think this army would benefit more from being ynarri. The ability to shoot again, attack again, or charge again is better than run/charge in most situations.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

 Icelord wrote:
I think this army would benefit more from being ynarri. The ability to shoot again, attack again, or charge again is better than run/charge in most situations.

For a pure Harlie army, RC seems to be the better bet.
But for a combined force with CW or DE, Ynarri is more flexible and can be deadly if played right.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Been Around the Block




 wuestenfux wrote:
 Icelord wrote:
I think this army would benefit more from being ynarri. The ability to shoot again, attack again, or charge again is better than run/charge in most situations.

For a pure Harlie army, RC seems to be the better bet.
But for a combined force with CW or DE, Ynarri is more flexible and can be deadly if played right.


I think RC or SfD can be useful to pure harlequins. RC is certainly better if you are going to need the extra movement to get to combat, otherwise I think SfD wins out. Consequently I would run foot-based Quins with RC and mounted ones as Ynnari.
   
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san diego

DSToast wrote:
 Cult of My Boy Blue wrote:
You have nothing to stop armor at length. The Fusion pistols work great but once a Troupe is on foot it is very easily shot off the board. Just my opinion.


A fusion-troupe in a starweaver has an effective threat range of 28 inches (25 inches for the extra dice). Given he has 6 units of fusion pistols, he would have to seriously mess up deployment to not reach the vehicles/monsters he needs to kill.


Pistols do not get to fire while advancing. The actual threats are 19" for melta range and 22" for maximum range. Include a shadowseer to allow a double move and now you can get 35" for melta range and 38" for maximum range.

for 40k

skaven for fantasy. for the under empire!........but it isn't a game anymore.

for infinity 
   
Made in us
Regular Dakkanaut





 heckler wrote:
DSToast wrote:
 Cult of My Boy Blue wrote:
You have nothing to stop armor at length. The Fusion pistols work great but once a Troupe is on foot it is very easily shot off the board. Just my opinion.


A fusion-troupe in a starweaver has an effective threat range of 28 inches (25 inches for the extra dice). Given he has 6 units of fusion pistols, he would have to seriously mess up deployment to not reach the vehicles/monsters he needs to kill.


Pistols do not get to fire while advancing. The actual threats are 19" for melta range and 22" for maximum range. Include a shadowseer to allow a double move and now you can get 35" for melta range and 38" for maximum range.



Correct about the pistols. Alot of people miss the fact that pistols aren't assault weapons, they're "Pistols". The double move is for only one unit in matched play, providing the power goes off, and isn't blocked by tour opponent.


   
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Been Around the Block




Well, you are right on the pistols, which is absolutely ridiculous imo. Shouldn't pistols be one of the easier weapons to fire while you move?
   
Made in us
Regular Dakkanaut





DSToast wrote:
Well, you are right on the pistols, which is absolutely ridiculous imo. Shouldn't pistols be one of the easier weapons to fire while you move?



Yep!

Unless it's the 41st Millennium.

Then, you can sprint 6" and shoot a Meltagun all day long, but if you've moved an extra inch you've got to leave the Glock holstered until the CC Phase.

Go figure?


   
Made in ca
Fresh-Faced New User




My list has a battalion with 2 troupe masters and 3 troupes in starweavers.

Then a CW outrider detachment with autarch skyrunner, shining spears, 2 hornets, 2 hemlocks.

Tabled another CW classic list.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

DSToast wrote:
 wuestenfux wrote:
 Icelord wrote:
I think this army would benefit more from being ynarri. The ability to shoot again, attack again, or charge again is better than run/charge in most situations.

For a pure Harlie army, RC seems to be the better bet.
But for a combined force with CW or DE, Ynarri is more flexible and can be deadly if played right.


I think RC or SfD can be useful to pure harlequins. RC is certainly better if you are going to need the extra movement to get to combat, otherwise I think SfD wins out. Consequently I would run foot-based Quins with RC and mounted ones as Ynnari.

I wouldnt play a full Harlie army as Ynnari.
The reason is that you need to get the max out of SfD. With SfD, each unit can only make a single action. Therefore, shooty units should be thrown into the mix like Wraithguard w/ D-scythes or Fire Dragons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
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Columbus

I do all the time and have usually kept in the game or won it the majority of them. I would rather have a mix though, trying to find more good support units.

Never argue with an idiot you just lower yourself to their level.  
   
Made in us
Omnipotent Necron Overlord






 Cult of My Boy Blue wrote:
I keep hearing these things but against anyone with a reasonable strategy you just need to slow them up. You may have that range with starweavers but with some simple spacing and block units, you won't be able to get to the meat of an army. I play Harlies, I run three sets of them in Star weavers, they are one of the best troops in the game. Their not that durable against high volume of shots. If you fail a charge their getting shot off the table by most armies.

I look for an all comers blend on my lists. With some strategy and a good deployment you can offset so many things. I agree with the Shadowseer's as well. They have a great toolbox, if they would just fix their dumb pistol!!
You can't slow them up - apart from destroying them - which is surprisingly hard to do. In fact feeding them roadbump units can actaully accelerate your demise.

I've beaten harliquens only once with my marines - lost every game against them with tau - and every game with nids.

The game I beat them with My marines I just deployed as far away as i could huddled around guiliman with 5 inches between my units wherever possible so he couldn't consolidate into my units after wipping a sqaud. Though I do think I can deal with them a little better now that I have repulsors.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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