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Made in gb
Stealthy Grot Snipa





Hey guys,

So getting a little confused by all the DS shenanigans the Necrons seem to have. can people just clarify what i've got right and wrong.
  • C'tan Deceiver - Grand Illusion - Ct'an and/or D3 units at start of the game - No keyword limitations, cannot charge.
  • Night Scythe/Mono - invasion/Gate - Before moving, can deploy units from tomb world. Can only be INFANTRY. All units are slain if not deployed and no more NS/monos left. Seems a bit crap? The deploy before moving means unless I instantly deploy them on turn 1 (preventing the infantry from moving/advancing), the earliest I can deploy up field is turn 2. So if im going first I can take 1 round of shooting, if I go second I take 2. also in matched play I cant deploy after turn 3. so max 2 units? per deployer.
  • Zahndrekh and Obyron combo - Ghostwalk mantle - End of movement can teleport Obyron and a unit within 6" to Zahn. can be setup within 6" of Zahn and more than 1" from enemy - limited to SAUTEKH INFANTRY.


  • So if I got this right;
    The deceiver rolls a D3, gets a 3, I can redeploy max 4 units (1 of which is the deceiver, as its and/or). No limit of what type of unit, so could be a ghostark with 10 warriors inside; Does that count as 1 unit? It could be a Night Scythe, which can then before moving, deploy any infantry unit, which can deploy within 3" of the NS (so could be closer to the enemy), this infantry unit can then shoot and charge normally, as it hasn't deployed using grand illusion. I could then also use 1 unit of grand illusion to bring Zahn up the field, and use ghostwalk mantle to bring Obyron and another infantry unit to join them, you can deploy these closer to the enemy if you wish (6" within Zahn, 1" away from enemy) and you can shoot and charge normally.

    So; 3 on the D3; Deceiver, Zahn, NS and Ghostark, gives me 6 units; as I can also deploy the 10 warriors in the ark and infantry unit from the NS. I can then bring Obyron and anther infantry unit to join Zahn. All of these can shoot, and anything that didn't deploy via grand illusion can charge.

    Have I missed anything? sounds incredibly fun. Like I could deploy in minimal drops, as warriors are embarked in GA, and infantry unit in NS, so go for first turn. I then move pretty much my entire army to where ever i like?


    Automatically Appended Next Post:
    Update: So after having checked the rules, units who arrive via invasion beams cannot move that turn. So if I grand illusion a NS first turn and use the beam then the infantry that DS cant move. Which I suppose isn't much of an issue, considering its 12" for grand illusion, the unit invasion beams within 3", so if I wanted to get into combat thats still a 9" charge, which is the same as every other DS unit. But likely i'll beam down a shooty unit anyway.

    This message was edited 1 time. Last update was at 2017/08/15 18:02:44


    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in au
    Battle-tested Knight Castellan Pilot





    Perth

    Yes you are right, the d3 means 3 units on top of the deciever

    12,000
     
       
    Made in de
    Longtime Dakkanaut




    The Night Scythe is not a transport. Units arriving via its rule will count as Reinforcements and will be unable to move on the turn they're set up, though they can shoot and charge. Otherwise I think this is correct, although I'm not sure if the Ghost Ark interaction is intended.

    Edit: Oh, sorry, you caught this yourself. But yes, have the NS drop off a shooty unit and then use the HQ's teleport to bring in the Lychguard.

    This message was edited 1 time. Last update was at 2017/08/16 02:10:10


     
       
    Made in gb
    Stealthy Grot Snipa





    Klowny wrote:Yes you are right, the d3 means 3 units on top of the deciever

    Dionysodorus wrote:The Night Scythe is not a transport. Units arriving via its rule will count as Reinforcements and will be unable to move on the turn they're set up, though they can shoot and charge. Otherwise I think this is correct, although I'm not sure if the Ghost Ark interaction is intended.
    Edit: Oh, sorry, you caught this yourself. But yes, have the NS drop off a shooty unit and then use the HQ's teleport to bring in the Lychguard.


    Yeh I hadn't realized that the NS and Mono aren't actually transports. But thanks for the clarification. Im not sure whether the GA is worth it, and that maybe I should just use the grand illusion on a 20 warrior blob. I can always have the GA then just zoom up the board to get into range for the RP rolls; and bring another 10 warriors with it. I will see how many models I have

    Although I feel like I need to minimise drops in this list, as realistically I want to go first. That way I can do a bit of an ambush. I suppose, if im looking like im going to be going second, I can always Grand illusion myself out of range

    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in us
    Regular Dakkanaut





    You can also load up multiple leadership units into that ghost ark (Nemesor, Obyron (bringing a reserve unit for melee engage or a speed shooty & melee like Preatorians), Orikan the Diviner (or a cryptek if you want to save points or run a Rez orb), Anrakyr, Heck even Stormlord if they've got a bunch of units clustered enough to make lightning effective or your've got Flayed one's stashed away;

    Thankfully since disembarking a transport is at the start of the move you can disembark them and then buff with MWBD which is also start of the move, assuming you brought multiple shooters. Worse case you brought 1x 20 man warriors you can use the second MWBD to make a leadship model 2+ (ex: Cryptek, Orikan, Illuminor, Lord, D Lord).

    Which actually might not be a bad idea if you want to bring in a Triarch into Heat ray range so you can save a few points for decently high wounds with that roll 2x drop the lowest at half range so everyone else can reroll those ones again but if you're doing that make sure Orikan is bringing in a second plump batch of shooters to take advantage of it, or Praetorians to mop up whats left after your warriors splode on their faces.

    This message was edited 1 time. Last update was at 2017/08/16 19:56:17


    I was almost tempted to start buying orks and modeling/painting them with a french theme.

    If only so I could begin the pardonnĂ© waghh.  
       
    Made in au
    Battle-tested Knight Castellan Pilot





    Perth

    Nope, unfortunately MWBD is at the start of the turn, and disembarking is at the start of the movement phase, meaning you MWBD before you disembark, which you can't do. The only way to do it T1 is to frand illusion the ghost ark up. But it's a lot of chickens to put into the basket

    12,000
     
       
    Made in us
    Regular Dakkanaut





    Whoops, you're correct. Knew I should have double checked the mechanic. *snaps fingers*

    Gonna have to rework an army list now...

    I was almost tempted to start buying orks and modeling/painting them with a french theme.

    If only so I could begin the pardonnĂ© waghh.  
       
     
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