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Made in us
Growlin' Guntrukk Driver with Killacannon






Hey guys. Was looking at making a competitive Death Guard list for an upcoming GT. I haven't played 40K since 5th edition and am trying to wrap my head around all the newness. If you could give me some feed back that would be super sweet.

Battalion Detachment: +3 CP

HQ:
Typhus

Daemon Prince w/ Wings
-Malefic Talon
-Prescience

Troops:
20x Pox Walkers

20x Pox Walkers

20x Pox Walkers

Elite:
Noxious Blightbringer

Battalion Detachment 2: +3 CP

HQ:
Daemon Prince w/ Wings
-Malefic Talon
-Warptime

Daemon Prince w/ Wings
-Malefic Talon
-Infernal Gaze

Troops:
10x Pox Walkers

10x Pox Walkers

10x Pox Walkers

Outrider Detachment: +1 CP

HQ:
Daemon Prince w/ Wings
-Malefic Talon
-Warptime

Fast Attack:
1x Foetid Bloat-Drone

1x Foetid Bloat-Drone

1x Foetid Bloat-Drone

Total Points: 1978

Let me know what you guys think. I feel good knowing I can hide the important pieces of the army behind the Pox Walkers. Typhus doing his thing and making them tougher while the Bloat-Drones harass. Do you think 4 Daemon Princes will be enough anti armor? I also like that I can lay down 5 Smites a turn. Feed back would be greatly appreciated. Thank you guys in advance.

-BadSheep






 
   
Made in us
Frightening Flamer of Tzeentch






I would consider the fact that Typhus at any given time can only cover so many poxwalkers unless you straggle them awkwardly across the board. To mitigate this for 2ppm you can replace some poxwalkers with plaguebearers on the flanks who get a 5++ and then resilience and are naturally S4 T4 with plagueswords.

Overall solid list though.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I can def do that. How many units of Pox Walkers would you suggest dropping? I already have the plague bearers so thats no issue. are you thinking something like 3 units of 20 Pox and then fill in with smaller units of plague bearers for grabbing objectives?

Thanks so much for the feedback! Sorry for the Noob questions... its been a few years


 
   
Made in us
Maddening Mutant Boss of Chaos





Well you could keep the POX, the units of 10 stay back and have to be killed to the man to lose an objective. PB get 5++ then DR, but still lose wounds on failed checks. I would try it out as is and go from there.
List looks cool.

2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.



,  
   
Made in us
Sneaky Striking Scorpion




Seattle Area

I play demons and run 3 DPs... They're not nearly as strong as they used to be.

You're going to have a hard time against H2h units with an invul save, and against anything T8. Any unit with thunder hammer / SS is a nightmare.

Flyers will also be a problem.

You've got some strong elements selected, but I think you're going to struggle against many opponents.

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I appreciate every ones feedback! A couple questions...

What are some options against units with Invul saves? They always seem to be a pain in the ass and without ways to mitigate that save, it just comes down to volume of attacks right? This list does miss out on volume, but I'm not sure what other options I really have in Deathguard/Nurgle.

As far as fliers go, the Daemon Princes and the Bloat Drones can assault them right? Just making sure I have that correct in my head.

Thanks again for the feedback!


 
   
Made in gb
Longtime Dakkanaut




Sorceror with Death Hex?

DFTT 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Hmmm what would that do for me? Honestly, I'm a competitive player, but all of my armies have to have themes that really go well together. Sorcerers just feel off to me in a list like this. I could be persuaded though.


 
   
Made in us
Frightening Flamer of Tzeentch






I think a sorcerer with death hex would make some sense fluff wise. Nurgle is the god of death.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in us
Waaagh! Warbiker






Using Deathguard out of the 'index' then replacing units from 'codex chaos' I *think* is the way you build deathguard right now, which is a pain... but someone feel free to correct me if I've got the community notice on the topic all messed up. Just thoguht I'd throw it out there as I tried to build one this weekend and decided to punt until the deathguard codex just released.

Regarding the sorcorer's with nurgle death hex, I dig it. I cast that spell this weekend (from a slaanesh sorceror) on a eldar lord of war. It was nakid as a j-bird to my combi-plasma drop in termys and vaped it in one turn.

I've been testing different reserve deployment lists... with warptime dropping in on a sorceror and a fellow unit of oblits or termys... you can move them forward after drop in to get really uncomfortably close... then you can rapid fire or whatever and setup charges.

The psykers are just part of the meta, and the deathhex spell is your answer for inv saves.

Nurgle fiction has a long line of bloated designed chaos casters... lot of modeling opportunities too. It's fluffy... :/


6K, 7K, 5K, 8K, 7K 
   
Made in au
Been Around the Block




If Forge World is allowed maybe try to add Necrosius to the list? He makes the walkers even more durable.
   
Made in us
Growlin' Guntrukk Driver with Killacannon






So after playing a few games, I noticed some areas that could use a little changing. The Daemon Princes are awesome, but I don't necessarily think running 4 is correct with what I'm going for. The lack of long range fire power definitely hurts. The bloat Drones are awesome, but 3 may be over kill as well. Especially with only being able to Warp Time once a turn, I don't see the need for more than 2. 1 of them gets a nice alpha strike with Warptime and the other follows up turn 2 to murder some footslogging units etc.

Here are some changes while waiting for the Deathguard codex. When that comes out, I will consider solving my invul save issue with a sorcerer. Let me know what you guys think of the changes.

HQ:
Typhus

Daemon Prince w/ Wings
-Malefic Talon
-Prescience

Troops:
20x Pox Walkers

20x Pox Walkers

20x Pox Walkers

19x Pox Walkers

Elite:
Noxious Blightbringer

Fast Attack:
1x Foetid Bloat-Drone

1x Foetid Bloat-Drone

Spearhead Detachment: +1 CP

Daemon Prince w/ Wings
-Malefic Talon
-Prescience

Heavy Support:
Chaos Predator
-Twin Lascannon
-Two Lascannon

Chaos Predator
-Twin Lascannon
-Two Lascannon

Chaos Predator
-Twin Lascannon
-Two Lascannon

The Predators can lay down a ton of fire support that I feel is super needed. If I see anything deep striking, I can bubble wrap important elements with the 4th unit of Pox Walkers, allowing me to keep my tanks safe, or Typhus safe etc. The Bloat Drones are absolutely awesome at tying stuff up and then flying out of combat allowing me to blast whatever it was tied up with off the board with the Preds.

Thanks again, and I appreciate all of your feedback.

p.s. What does Necrosius do? I've never really looked into Forgeworld models.




 
   
Made in gb
Longtime Dakkanaut




Necrosius is a well kitted plaguecaster who allows poxwalkers within 6" to reroll 1s for Disgustingly Resilient.

DFTT 
   
Made in us
Sneaky Striking Scorpion




Seattle Area

I like the preds... The ability to reach out and touch the opponent's high value targets is really critical.

Froth at the top, dregs at the bottom, but the middle - excellent 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I agree. I think the second list has more answers and is much more well rounded. I guess I'll find out at the GT coming up.


 
   
 
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