Hey guys,
So getting a little confused by all the
DS shenanigans the Necrons seem to have. can people just clarify what i've got right and wrong.
C'tan Deceiver - Grand Illusion - Ct'an and/or D3 units at start of the game - No keyword limitations, cannot charge.Night Scythe/Mono - invasion/Gate - Before moving, can deploy units from tomb world. Can only be INFANTRY. All units are slain if not deployed and no more NS/monos left. Seems a bit crap? The deploy before moving means unless I instantly deploy them on turn 1 (preventing the infantry from moving/advancing), the earliest I can deploy up field is turn 2. So if im going first I can take 1 round of shooting, if I go second I take 2. also in matched play I cant deploy after turn 3. so max 2 units? per deployer. Zahndrekh and Obyron combo - Ghostwalk mantle - End of movement can teleport Obyron and a unit within 6" to Zahn. can be setup within 6" of Zahn and more than 1" from enemy - limited to SAUTEKH INFANTRY.
So if I got this right;
The deceiver rolls a D3, gets a 3, I can redeploy max 4 units (1 of which is the deceiver, as its and/or). No limit of what type of unit, so could be a ghostark with 10 warriors inside;
Does that count as 1 unit? It could be a Night Scythe, which can then before moving, deploy any infantry unit, which can deploy within 3" of the
NS (so could be closer to the enemy), this infantry unit can then shoot and charge normally, as it hasn't deployed using grand illusion. I could then also use 1 unit of grand illusion to bring Zahn up the field, and use ghostwalk mantle to bring Obyron and another infantry unit to join them, you can deploy these closer to the enemy if you wish (6" within Zahn, 1" away from enemy) and you can shoot and charge normally.
So; 3 on the D3; Deceiver, Zahn,
NS and Ghostark, gives me 6 units; as I can also deploy the 10 warriors in the ark and infantry unit from the
NS. I can then bring Obyron and anther infantry unit to join Zahn. All of these can shoot, and anything that didn't deploy via grand illusion can charge.
Have I missed anything? sounds incredibly fun. Like I could deploy in minimal drops, as warriors are embarked in
GA, and infantry unit in
NS, so go for first turn. I then move pretty much my entire army to where ever i like?
Automatically Appended Next Post: Update: So after having checked the rules, units who arrive via invasion beams cannot move that turn. So if I grand illusion a
NS first turn and use the beam then the infantry that
DS cant move. Which I suppose isn't much of an issue, considering its 12" for grand illusion, the unit invasion beams within 3", so if I wanted to get into combat thats still a 9" charge, which is the same as every other
DS unit. But likely i'll beam down a shooty unit anyway.